RimWorld

RimWorld

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Items (566)
1trickPwnyta's Anomaly Patch
Created by 1trickPwnyta
This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much. Each tweak can be toggled on or off in the mod settings. Anomaly incidents Pawn silhouettes (when zo...
Achtung!
Created by Brrainz
❗️ Command your colonists like a boss! Pronounced like “A - tung” where “” is like the beginning sound of the superhero name “Hulk”. ❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how ...
Adaptive Storage Framework
Created by Soul
https://i.imgur.com/yMY2n8Q.png Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change graphics depending on contents, tweak ...
Adjustments for Reel's Facial Animation Textures
Created by Sunshiney Days
Just scooting female eyes back and some mouths up. I made none of the art, just adjusted placement. Includes EyeGenes2 compatibility. I'll happily take this down if Reel asks me to. A little support goes a long way! If you’d like to help me keep creating, ...
Adjustments for Vanilla Textures Expanded - [NL] Facial Animation
Created by Sunshiney Days
Adjustments for some items in Vanilla Textures Expanded - Facial Animation. Side-facing male eyebrows and one male and female mouth (Hawk). I made none of the art, just adjusted placement. I'll happily take this down if the VTE team asks me to. A little su...
Allies are Helpful
Created by Nina Goblin ♥
This is an update of alt4s mod: https://i.imgur.com/a3lXGiH.gif Makes allies tend and rescue incapacitated colonists and allies. I just Nina Goblined it to 1.6 ♥ I don't own this. https://i.imgur.com/pHGwvxy.png Have you ever wished your allies wouldn't ig...
All Ideoligions Are Fluid
Created by superniqui10
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's. Removes all limits imposed on fluid ideoligion creation and reform. You can create any ideoligion yo...
Alpha Implants
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bion...
Almost There! Fork
Created by Duztamva
(Mod previous name: Caravan, Don't Rest!) Fork version of mod Almost There! For version 1.5 and 1.6 Cmon guys, we're almost there! Nah, it's sleepy time. But the colony is literally just one hour away, and Gonzalez really needs the medicines we brought, ot...
Alpha Genes
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Features - More than 300 new genes. Some are very low impact, while some are truly game changing. - 16 new xenotypes with wild mechanics. - A new "Custom random" xenotype that allows you to make new player created xenotypes,...
Alpha Skills
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Features Alpha Skills adds: - 13 new passions. Most of them use a new custom system that swaps the passion between an active and inactive state upon certain conditions - 19 new expertises for pawn skills New Passions https://...
Alternate Research Projects
Created by Mlie
https://i.postimg.cc/PJc4kLbg/Self-Info.png There are multiple ways to the same goal! Research projects can be made to have alternative prerequirements, making it possible to only research one of them to unlock a project. Mod-authors can add a mod-extensio...
Ambiguous Anomaly
Created by ferny
What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in...
Ancot Library
Created by Ancot
Framework of Ancot's Races....
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
AnimalHarvestingSpot (Continued)
Created by Mlie
https://i.postimg.cc/1X4HT06h/Info.png This is an update of -210's mod with their approval. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1409440925 Added four new spots: - Milking - Shearing - Slaughtering - Training Icons from https://www.flatic...
Anomalies Expected
If you want more anomalies to explore and experiment with, then you might like this mod. Mod Contents Mod adding vatiety of new anomalies for Anomaly DLC. With it own benefits and risks. Most anomalies here give you some benefit for keeping them in colony ...
Animals Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? Adds a brand new "Animals" category. Now you have one spot to manage animals in your architect menu. With VE Genetics, it removes the Genetics category and moves all of its stuff there. With Large Animal Beds, it removes its category and...
Anomaly Extraction Upgrade
Created by MrDeliberto
Adds a surgery to begin the process of extracting an advanced anomaly from the victim, the surgery costs medicine and bioferrite. After the operation, the subject demonstrates great mental instability that increases over time. It is proven that during the ...
Anomaly Fleshbeasts or Sarg Fleshbeasts?
Created by ferny
https://i.imgur.com/EKuNZ5w.png What does this do? Renames Sarg's various fleshbeasts in Alpha Animals and Vanilla Genetics Expanded to "genetic horrors" In the original version of these mods, the genetic failures are named "fleshbeasts" which is the direc...
Anomaly Power Improved
Created by MrDeliberto
This is a simple mod that allows you to generate more energy using "Anomaly" content. -Electroharvester Power output is 2x higher by default -2 Anomaly Research projects to increase the Power output of the electroharvester and the BioferriteGenerator Face ...
Archean Tree Sunlamps
Created by FaintingGoat
The most important mod I've ever made. Makes the Archean trees glow like a sunlamp so your grow zones look pretty. I tried making them require electricity so I wasn't circumventing the main drawback of sunlamps, but that was a disaster. If it bothers you, ...
Archite Temperature Genes
Created by Amro
- Description - Adds new archite temperature genes. Cold Resilient (Minimum Comfortable Temperature -60) -> 0 Metabolism -> 3 Complexity -> 1 Archite capsule Heat Resilient (Maximum Comfortable Temperature +60) -> 0 Metabolism -> 3 Complexity -> 1 Archite ...
Architect Icons
Created by marcin212
Architect Icons adds visual cues to the Arrchitect Tab. No more random clicking to find stuff! If a mod isn't supported, a placeholder icon is used. You can suggest icon support for specific mods. In the future, there might be an API for mod authors to inc...
Art-Accurate/Doubled Gene Bank
Created by ferny
https://i.imgur.com/EKuNZ5w.png Doubles the capacity of the genebank from 4 to 8, as seen on its art. Safe to add mid save. That's it. It's compatible with Gene Bank Indicators. https://i.imgur.com/SMqGuSr.png...
Archotech Genetics
Created by Neronix17
Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences. Some stats may be too overpowered even for those looking for some sturdy plot armour, so I have included a setting in the mod options to lower the...
Assignable Entity
Created by topam
Allows you to assign colonists to entities. Colonists who are not assigned won’t study or suppress entities unless directly instructed by you. Entities without any assigned colonists will continue to function normally, just like in the base game. ...
Astronomy Style Pack
Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience. Style and weapons are Inspired by various Fan art and online works Inspired by mid-world space and Inspir...
ATH's style Draconic 1.6
Created by pookiemaru
Temp fork of ATH's style Draconic for 1.6. Will remove once main file is updated or if author requests for file to be taken down. Original Mod The mod adds the Draconic style as one of the styles that can be selected for the created ideology. ...
ATH's Retexture Female Apparel
Created by Anthitei
https://imgur.com/q8euBPZ.png https://imgur.com/tQb8vYe.png There are practically no dresses in the base game, which I consider a big loss. However, adding additional clothes that would only serve an aesthetic purpose is not really my style. Instead, I pre...
ATH's style Gothic and Bloody Gothic 1.6 (temp)
Created by pookiemaru
Temp fork of ATH's style Gothic and Bloody Gothic for 1.6. * Will remove once main file is updated or if author requests for file to be taken down * Original Mod The mod adds the Gothic and Bloody Gothic style as one of the styles that can be selected for ...
ATH's Styleable Framework
Created by Anthitei
https://i.imgur.com/0n2howh.png https://imgur.com/tQb8vYe.png https://imgur.com/K3V8zeV.png https://imgur.com/Krrj6lM.png Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - An...
ATH's styles Norse 1.6 + Parka Fix (forked)
Created by pookiemaru
Temp fork of ATH's style Norse for 1.6. UPDATE : Parka texture has been fixed. Your pawns will finally not have their bums sticking out in the cold when facing west! * Will remove once main file is updated or if author requests for file to be taken down * ...
Attract Creep Joiner Ritual
Created by Teridax
Adds "Attract creep joiner" psychic ritual. Costs 1 shard, 15 day cooldown. Requires basic rituals tech. Delay until arrival is based on ritual quality. ...
Auto Animal Flap
Created by MN
What does it for? A simple auto animal flap & auto fence gate. Powered operation allows people and animal to move through the door without slowing down. the cost is steel x25, industrial component x1, fabric(or leathery) x25 and 25W need it....
Auto-Cast Specialist Commands
Created by Linnun
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks? Then this mod got you covered! Production Specialists will auto-cast Production Command when they start production tasks Research Specialists ...
Auto-Extract Genes
Created by Nibato
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown. The checkbox available in the Health tab in both the pawn summary window on the b...
Automatic Night Owl
Created by Ben
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait. 1.6 Update Updated for 1.6 - Should be compatible with prepare carefully when that gets updated. Biotech and Ideology Features New ...
Auto-repair On
Created by Lecht
This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true". Now, colonists will automatically repair mechanoids when they get damaged, without needing your command. This simplifies mech maintenance and helps them stay operatio...
Automation Category (DEVELOPMENT CEASED)
Created by ferny
Automation Category Using Vanilla Factions Expanded - Mechanoids, merges all automation content into one category. Best paired with - Biotech Category Re-examined (This will make what's left of the Biotech category organized) Mod Support - Everything in my...
Automatic Subcore Scanning
Created by Lomzie
Tired of manually managing subcore scanning all the time? Want to mass-produce deadly killing machines? Then this is the mod for you! Pawns can automatically fill scanners, and enter softscanners, or carry prisoners with the "Softscan"/"Ripscan" interactio...
Auxiliaries Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? This adds a Auxiliaries category that contains all of the linkables, and any other building that serves only to assist another. Mod Support - Architect Icons, has its own icon - Medieval Overhaul - Roo's Painting Expansion - VE Furniture...
Aztec Weapon Style Pack
Adds Extravagant Over the top weapon reskins for guns and melee weapons for RIM-WORLDS Ideoligion "STYLES" a more golden Aztec style one might see when playing warhammer or such. As requested the packs will be separate for people that “Just want the guns” ...
Bandolier Over Anything
Created by Shadowling09
Since there was no mod that would work that way, I added new layer so the Heavy Bandolier item can be worn over, well, anything else, without adding new items/recipes. Update: On request I also added three more layers for other apparel items. I also added ...
BattIePatch: Psychic Silence Is Golden
Created by BattIeBear
V1.6 This mod integrates Psychically Deaf pawns a bit better in the Anomaly DLC by making them immune to the Golden Cube's fascination and immune to being targeted by the Unnatural Corpse. There is a choice to have Psychically Deaf pawns be ignored by Reve...
Batch Install
Created by zxc989876
make you able to batch install and reinstall while selecting multiple buildings. (vanilla game even doesn't have install gizmo at the moment) currently there's a button at the bottom right to toggle whether to cycle or not....
Beautiful Outdoors
Created by Meltup
Enchances pawns' perception of nature. Simple mod that adjusts beauty and ugly modifiers for terrain and flora. Most notable changes: - flowers are significantly more beautiful now; - most trees have beauty increased to 2-4 range. Oak and Teak trees have 5...
Beauty Matters
Created by InertialMage
You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more? Even, make slaves submit to you more easily? Well I have the mod for you Currently the stats that beauty will affects are: -Conversion Power -Negotia...
Bedroom Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? This adds a Bedroom category that contains all of the beds, sleeping spots, dressers, end tables, closets, anything that links to a bed or has relevance with stats in a bedroom. That's it? Yeah. Mod Support - Architect Icons, has its own...
Before the Crash: Backstories
Created by Ostrich-Hungry
https://i.imgur.com/vxTo4jl.png You know what I used to love the most about RimWorld back when I still had traces of childhood fascination? Modding the game and making factions interact with each other. It was wild watching Chicken Plucker's UAC go up agai...
Better autocasting for Vanilla Psycasts Expanded
Created by Toby
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts. (Enable autocasting by right-clicking a psycast. This is a default feature by VPE, please throw all complaints at them, not me. Including about being unable ...
Better money
Created by 1sylant99
This mod increase silver and gold stack Make money lighter Stack 5000 Weight 1 g Credit: Oskar Potocki for textures on preview ...
Better Distress Signal
Created by Nalzurin
https://i.ibb.co/Lh8qwFHY/Banner1.png This mod expands on the Distress Signal quest from the Anomaly DLC. Normally the distress signal events always generate dead pawns on the map, unable to be rescued no matter how fast you arrive. And fleshbeasts are alw...
Better Pyromania
Created by Aelanna
This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit. Its purpose is to overhaul the Pyromaniac trait from a self-destructive flaw to a fascination/interest that has both positive...
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
BetterInfoCard
Created by Creeper
Expand the information card interface of the vanilla game, and make some QOL changes. Features Opening the info card won't pause the game Resizable and collapsible Info cards Multiple info cards Supported Mark Stat as favorite Comparing Stats by double cli...
Big Little Mod Patch
Created by Daria40K
This patch applys multiable patches to allow furniture from other mods to link with each other. Mod Support - Anomaly - Ideology - Moyo - from the depth - Moyo - Light in the Abyss - The Forge - Anvil - Mechanoid Bench 3 - Repair bed - Ammunition - Framewo...
Bionic icons
Created by AUTOMATIC
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside. I recommend also using my other mod, High quality textures for better visual quality. MOD COMPATIBILITY In addition to vanilla, Bionic icons has built-in icons for the...
Biosculpter Pod and Neural Supercharger Variations
Created by Syrus
Description Adds differently sized variations of the Biosculpter Pod and the Neural Supercharger to the game. Unlike my other mod "Biosculpter Pod and Neural Supercharger Resize", Variations adds new buildings instead of resizing the existing buildings, as...
Biotech Category Re-examined (DEVELOPMENT CEASED)
Created by ferny
Biotech Category Re-Examined While the Biotech tab serves its purpose at categorizing everything from the Biotech DLC into itself, biotechnology is not the purpose of the category itself. This re-examines what should and shouldn't be considered biotechnolo...
Biotech Mechanoid Retexture
Created by Elseud
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns. https://raw.githubusercontent.com/Elseud/Biotech-Mechanoid-Retexture/main/Infographics/Infographic_17.png https://raw.githubusercon...
Bladelink
Created by Heavenly Guardian
The Bladelink A melee alternative of the gunlink. Craftable at a fabrication after you've researched Weapon Link Systems. https://imgur.com/PrvuSY5.png https://imgur.com/dbWKD7a.png Has support for Vanilla Factions Expanded: Empire https://imgur.com/CkDr9p...
Bladelink with Helmet
Created by Heavenly Guardian
Makes the bladelink wearable with helmets. F.A.Q. Q: What does this mod do? A: This mod makes the bladelink wearable at the same time as a helmet by changing it's body part to the neck similarly to Gunlink with Helmet Q: What does this change? A: The blade...
Blood loss isn't deadly
Created by Meme Goddess
Blood loss isn't treated as lethal when the pawn is not bleeding, no more "Medical Emergency" for nothing... https://uploads-ssl.webflow.com/5c14e387dab576fe667689cf/61e11e22d8ff4a5b4a1b3346_Supportbutton-1.png...
Bradson's Main Button Icons (Forked + Expanded)
Created by ferny
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.5 Hospitality update by Karmasviel, and now under my care for the foreseeable future. This mod would never have been possible without these excellent developers, ...
Brawler-Friendly
Created by Zaljerem
This mod allows you to add a modExtension to a ranged weapon so brawlers can use it without penalty. It's really made for modders who were using VEF's (entirely different) implementation that has been removed for 1.6, but it's certainly usable by anyone wh...
Camera+
Created by Brrainz
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. INCOMPATIBILITIES Some mods mes...
Capitalized Work Types
Created by velcroboy333
Makes Jobs in the Work Tab Capitalized. I've seen many complaints that the jobs in the work tab are lower-case. When most mods tend to use upper-case, this can be a little jarring for some. This mod will make it all capital. Upon further testing, this seem...
Caravan Ghouls
Created by Nepenthe
This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals. Don't forget to pack plenty of raw meat. This is done by removing the code that flags mutants as being unable to ever carry anything, al...
Caravan Mood Buff
Created by Syrus
Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site? Ever felt that any normal person would realize they can't expect to be pampered when traveling the world? Thought that winning a batt...
Cerebrex Node Unleashed
Created by Sentinel
Github and license here, click on the green code button and download zip: https://github.com/Sentinel297/Cerebrex-Node-Unleashed ODYSSEY SPOILERS!!! The goal of this mod is to enhance the reward obtained after beating the Odyssey DLC by adding Biotech inte...
Change Style Anytime
Created by Cedaro
Change entity's style at any time. What's the difference between Style Change Anytime? I don't want to collide in name, I just cannot figure out a more suitable name :( Basically, Style Change Anytime can change blueprint's style, while Change Style Anytim...
Cherry Picker
Created by ajperson1927
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content. It works by pseudo-removing the definitions, meaning they remain in the game so as not to cause in errors, but all references to th...
Childhood Backstories
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Adds over 70 new childhood backstories for colony children. Backstories are assigned on their 13th birthday, based on what the child actually did and experienced for better immersion. Backstories come with skill modifiers, w...
Children Can Learn Fast
Created by Alite
Simple mod that makes it so children learning rate is affected by the slow study and quick study genes. Both have a 50% impact, similar to the skill learning rate. Should be safe to add/remove mid-save. - Similar mod for traits - Similar mod for implants E...
Childhood Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? This adds a childhood category that contains the very few childhood items in Biotech and mods. That's it? Yeah. I'm not gonna lie, I kinda made this one to round out the category list and for the hope that other modders make childhood re...
Childrens Drawings
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Adds over 70 new graphics for children's floordrawings. Cute, wholesome (mostly) drawings based on actual children's drawings. Drawings include people, animals, houses and so on. Also includes a few images of things only fou...
Childrens' Traits Affect Learning
Created by Alite
This mod causes the too Smart, fast learning, and slow learning traits to affect children's learning rates. Should be safe to add/remove mid-save. - Similar mod for genes - Similar mod for implants Easy link to all of my Rimworld mods https://i.imgur.com/k...
Chill the Fork Out
Created by Kat
Does your pawn need to take a break, but they just keep on working instead? If you don't enjoy having to juggle work assignments and schedules just to get a pawn to chill out for five g**damn minutes, then this mod is for you. This mod adds the ability to ...
Choose Where To Land
Note: If you are not using this feature, any errors with other shuttles are **not** caused by this mod — this includes, but is not limited to, quest shuttles, Royalty shuttles, etc. (these can already bug out in vanilla). This feature is completely indepen...
Choose Your Outfit
Created by LS
Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters. The list of apparel displayed in the lower middle can be narrowed down by various filters, and the selected apparels can be applied directly to the f...
Clean Categories: Dropdowns
Created by ferny
What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping productio...
Clean Categories: Spots (DEVELOPMENT CEASED)
Created by ferny
What does this do? This is a comprehensive reorganization of spots throughout all categories. It moves all colony-based spots to the zone menu, it moves all spots to the ends of their respective menus, and does a few other little tweaks. I highly reccomend...
Clean Textures - Less Grass
Created by Ren7z
Patch for the Clean Textures mod, reducing the amount of grass. (Regular grass is not affected, only the texture.) Here you can view the current update progress, vote, ask a question, and support the project. ...
Clean Textures
Created by Ren7z
The Clean Textures mod replaces standard surface textures as well as textures from several other mods. Over 220 updated, detailed textures will make your colony's landscapes cleaner, brighter, and visually more appealing, while preserving the original game...
Colored deep resources
Created by Sarg Bjornson
No more hovering above every deep drill resource to find the right one! This mod color deep resources, so you can easily distinguish them. It is compatible with every mod that add resource that can be scanned. They will be colored automatically, according ...
Complementary Odyssey
Time to add more QoL and content to the Odyssey DLC. Mod Contents This mod improve space-efficiency of things inside gravship and time consumption of some activities, considering what can be possible and logical within game itself. https://raw.githubuserco...
Configurable Deconstruct Percentage
Created by AmCh
Adds many options to the amount of material returned when a building is deconstructed, failed to construct, cancelled, or destroyed. There are many mods out there that do similar things, but to my knowledge, none others supports all of these. Name Vanilla ...
Consistent Gene Inheritance (1.6 VERSION)
Created by ♥-Goldie-♥
NOTE: You only need this mod, you don't need to have a 1.4 version installed as well. This is an unofficial 1.6 version mod. All credits go to Sea, the original creator of the mod. Please let me know if you want this mod to be taken down. I uploaded it bec...
Continue Button
Created by Phoenix
About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game. With this feature, you can dive right back into your colony! Features It warns if you are about to load a game that was saved in a previous (major)...
Controlled Rituals - Anomaly
Created by NuanKi
Bow Before the Masters of the Arcane... You stand at a crossroads, a mere mortal in the face of unfathomable power. The rituals of the psychic pulse are not for the uninitiated. Defy us, and chaos will consume you. With Controlled Rituals, you are offered ...
Count Stacked Prosthetics in Recipes
Created by irilis
Makes recipes with "Do until X" mode count stacked prosthetics. Technically other things too, but so far I found only prosthetics that needs it. Without this mod, recipes only count separate stacks of prosthetics. That's usually fine, but if you're using s...
Cut plants before building (Continued)
Created by Mlie
https://i.postimg.cc/1X4HT06h/Info.png Update of 民火s mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1539025677 Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-stat...
Custom Ritual Framework
Created by these people
A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML. Background Originally envisioned to support rituals that ensure bountiful harvests and call manna from heaven, I quickly wanted to make those ...
Cuter Biotech Cat/Dog Ear Replacer
Created by Chris_
Replaces the Biotech Cat and Dog Ears with cuter ones and matches them to the hair color. Safe to add midgame! Plans: - Add an option to make the inner ear pink Just made my new mod that alters the Vanilla Expanded Highmate race, check it out: https://stea...
Davai's Sorted Categories
Created by Davai
Description Downloaded too many content mods and now stockpile settings is a total mess? Don't pass by! This mod sorts out many various things from the game and many various mods, mostly Vanilla Expanded series, to new categories for convenient stockpile m...
Deathrest Pauses Biological Age
Created by terraherra
In base Rimworld, children do not gain growth score whilst in deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it whilst they deathrest, gaining high growth for no effort. However, this ...
Dignified Empire Names
Created by A Horrible Goose
I've never been satisfied with the default Empire naming rules. While "Shattered," "Exodus," "Refugee," and such are all accurate descriptions of the state of the Empire faction, I don't think they fit well as Imperial faction names. I don't see any factio...
Dependency Overdose Fix
Created by TheCafFiend
Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent. The trouble with this is if you're using multiple dependency genes, that ...
Disable Automatically Select Travel Supplies
Created by RavenousEye
Makes "Automatically Select Travel Supplies" option off by default. Just a simple quality of life change to prevent unnecessary suffering. Also the game likes to lag a LOT late-game when the auto-supplies option is enabled. This mod will prevent just that....
Dismantle Ancient Junk
Created by Proxyer
IMPORTANT : Now it adds compatibility with Biotech DLC. You should now be able to get "mechanoid transponder". As a countermeasure to the Biotech DLC transponder reported by @int_541, Mod have switched to a non-patching method for Ancient scraps that would...
Do The Rituals Yourselves
Created by Re_zin
Do The Rituals Yourselves Colonists prepare and start rituals on their own. Naturally. Auto Rituals You can automatically start rituals in your colony. Set up auto rituals from the menu at the bottom of the gameplay screen. Ritual Spot Set the spot where e...
Drag-Sorting
Created by ferny
What does this do? Watch the demonstration video, it gives a good look. This is a mod that allows you to quickly organize your game through dragging with right-click. This is meant to be a vanilla feeling mod, so players don't have to go digging in mod con...
Do Your F****** Research
Created by Kat
Allows the player to prioritize researching. This is an updated version of an existing mod, i claim no ownership of the mod. I will take it down if the original owners request this. Original original: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=...
Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads
Created by RedMattis
https://i.imgur.com/B4xmwit.png Mod may or may not contain actual knuckles. This is a compatibility mod with "Vanilla Ideology Expanded - Dryads". The main feature is adding "Greater Dryads" which can appear at higher levels of the Gauranlen Tree. https://...
Dubs Break Mod
Created by Dubwise
Changes how mental breaks are triggered, e.g. for an extreme break a pawn has to have at least 1 extreme -20 thought, rather than a few small niggles. This is just a micro mod I don't like the way that a pawn can go on a murder spree just because they slep...
Dryads & Gauranlen Trees Reworked
Created by RedMattis
https://i.imgur.com/B4xmwit.png Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature. Better Dryads https://i.imgur.com/7sUWmhM.png Dryads will now be much more active in helping your col...
Dubs Mint Menus
Created by Dubwise
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running. Bug Reports / Issue Tracker https://github.com/Dubwi...
Dune Style Pack
Mod adds a Style pack for the Ideology DLC - The dune style pack adds themed weapons, armor, and buildings to help fit the Arrakis experience. Style and weapons are Inspired by various Fan art and official works Inspired by; Dune originally created by Fran...
Dynamic Weapon Cooldown
Created by PixelBirb
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it. Have fun creating legit supersoldiers. Also consider checking out Quality Cooldown and Simple Prosthetics Rebalance to make this mod even more o̶v̶e̶r̶p̶o̶w̶e̶r̶e̶d...
EGI: Holograms and Projectors
Created by Vesper
https://imgur.com/aT3sE5a.png Do you like to play high-tech colonies? Do you enjoy the variety of the Ideology styles, but find them a tad limiting? Do you want to plaster your base full of shining and brilliant displays, until your colonists retinas are a...
Electrical Grid Toggler
Created by GonDragon
Adds a Toggle to view the power grid (why isn't that Vanilla?). It also adds a little more info to the power grid view. Now the grid will display different colors: Gray: There is no buildings using the connected energy. Blue: The energy production on the g...
Elite Bionics Framework
Created by Vectorial1024
A common framework to change body part max HP, along with a bit of something else. Please check the changelog tab for the latest version. Package ID: V1024.EBFramework Quick Info and Compatibility Requires Harmony only! Visible Error Logs is strongly recom...
Encounter Baby Animals
Created by Yoann
Description This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader...), they will no longer only spawn as adults. It's uncommon to encounter them, but it does happen (most often when life expectanc...
Eltex meditation psyfocus gain
Created by Yoann
Eltex gear become more useful, by affecting the meditation psyfocus gain. It's an update of my mod Psychic Sensitivity affects Meditation and Pruning that I don't use since long time. In this version, only the Eltex gear and the Prestiges armors are affect...
Erin's Hairstyles - Redux
Created by Erin
https://i.imgur.com/zufEPvZ.png A collection of hairstyles to add a bit more variety on the Rim. This is a reworked, redrawn version of my previous mod, with many more styles! While this mod is content-complete, there may be updates in the future, so keep ...
Environment Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? Adds a brand new category specifically for managing the environment and moves all associated buildings there. That's it? Yeah. Mod Support - Vanilla Recycling Expanded - Vanilla Races Expanded - Waster - Quarry - Medieval Overhaul - Vani...
Erin's Hairstyles 2
Created by Erin
https://i.imgur.com/B5NFuRQ.png A collection of even more hairstyles for your lovely colonists to use. More hairstyles will be added in the future, so keep an eye out! https://i.imgur.com/Jrygql3.png 22 new hairstyles with varying lengths and designs. http...
Everybody Gets One - Continued
Created by Meme Goddess
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld. Original Mod Github Original Description Set a bill to craft things until there's one for each member of the ...
Export and Import Mod Settings
Created by Mlie
https://i.postimg.cc/PJc4kLbg/Self-Info.png Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack. Instead of implementing this per mod I...
Face Down
Created by verniy709
Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead. This does not require a new game. This is a coding commission done by Taranchuk, requested by Verniy709. Let me kno...
Faster Biosculpter Pod
Created by Inglix
https://i.imgur.com/GSJNKdZ.jpg Current Version: 3.1.0 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. https://i.imgur.com/bymTvlP.j...
Ferny's Easy Caravan Formation
Created by ferny
What does this mod do? This mod makes caravan formation occur instantly after selecting gear and pawns, but only if there are no hostile pawns on the tile that are discovered. It will mimic the dev mode function “form caravan instantly”. This mod came abou...
Fix Styled Blueprints
Created by Kathanon
Fixes blueprints for some buildings (notably walls) looking as if already built. It occurs when the building has a style that changes its appearance (e.g. through a modded ideology). Source code is on GitHub....
Float Sub-Menus
Created by Kathanon
Adds support for having sub-menus in float menus. Also includes a search field, divider bar, and some other useful elements for float menus. This is intended as a library mod, allowing any mod developer to add sub-menus to their float menus. For players Yo...
Fleshmass Regeneration
Created by Amro
- Description - Combine a unique drop from the Dreadmeld and a Fleshmass Nucleus with the research and technology of the Fleshmass Heart to implant your colonists with unmatched regeneration. Be warned, the regeneration doesn't stop at death... and somethi...
Floors Are (Absolutely) Worthless
Created by Leaguenet
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (to achieve the same for smoothed stone, please use this mod: https://steamcomm...
Food Poison Nerf
Created by Geraldo Da Ravioli
This mod simply lessens the effects of food poison hediffs. Removes conciousness debuffs from all stages of hediff. I feel like the pain offset essentially serves the same role and the two together result in an absurdly powerfull debuff. ...
FPS Stabilizer
Created by Matvey24
About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60. It achieves this by reducing the number of ticks processed per frame, resulting in a more stable and higher FPS, and almost unchanged TPS. As a first approxim...
Force Xenogerm Implantation
Created by Cyber
Overview Don't ask if you can implant a xenogerm, just do it! Does it feel a little strange you can impose 99 other warcrimes on those unfortunate enough to find themselves in your care, but genetic experimentation isn't one of them? Well it is now. Coloni...
Friendly Fire Tweaks
Created by Alex
Changes how friendly fire works, mostly by removing it. Works for both the player, and the AI, and most mod added weapons and turrets. You can still target friendly things manually. Explosions are still not safe. Safe to add to or remove from games in prog...
FriendRivalPatch
Created by Side1iner
FriendRivalPatchThis is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'. It's mostly because it's stupid a pawn, living rough on the Rim with all ...
Gene Ripper
Created by Captain Shitface
Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description...
Gene Bank Indicators
Created by Leoltron
https://i.imgur.com/Xy4ua7o.gif Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage. This means that in vanilla, 1 ...
Fuck Embrasures
Created by ferny
What does this do? Hey guys! so in this mod... nah.. nahh i'm tryna writ ethis, but.. ahh i jhust.. oh god.. i can't tkae this anymore.. nahhI HATE EMBRASURESSSSSSSS! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH ohh...
Geiger Belt (Continued)
Created by Zaljerem
Original mod by The Veno https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2479707616 If the original author requests it, I will remove this update. -- Original mod notes (1.3): Background: Toxic Fallout has always been a difficult and complicated eve...
Genetic Heads Framework for [NL] Facial Animation
Created by Sunshiney Days
Genetic Heads Framework for Facial Animation Support for Facial Animation (FA) genetic head selection! NOW UN-OBSOLETE FOR 1.6! What This Mod Does In 1.6, this mod adds logic to FA to correctly assign multi-gene heads, allow variation in heads like furskin...
Genetic Biotech for Facial Animation
Created by Sunshiney Days
Biotech Head Pack for Facial Animation If 1.6, this mod uses Facial Animation's gene support. For head variation like furskin and multi-gene heads, requires Genetic Heads Framework. If 1.5, requires Genetic Heads Framework. Adds custom Facial Animation hea...
Genetic Mods for Facial Animation
Created by Sunshiney Days
Mod Head Pack for Facial Animation If 1.6, this mod uses Facial Animation's gene support. Heads with multiple genes require Genetic Heads Framework for support. If 1.5, please use with my Genetic Heads Framework. Adds custom, gene-based Facial Animation he...
Get Out Of My Chair!
Created by Aelanna
Stop colonists from using chairs that don't belong to them! Mod Content This mini-mod adds a toggle on all "sittable" furniture that allows you to specify them as Public, Colonist, Slave, Private, Guest, or Disallowed. This includes all vanilla chairs as w...
Ghoul Corpse Filter
Created by Rabiosus
add ghoul corpse filter...
Gerrymon's Upscaled Vanilla Textures
Created by Gerrymon
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list. (provided in the featured collections). We've combined Retextured Sculpture into this mod...
Ghouls Prefer Twisted Meat
Created by Doug
Github link is https://github.com/dougbenham/Rimworld-GhoulsPreferTwistedMeat Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses. ...
Go the Fork to Sleep
Created by Kat
Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO SLEEP? This mod adds the ability to...
Glittertech Expansion
Created by BlueEagle421
https://i.imgur.com/N7PmE7J.png https://i.imgur.com/UGIOT7U.png A massive content expansion focused on enhancing the late-game experience. It introduces new offensive measures against mechanoids, ways to produce previously uncraftable recipes, and brings y...
GonDragon's Tech Tree
Created by GonDragon
This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod. It includes support for a many mods, including the entire Vanilla Expanded collection and Ferny's Progression mods. All included mods are ...
Graphic Chair Overhaul 2
Created by Si-Cafe
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair. This is represented by drawing the backrest in front of the pawn layer. The backrest (additional second layer) is only drawn when the pawn is p...
Graves Are For Colonists
Created by glitch_goblin
Silly stranger, graves are for colonists! Ever get annoyed when you forgot to micromanage your colonists digging a grave and making sure they bury their friends and family instead of some random raider? Well now the grave will default to allowing colonists...
GravshiptoSpaceship
Created by 辻堂
グラブシップ上で宇宙船のパーツを有効化します。 グラヴシップの船体は宇宙船の船体骨格の役割を果たし、船体骨格以外のパーツを揃えたグラヴシップは宇宙船として機能します。バニラの宇宙船をグラヴシップに積み込んで発射することもできます。 コンピュータコアは発射の品質に大きなボーナスを与えます。 船殻センサー束は発射の品質へボーナスを与え、軌道スキャナーの性能を向上させます。 起動済みの反応炉のエネルギー供給を受けた核物質エンジンはグラヴシップの航続距離を大きく伸ばします。 1つあれば大陸の端から端まで移動できます...
Ground Targeter 1.6 [temp]
Created by SClarke
This is a temporary 1.6 fix for Ground Targeter. If the original mod creator wants me to remove this from the workshop, just message me and I will. Original mod by AncientGammoner https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2356822769&searchtext...
Growth Speed Makes Sense Now
Created by Jdalt40
Ever wondered why your child takes their slow ass time climbing up growth tiers despite having 150% Global Learning Factor? Don't you think they should be learning faster than Billy who is drooling in the corner? This mod fixes that so it's dependent on yo...
Guarding Pawns
Created by Thekiborg
This mod adds 3 different jobs to protect your colony and pawns from possible threats. Features: Guarding and Patrolling Spots inside the Security category. A Guard tab to handle all the mod's features. Options to stop rendering both Guarding Spots and Pat...
Grimoires
Created by LTS
Adds 5 rare Grimoires, one for each of the Creeper Joiner abilities (Psychic Slaughter, Release Deadlife Dust, Shape Flesh, Transmute Steel, Unnatural Healing), that act similarly to psytrainers. If VAE Insanity is active, using a Grimoire will also impart...
Guarding Pawns - Subtle Spots
Created by ODevil
Makes the spots added by Guarding Pawns more subtle in appearance. Textures created and edited by: ItsHalno...
Gunlink with helmet
Created by Morningstar
Simply lets you use a gunlink with any helmet by making it cover the neck instead of upperhead. ...
Hair Extensions
Created by Neronix17
https://i.imgur.com/fVVaDCS.gif Adds a bunch of new high quality hairstyles. I'll be adding more to this now and again in batches. https://i.imgur.com/o6RVwXw.png Should be compatible with everything that matters. https://i.imgur.com/kx886Zr.png https://i....
Hard Times: Hair and Beards
Created by Botch_Job
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs. Made to fit the vanilla head shapes. https://i.imgur.com/gXgmz3E.png https://i.imgur.com/vGTlM0E.png https://i.imgur...
Harmony
Created by Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
Harvest Everything![Adopted]
Created by Ogliss
Lets you harvest every (almost) body part you can think of! Lets you harvest and install (almost) every body part from humans. Now you can finally give what your prisoners deserve (and get your money's worth). You can now que all harvestable organs/implant...
Hauts' Added Traits
Created by Hauts
For 1.5 or 1.6. Safe to add mid-playthrough; do not remove mid-playthrough. Do not deactivate any DLC while using this mod. You don't need the following mods, but if you have them, they must go above HAT: DD Traits Expanded, Dynamic's Traits, Vanilla Facti...
Healer Mech Serum Choice
Created by Syrus
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum. --- The dialog for selecting which health condition to heal opens after the item is used, but the item will only be destroyed if it is actually used to he...
Hauts' Framework
Created by Hauts
For 1.5 or 1.6. Safe to add mid-playthrough; do not remove mid-playthrough. You don't need the following mods, but if you have them, they must go... * Above Hauts’ Framework: Better ground-penetrating scanner, Cybernetic Organism and Neural Network, Infuse...
Haul Mined Chunks
Created by Mlie
https://i.postimg.cc/PJc4kLbg/Self-Info.png Will mark stone-chunks to be hauled when they spawn from mining. I just got tired of random chunks laying about, slowing down my miners. Should work on any chunk, vanilla and modded. Safe to add/remove anytime - ...
Hemogen Extractor
Created by Procido
This mod adds Hemogen Extractor - building that allows you to extract hemogen packs from poor raiders and other lads! FIXED FOR 1.6 Now prisoners can be put inside the Extractor when fully healed Hemogen Extractor™ is unlocked via Deathrest research. Takes...
Hive Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? - Renames "Insectoids" to "Hive" - Moves the category underneath Animals - Adds an architect icon to the category That's it? Yeah. Really not much right now. Mod Support - Vanilla Factions Expanded - Insectoids 2 - Use Drag-Sorting to mo...
Horaxian Style Patch
Created by dickmosi
📝 About Allows other factions (including the player) to use the Horaxian style in their Ideologions. This mod also adds the Horax Cult icon as a usable ideology icon. All factions can now use the Horaxian Ideology Style Horax Cult Icon added as a Ideology ...
Hospital
Created by Adamas
Description: This mod adds a new event type "Patient arrived". It allows you to run a hospital and get goodwill and silver in return. The patient will arrive in a drop pod. (on an optional Patient Land Spot, to be found under Misc menu) Your colonists will...
Hull Style: NANAME Walls
Created by LS
NANAME is Japanese for diagonal. I am not related to the author of Diagonal Walls 2, so I use this name to avoid confusion. Overview This mod adds diagonal walls to the game in a different way to Diagonal Walls 2. When the Odyssey preview was first posted,...
Human Pregnancy Duration Settings
Created by Daysleep
Overview This mod adds settings for Human pregnancy duration (min: 0, max: 1000) and the Lactating hediff (min:0, max: 100) While pawns are Lactating they have a 5% multiplier to their fertility. Reducing the time it takes to remove the Lactating hediff wi...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Impassable Containment Structures
Created by ferny
What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything. https://i.imgur.com/ZkJC3QF.png https://i.imgur.co...
Impressionable Children
Created by Kathanon
Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology. Since I got some comments about this: This is not intended as social commentary. Pawns joining your ...
Improved Need Indicator
Created by missionz3r0
What Adds tooltip text to inform the player how long a pawn has until mood debuffs. Implemented Food Indoors Outdoors Recreation Rest Why Because I spent three hours building a spreadsheet to figure out how long my pawns sleep and just knew there had to be...
Initial Motivation
Created by Cedaro
This is our first day in the wild, move on boys, we should build a shelter before night—Hey you! Don't watching that stupid sky! ...I want a horseshoes pin. Freeze pawn's joy need in the first three days after settled, that's all. Safe to add or remove fro...
Inject Genes
Created by Wistala
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma"...
IceWorld: Ice Fishing
Created by binchcannon
Ice Fishing Pawns will make fishing holes when attempting to fish on ice-covered bodies of water. Pawns will need to be capable of mining in order to do this. About the Author - Sea ice enthusiast with over 1000 hours played exclusively in cold biomes - De...
Injured Carry
Created by Haecriver
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed. Sometimes, because of his bad back, your 98 years old colonist will not be able to go to bed before he bleed...
Integrated Creep Joiners
Created by IPN
This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions. It also adds xenotypes and additional cross-expansion integrations to existing creeps. This mod does not require any of the above DLC, though more content wi...
Intimacy - A Lovin' Expansion
Created by turkler
https://i.imgur.com/PSlhI6Q.png https://i.imgur.com/Avx9MS4.png I've always wanted a tasteful expansion of the more intimate mechanics in Rimworld. There are those mods, of course, but they always felt too crass, too explicit. And so, I present to you, a t...
Intimacy - Gender Works
Created by turkler
https://i.imgur.com/PSlhI6Q.png https://i.imgur.com/Avx9MS4.png Intimacy's first expansion brings a big rework of lovin'! Reproductive capabilities of colonists are no longer tied to their gender! https://i.imgur.com/wHMdPYy.png An overview of the content ...
ItemListSelector (Continued)
Created by Zaljerem
Original mod by InsertKey https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1522414793 If the original author requests it, I will remove this update. -- Original mod notes (1.4): Simple UI mod. Allows you to select things in storage by clicking item l...
IV Drug Infuser
Created by Akaster
Adds a facility building that links to beds. Can be loaded with drugs. When pawns lay on the bed, drug will be automatically given to the pawn. Unlocks with hospital bed research. Can be linked to any bed, including animal bed and sleeping spot. Drug will ...
Just Put It Over There
Created by Mlie
https://i.postimg.cc/PJc4kLbg/Self-Info.png When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground. If there are no available storage space that they can reach the items w...
Keep Converting
Created by Linnun
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off. By the time you remember, the target has regained way too much certainty. Worry no longer! ...
Kinky Bodystraps
Created by Gerrymon
- PREFACE - I'll be upfront. I've played with RJW for years now with plenty of casual roleplaying runs. Unfortunately, most, if not all, of the appealing clothing is made in a more realistic art style, which means they either clash with vanilla or require ...
Layers: Capes and Armor
Created by YobarIsushcatel
C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most...
Letter Gravship Ready
Created by Fifbef
Sends a letter when the gravship is ready to take off again. This can be safely added or removed mid-game. Letter can be disabled in Mod Options. Github: https://github.com/7h0m4s/RimworldLetterGravShipReady ...
Level Up!
Created by krafs
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up. Configuration is available in the mod settings. Languages - English - Spanish - Simplified Chinese - French - German - Brazilian Portugese - Russi...
Letter Permanent Injury
Created by wowhvb
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury. The letter shows the unfortunate pawn's name and body part. There are options to choose which pawn to send letter upon injury. There is an option to ignore permanent...
Life Support Continued [1.1+]
Created by cat2002
Life Support Life Support is a mod that adds the Life Support System building. It's a linkable to beds that will prevent a pawn from dying if they lose organs. I took this building from the mod 'Questionable Ethics' and made it a standalone mod to increase...
Lifter Plz Do More Jobs
Created by Dance Ninja
Teach Lifter to save their fallen buddies. Let Lifter know how to haul down mechs to charger, carry pawn to Gene extractor and carry baby to Growth vat. Lifter only do haul. Lifter can't do Warden or Childcare. So, Lifter couldn't bring the prisoner or bab...
Lighting Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? Adds a brand new category specifically for lighting and moves all lights there. That's it? Yeah. Mod Support - Vanilla Furniture Expanded - Vanilla Furniture Expanded Spacer Module - Vanilla Factions Expanded - Settlers - Save Our Ship 2...
Limit Quest Pawns
Created by Kathanon
Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require....
Limitless Deathrest
Created by DemonX3
Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked. Don't you think it's a little annoying? Or wrong? Or both? This mod completely removes this cap from Dea...
Linkables Info Expanded
Created by Deadmano
Provides full information of the stats linkable facilities provide in the information window. Safe to add or remove at any time. A perfect companion for Even More Linkables -- On mod updates: If I haven't updated the mod between two major game updates, you...
Lovin' Is Messy (and fun)
Created by XandrMoro
Doin lovin is fun and recreational*, but sometimes leaves quite a cleanup to be done. If you dont have Dubs Hygiene, if will leave some love juice on the bed. If you do, it will also significantly increase hygiene need for participants - you can even oblig...
Map Preview
Created by m00nl1ght
Adds a map preview to the world map. It shows you the map that will generate if you settle on the currently selected world tile. The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small tog...
Material Sub-Menu
Created by Cedaro
A modding tool to save architecture tab? For Players It's a modding tool, you only need this if another mod has a dependency on it. For Modder The function of this mod is, if there's a stuffable building in dropdown menu, it'll expand a sub-menu to select ...
Mechanitor Encounters
Created by turkler
https://i.imgur.com/qJMIhP8.png https://i.imgur.com/ySSveRf.png This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures! A brief overview of the content added by this mod https://i.imgur...
Mechanoid Upgrades
Created by GoGaTio
https://i.imgur.com/NJRvucU.png This mod adds mechanoid upgrade mechanic. Now mechanoids can be upgraded in special building. Once installed, upgrade can only be removed in mech upgrader, removing takes the same time as installing process. Upgrades don't d...
Mechanoid Upgrades - Archotech
Created by GoGaTio
https://i.imgur.com/NJRvucU.png This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines. Sometimes they can appear installed in enemy mechs, so checks if random centipede can us...
Metalhorror Scanner
Created by mo
The Mod adds a simple device capable of detecting a metalhorror carrier. https://i.imgur.com/OWZKKnL.png https://i.imgur.com/C5T86wk.png...
MinifyEverything
Created by erdelf
You want to minify every building ? Well then you came to the right place This mod searches the entire database of buildings and adds the minifiable feature so you can uninstall and move it. Should work with pretty much every mod. Credit: Image by Sera Mod...
Minimal Light Control
Created by Kapitan Oczywisty
You have eyes to see, your viewer have the right to know what the heck is in this black mess on screen. So if you can't see s..t in Rimworld, this mod is for you! Mod changes visible ambient light levels during night or bad weather. Your pawns still may be...
Mod Options Sort
Created by superniqui10
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib. Makes the search bar work by author t...
Monolith is a part of the ship
Created by Kotobike
Now the monolith and obelisk is part of the ship, it can be transported by gravity ship to drag the monolith use the mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3219733061&searchtext=monolith or https://gtm.steamproxy.vip/sharedfiles/filede...
More Archotech Garbage (Continued)
Created by Zaljerem
Original mod by MrKociak https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2391102796 If the original author requests it, I will remove this update. Full credits at end of description. Not a hard requirement, but adds a lot more stuff: Proximity (Cont...
More and Retextured Head Shapes for VTE for Facial Animation
Created by Sunshiney Days
Adds a pointy head option for males and a square head option for females using the same head shapes in the vanilla game, slightly modified to fit facial animation. Existing head shapes are retextured so they all look cohesive with the new shapes. Known Iss...
More Creepjoiners
Created by Metalocif
Adds variation to Anomaly's creepjoiners. 04/08: Update 1.5 Added a benefit and a downside. Tree Devourer Grants the ability to destroy Anima, Gauranlen, Polux, Harbinger, and Archean trees to get a stacking buff specific to each (increasing Psychic Sensit...
More Orders
Created by ferny
What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the futur...
More Pause Events
Created by randoo
Hi everyone, I’m taking a break from active development and community moderation for the project. The current version will remain available and stable, and I encourage you all to continue enjoying it and helping each other out. Thank you for your support! ...
More Persona Traits
Created by Arquebus
https://i.imgur.com/SEUgiYL.png A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to cre...
Mortar Accuracy
Created by Hob Took
Q: How is this different from vanilla Rimworld mortar accuracy? A: Vanilla mortar accuracy is only modified by shooting skill. This mod adds more features and options Description Options to make mortars more or less accurate. Customizable in the Mod Settin...
More Ritual Seats
Created by Toastyman
Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats. Ritual standing spots: simple spots for spectators to stand on Prie-dieux: single-tile prayer desks for pawns to kneel on Box pews: two-by-two-tile pews that are...
Move Your Monolith
Created by ferny
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. ...
Morphs Assorted: No Crushed Bodies
Created by Morphium
What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD...
Museums
Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made? Love the reliquaries and relics from Ideology but can't be compelled to invest months of in-game time to retrieve a single relic? Museums is the mod for you. F...
My Little Planet
Created by ignis
Generate smaller worlds. That's all. A smaller world means a performance boost and more different biomes nearby. Each slider step changes world tile count by a factor of three. It is not possible to have smaller steps. Powered by Harmony You can add this m...
Necroa Archovirus
Created by BlueEagle421
https://i.imgur.com/dmY1c5s.png A highly configurable mod that adds a single new infectious disease: the Necroa Archovirus. It spreads via shamblers to anything they can penetrate with claws or teeth. https://i.imgur.com/JnEZUgn.png https://i.imgur.com/oOm...
Neural Supercharger Ownership
Created by ilyvion
This is a simple mod that does a single thing — allows you to assign ownership to Neural Superchargers just like you would a bed. If they are not assigned to anyone, they function as in vanilla, i.e. anyone can use them for the purpose configured. Version ...
Nice Health Tab
Created by Andromeda
https://i.imgur.com/C1gry4p.png I present to you a completely redesigned health tab for your colonists! Now you will see a doll of your colonist, which will approximately show which parts of the body injuries relate to Extensive work has been done on redes...
Nice Short Female Hairs
Created by Andromeda
About I didn't have enough female hairstyles in vanilla and third-party mods, so I present to you 11 short and medium female hairstyles The number of hairstyles may increase over time, but male hairstyles will be released in a separate mod. https://i.imgur...
Nightmare Core
What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load p...
No Burn Metal
Created by Unon
NO LONGER FLAMMABLE - Steel, Plasteel, Gold, Silver, Power Conduits (Waterproof too!), Power Switches - Metals added by Expanded Materials - Metals (1.4 OR 1.5) - Different versions have different metals, but have no fear! -- No Burn Metal . . . is here. -...
No Blush - Vanilla Facial Animations
Created by ferny
What is this? It makes them not blush. Okay! Okay! okay Supports - Vanilla Textures Expanded - Facial Animation - Reel's Facial Animation Textures https://i.imgur.com/ZkJC3QF.png https://i.imgur.com/O0vb2cL.png https://i.imgur.com/jWMcneh.png https://i.img...
No Ingredient List Limit
Created by Mlie
https://i.postimg.cc/PJc4kLbg/Self-Info.png Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list. The vanilla list when selecting ingredients for recipes cuts off around ...
No Max Bills: Redux
Created by "Just Harry"
Workbenches, in the UI, are limited to no-more-than fifteen bills each; this mod removes that limit. This is a recreation of KiameV's "No Max Bills" mod, which can be found at https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1588831229. The source-co...
No Natural Psyfocus Decrease
Created by Zircaroi
A simple patch to prevent natural dissipation of psyfocus Psyfocus will never dissipates over time. Sep. 5, 2021 For some reason, the psyfocus of some pawns decrease rapidly. I have not been able to identify the cause yet, but it may be due to the fact tha...
No More Lethal Damage Threshold
Created by Jdalt40
Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason? This mod fixes that by telling ShouldBeDeadFromLethalDamageThreshold to go **** itself! Should be compatible with all mods and is save compatib...
No Odyssey Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? Read the top image! That's it? Yup! FAQ - Why? | I think it's dumb for DLC expansions to have their own categories. https://i.imgur.com/ZkJC3QF.png https://i.imgur.com/O0vb2cL.png https://i.imgur.com/Oue3hEf.png https://i.imgur.com/SMqGu...
No Power Wires
Created by Weil
A simple mod to hide the little power connection wires (the wires that go from conduit to each individual object that uses electricity). They look a bit ugly. If you want to see them you can just open the power build category. Before making this, I used ED...
No Random Apparel on Ideology Edit
Created by Edern
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of t...
No Version Warning
Created by Mlie
https://i.postimg.cc/PJc4kLbg/Self-Info.png I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version. Instead of me republishing these mods with the...
NoAbandonedCamp
Created by Mangone
About: Removes abandoned camp world object immediately after creation. Features: Immediately removes the abandoned camp site that appears after you reform a caravan in a camp. Does not affect existing abandoned camps. Credits: Rimworld - Ludeon Studios Har...
Not My Fault
Created by Vesper
Introduction Picture this - You get a new notification, a trade a caravan! How exciting! Except... No, guys, please don't walk through the cave filled to the brim with angry genetically engineered insects... Aaaand your visitors are all dead. And now their...
Nurse Job
Created by Darth_Sergeant
Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill. Also slightly reorders task, such as prioritizing rescuing someone over feeding them. Existing Saves Mod can be added into an existing save game without problem....
Not Overhead Meal
Created by Si-Cafe
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead? Function Change the placement of meals at "eating with table". Meals will no longer be drawn above the pawn's head when eating facing north. (In vanilla, meal was always ...
Odyssey Transport Shuttle
Created by EvilToaster[DBU]
Odyssey Transport Shuttle This mod is an ideological continuation of the Transport Shuttle Standalone mod, but based on flight mechanics from the Odyssey DLC. Now Rotatable and paintable! Why a separate mod? First, because SRTS Expanded, which Transport Sh...
Optimization: Leathers - C# Edition
Created by Scorpio
Tired of tons of types of leathers ? solution is here Optimisation examples : Each animal has its own category no more leathers for each individual animal Leather_Bird Leather_Light Leather_Plain Leather_Lizard Leather_Heavy Leather_Human Leather_Legend Le...
Optimization: Meats - C# Edition
Created by SeoHyeon
Save game compatible? - Basically adding or removing this mod from mid-save will cause hash collision error. But you can use Mid-saver Saver to fix those error. Try use 'Fix hash collision' method. Instructions 1. Add Mid-saver Saver in your mods list and ...
Opulent Gold
Created by Sovereign
https://i.imgur.com/Opt3zeu.png https://i.imgur.com/lwUuyWt.png This mod adds two types of flooring to fill your vaults and properly display the honestly unhealthy amounts of wealth you have been hoarding. Psychologists discourage the distribution of these...
Oracle + Erin's HD Tattoos
Created by Oracle of Thessia
https://i.imgur.com/I9Qo6FU.png Contains both custom tattoos as well as a full set of redesigned vanilla tattoos, now in HD. More new tattoos will be added as we make them! https://i.imgur.com/xJ8EZRQ.png See change notes for any future updates. 27/08/2022...
Orbital Platforms
Created by RashoMcree
Expand your spacefaring ambitions! This mod lets you build orbital platforms, providing solid ground in the vacuum of space — perfect for extending your base beyond the planet. - Added: • Orbital Platform (25x Steel) • Mechanoid Orbital Platform (25x Steel...
Organ Decay Variety
Created by Dynamic
This mod lets organ decay from duplication and creep join events target more organs. Before: - Heart - Kidney - Lung With this mod: -Heart -Kidney - Lung - Eye - Tongue - Liver - Stomach Thats it. Now you have more of a reason to make bionic tongues, and g...
Organ use No sell
Created by Yoann
Adds a precept level only against the sale of organs. I felt like this level was missing, to be able to harvest organs only for medical use. Allows to avoid a bad opinion of the surgeon who performed a transplant (with a consenting donor, or not, but that'...
Outfit Stands Plus
Created by khamenman
About this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns. Return to stand action is added to complement the default Equip outf...
Outreach Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? Adds a fully new category for outreach. No more clogged misc. tab! Has stuff like comms console, trading terminal, mech boss calling devices, and everything of the like. That's it? Yeah. Mod Support - Vanilla Trading Expanded - Vanilla F...
Overcooked Meals
Created by binchcannon
Overcooked Meals Incompetent cooks have a chance to overcook meals that would otherwise cause food poisoning. Overcooked meals taste bad and offer less nutrition, but are otherwise safe to eat. Does not affect the risk of food poisoning from a dirty kitche...
Paintable Spots & Objects
Created by kongkim
Its my take on a mod that allows you to change transparency on spots between 100%, 50% and invisible. It also allows you to paint spots to better blend ind, and also add the paintable options to some core objects and mods. First off a huge tanks to Scurvye...
Passion On Level Up Plus
Created by 𝘼𝙮𝙖𝙨
Updated fork of Passion On Level Up: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3013984415 https://github.com/Capataina/PassionOnLevelUp Massive thanks to Capataina for the original code. Just like in the original mod, this adds the ability to ...
Patricia's Moveable Monoliths
Created by Jakkariah
Superior solution to monolith movement! Grab a monolith and just carry it somewhere else! Who let this chunk of ancient eldritchitty stone fall in my Rich soil (fert. 140%)?? Get it outta here and put it in a dark damp cave where it belongs, the cursed thi...
Pawn Editor
Created by ISOREX
https://i.imgur.com/CfEyyt5.png https://i.imgur.com/omY3Xy0.png Steer the story in the direction you want it to go. Heal injuries your ultratech soldier obtained during a fight with a rabbit, teleport missing pawns back, change backstories that do not fit ...
Pawn Name Variety
Created by Murmur
Did you know that a large portion of the pawns in your game have predefined names and backstories? This mod makes every pawn truly random, breaks up those predefined names into first, last, and nick names, inserting them into the random name pool to add th...
Pause other settlements simulation
Created by esvn
Description A simple mod that pauses simulation for settlements you are not currently viewing. This mod helps you focus on your active settlement without worrying about what's happening elsewhere, providing a smoother experience, especially when managing m...
Pawns on Display
Created by 猫 Nawjak
Build sculptures of your sculpted colonists! Display statues to remember bygone heroes! In loving memory of Statue of Colonist, which was a great inspiration. How to use On an art bench, craft a "Pawn on Display", or a "Pawn on Grand Display" if you feel e...
PawnTargetFix
Created by Jellypowered
https://i.imgur.com/5qxD2CB.gif Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, ev...
Penoxycyline sucks less
Created by Kimo'
What does this mod do? Extremely simple mod to make Penoxycyline more useful without changing too much. Penoxycyline now also protect against flu and duration is extended by 2 days. F.A.Q Q: There are dozen of mods that does that. A: I know, but most of th...
Perfect-er Immunity
Created by Isla
Ever thought it was weird that the archites from Perfect Immunity will eradicate normal diseases, but totally ignore horrific, body-invading anomalies? Well, now the lucky colonists that you spent archite capsules on can sleep a little easier, knowing they...
Permit Cooldown Tweaks
Created by Filipi78
Changes permit cooldown to 10 days. This is my first ever simple mod, if you find any bugs or problems please let me know. Compatibility: Permits: Re-Examined Vanilla Factions Expanded - Empire ...
Permits: Re-Examined
Created by Smxrez
https://i.postimg.cc/tgTLgYxf/Divider-UI.png https://i.postimg.cc/PrtYpZ92/Details.png https://i.postimg.cc/tgTLgYxf/Divider-UI.png VFE - Empire HIGHLY recommended but not required. The infographics and mod page text assume you have it. https://i.postimg.c...
Personal Doors
Created by biowreck
09/27/2025 I've decided to step away from RimWorld modding indefinitely. Thank you to everyone who subscribed and enjoyed my small selection of mods, I hope they've served you well! Most of my mods will likely be taken over in the near future by Zaljerem, ...
Persistent Precepts
Created by Alleykat
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc. when you change structure or memes. With this mod, you can ensure that your carefully crafted Ideology rem...
Perspective: Paths Continued
Created by FerrisCG
Original Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2934666296 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description A tile of terrain will either have soft or hard edg...
Pesky's Arcanist Ideology Style Pack
Created by Pesky
An ideological style inspired by Tactical Breach Wizards. More stuff soon... one time donos: https://ko-fi.com/pesky longer time support: https://www.patreon.com/c/pesky_art ...
PocketMap Architect Fix
Created by Dizzy
Changes zone placement logic to allow placing zones within 5 tiles of the edge of a pocket map, and also disables the visible edge-of-map border within pocket maps. It's highly unlikely you will even notice this issue unless you're trying to make use of Al...
PlatformStudyToggle
Adds toggle to holding platforms to prevent pawns from studying contained entities. Simple mod to fix my issue with pawns studying my entities when there was no research selected. Adds "toggle study" button from other anomaly types to the holding platform....
Pointed Elf Ears Refined
Created by Hysila
The pointed ears from biotech looked kind of like horns, so I retextured them to be a bit smaller and more elf-like. The texture size is 512x512. They're only textures so shouldn't conflict with anything, but if you have another mod that replaces the same ...
Popup Alerts for Condition Ending
Created by Espio Idsavant
This mod makes a full alert popup when a game condition such as Toxic Fallout, Cold Snap, Heat Wave, etc ends. No more playing for hours thinking the bad condition is still ongoing because you missed the small message! Popups appear for any condition that ...
Power Indicators
Created by erdelf
Enables a little indicator on build designators if power is needed or if it's refuelable. Should work with every mod. Thanks to Shinzy for the cover. https://github.com/erdelf/PowerIndicators/...
Premade Xenotype Floatmenu to Dialog
Created by Lee
All this does is change the load premade xenotype button from a float menu to a dialog. Requires Biotech and Harmony Enable Ignore Gene Restrictions to make archite genes show up...
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns. Make sure your doctor has "Doctor" work priority of 1! Simply checking the box won't cut it, you'll need to use manual priorities and set the doctor to 1. Manual priorities rock anyway. Wit...
Prestige Vacsuit Set
Created by Kilo
What kind of noble doesn't have a vacsuit covered with gold? What does it add? Adds a prestige vacsuit that enhances the wearer's psychic abilities while also protecting them from the cold, cold space. Simple as that. Notes and stuff Check out this awesome...
Progression: Scenarios
Created by ferny
https://i.imgur.com/mfsGeQE.png https://i.imgur.com/LLEY73P.png Core Advanced crashlanded - A spacer version of Crashlanded. Start a bit further in the tech tree as you've been transmitted your homeworld's knowledge in the emergency! Lost Tribesman - A sol...
Psychic Ritual Mechanoids
Created by Amro
- Description - Adds a craftable Psychic Ritual Mechanoid called the Ritualist that can which can perform Psychic Rituals, assist with entity research, and carry out entity suppression. The mech cannot be the target of Psychic Rituals but it can do basical...
Punch Button
Created by Fuko
An unarmed prisoner is escaping! Quick, slice their limbs off with a plasmasword! I'm sure we all wish we could simply order colonists to punch without unequipping them (or can't even unequip if they have implanted weapons). So here's a punch button! Prima...
Raid with Animals
Created by Yoann
NPC factions can also use animals for raids. Outlanders, Tribes, Pirates, Empire (Royalty), Pig Outlanders and Waster Pirates (Biotech) will sometime bring some animals during raids or more rarely go with a group focused on animals. Animals are part of rai...
Raids For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ...
ReBuild: Doors and Corners
Created by Helixien
https://i.imgur.com/NICrRhv.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/g8YT3o2.png You can see all changes in the changelog tab! Current mod version: 1.5-Miller-rev1 https://i.imgur.com/MyICxlu.png More content, bug fixes, etc! This is just th...
Reel's Insector Faction
Created by Reel
https://i.imgur.com/tE28cZ7.gif Requires Vanilla Races Expanded - Insector Requires Vanilla Factions Expanded - Insectoids 2 https://i.postimg.cc/0NZqp1fc/ezgif-5-1fc274fa8f.gif https://i.imgur.com/30hByAv.gif Welcome to Reel's Insector Faction! After spen...
Reel's Facial Animation Textures
Created by Reel
Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation https://i.imgur.com/tE28cZ7.gif https://i.postimg.cc/0NZqp1fc/ezgif-5-1fc274fa8f.gif https://i.postimg.cc/cHGc1jC9/plz.gif My own Vanilla-Style textures for Facial Animations, ...
Reel's Turret Pipeline
Created by Reel
https://i.imgur.com/tE28cZ7.gif https://i.imgur.com/N7PmE7J.png https://i.postimg.cc/0NZqp1fc/ezgif-5-1fc274fa8f.gif https://i.imgur.com/tStB2qp.gif Welcome to Reel's Turret Pipeline! After thousands of hours playing RimWorld, I always felt that turrets co...
ReGrowth 2
Created by Helixien
https://i.imgur.com/NICrRhv.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/g8YT3o2.png You can see all changes in the changelog tab! Current mod version: 5.0.8-Mundi-rev6 Note the current mod page does NOT reflect the content of the 1.6 version! I...
Relationship Generation Plus
Created by Side1iner
Relationship Generation Plus 'Relationship Generation Plus' blocks all relations for starting pawns but allow 'world pawns' to have family (we are on their planet, after all). Isn't this pretty much 'No Random Relations'? Yes. And no. I was having some iss...
Remove Tutorial Button
Created by Merthykins
Removes the tutorial button from the main menu so it never gets accidentally clicked on. If you like my work consider buying me a coffee: https://ko-fi.com/merthsoft Code: https://github.com/merthsoft/remove-tutorial-button ...
Replace Stuff - Continued
Created by Meme Goddess
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld. It looks like Uuugggg was mostly done updating this to 1.6 at the time of his passing. Original Mod Github Or...
Rename Pawns
Created by Ireta
Overview This is a simple mod that will let you change or randomize your pawn's first and last name. Load Order Harmony Core ... Rename Pawns Additional Information Source Code License (GNU GPL-3.0) ...
ReplaceLib
Created by ferny
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, whic...
ReSplice: Core
Created by Helixien
https://i.imgur.com/NICrRhv.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/g8YT3o2.png You can see all changes in the changelog tab! Current mod version: 1.0.2-Shelley-rev2 https://i.imgur.com/MyICxlu.png More content, bug fixes, etc! This is just...
Rescuee Joiner Plus
Created by Ogliss
Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission... Now they do! They also provide more information about themselves, a summary and the option to view their infocard Problems? Questions? Comments? Got something youd li...
Retextured! - RT Fuse
Created by Soul
https://i.imgur.com/8II65Mz.png Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. https://i.im...
Reverse Commands
Created by Brrainz
Reverses the context menu so you can select something to interact with, followed by an action and the colonist that should execute that action. No need to select colonists first and much less scrolling through the map. If you like this mod, check out my ot...
Reverse Engineered Region Adjusters
Created by hYPERION
Content: Reverse Engineered Region Adjusters grants the player access to many of the world affecting buildings that are normally used against them. Hodgepodge your way to shoddy ultratech equipment by defeating adjuster structures and reverse engineering t...
Rimano: Architect Icons
Created by Deadmano
Rimano specific icons in HD for the Architect Icons mod. Provides much more crisp and detailed icons for every tab the Rimano collection uses, as well as for some other popular mod-added ones. This is simply a texture replacement for the icons. Safe to add...
RimHUD
Created by Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
RimSaves
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/90P4Xjh.png Save menu improvements and quicksaves system. Quickly access the desired save thanks to previews (image and meta data). No more mess with your multiple colonies saves, autosaves overwrites,......
Ritual Size Attenuation [1.5+]
Created by Delmain
Continued for Rimworld 1.5 by Delmain Licensed (as original) under MIT. Code available on Github Original details below: ================================================ Automatically scales the required population count in rituals to accomodate different ...
RT Fuse
Created by Ratysz
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion. Does not require a new colon...
RPG Style Inventory Revamped
Created by avil
RPG style representation of the pawn's Gear Tab. That's a revamped version by avilmask. Orginal mod: RPG Style Inventory by Sandy. So, what the point of this yetanotherfork of an original mod? When I liked that mod've reverted to original layout, I was gre...
RT Solar Flare Shield
Created by Ratysz
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. The device heats up considerably while engaged, so plan accordingly! Does not require a new colony to add or remove (might throw a one-time error)....
Run and Hide (Continued)
Created by Mlie
https://i.postimg.cc/1X4HT06h/Info.png Update of Linqs mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1552457762 - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux! - German translation added, thanks Dim...
Selective Bioregeneration
Created by Samuel_Bucher
Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar? Don't you think that the veterans of the...
Shamblers Hate Wildlife
Created by Teok
A simple mod which makes non-colonist shamblers attack wildlife as if it was hostile. During death palls, this can make a semi-serious threat into a huge problem. This mod has options available within the mod options page. By default, it is set to only dur...
Sensible Bed Ownership
Created by 1trickPwnyta
Makes the bed ownership/assignment mechanic sensible. Specifically: Everyone can have a bed assigned per map (with special rules for gravships - see 08/26/2025 update below), so beds don't get unassigned while caravaning. Adds the ability to select a colon...
Shard Psylink Neuroformer
Created by blackkanye
Adds a Shard Psylink Neuroformer that is craftable and buyable. I thought that a psylink neuroformer like the artifacts you could craft in Anomaly would be neat. Perfect fit in my opinion. I was debating on whether to make them buyable or not, but decided ...
Show Buildable Material Count
Created by BustedPretext
Display on-hand materials for buildables in the popup menu ...
Show Known Techprints
Created by Space Moth
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not. No more will you buy duplicate techprints or sell the ones you need without realising! Hovering over the new icon will also tell you what you ...
Show work site faction relations
Created by RieBi
Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies. Also highlights the relations with all faction sites in color, so it's easier to notice who's en...
Show Fertility on Health Tab
Created by ZombieZilla
For whatever reason, Biotech does not display the fertility stat of a pawn on their health menu. This mod displays the fertility of a pawn in their health menu, so you don't need to go into their stats page anymore. Obviously requires Biotech...
Shuttle Start for Rich Explorer
Created by Alite
This patch mod exchanges the Rich Explorer scenario's drop pod approach with a start that has the explorer standing expectantly near their shuttle after exhausting its fuel to reach the location. Nothing else in the Rich Explorer scenario is altered by thi...
Simple Cape and Hood Retexture
Created by Stokes52
Description Simple retexture of the vanilla hood and cape to fit my liking. Not a new item, replaces the original textures. New in Version 1.1! * Added textures for the Eltex Cape from Vanilla Psycast Expanded. VPE is not required to use my mod, but it wil...
Simple sidearms
Created by PeteTimesSix
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. See forum thread for details. https://ludeon.com/forums/index.php?topic=32497.0 Non-steam version and old releases...
Skilled Slaughtering
Tired of your colonist slaughtering animals always at same speed, regardless of colonist's skill lvl? Bothered why it takes same time to slaughter small Rat as slaughtering entire Elephant? Then this mod might be to your liking. Mod Contents This mod makes...
Skilled Refueling
Wondered why refueling with 5 wood takes as long as 75 wood? Or why blind pawn with prosthetic arms refuel as fast as pawn with archotech arms? Then this mod may be useful to you. Mod Contents This mod makes duration of refueling dependent on: - Global wor...
Smaller radius for Anima Trees, Shrines and Animus Stones
Created by Longman
Smaller radius for Anima Trees, Shrines and Animus Stones for those compact bases. I've been using "Build Near Anima Trees" mod by nkuznia however it's wasn't updated for 1.3 and doesn't work - you still get debuffs for building within the 35 tile radius o...
Smart Meditation
Created by pureMJ
Colonists are now smart about when to meditate. It helps both psyfocus gain and recreation. https://i.imgur.com/MClTdVy.gif Background In Rimworld a colonist with psylink will attempt to meditate when the psyfocus is less than the target value. On the othe...
Smart Minify
Created by Jaxe
Smart Minify Minify only logically applicable buildings and apply calculated weights to their minified forms according to the combined weight of resources used to build them Does not apply to anything in the structure category and applies some logic to pre...
Smart Odyssey
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator. It also adds mod options to both individually and globally tweak mutator and ...
Smart Speed
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 12/06/25: Updated to 1.6 Features: - Enables ultra fast speed without developer mode - Adds ultra speed icon - Allows you to set Event speed multiplier by right clicking the speed arrows. Event speed multiplier defin...
Smart Turret Covering
Created by denev
Overview In version 1.4, turrets can now be covered by adjacent objects, but 2x2 or larger turrets can only take cover on the bottom-left-most tile. In other words, when attacked from the upper right, turrets are considered uncovered and don't receive any ...
Smooth Bricks
Created by ireth92
Replaces the smooth wall texture with a regular wall with bricks. Does nothing to its stats. It's a simple mod to prevent the two different textures from walls and smoothed walls to look ugly when they are linked. Direct Download here...
Smoothed stone is worthless
Created by Alite
There are many things that confuse me about base Rimworld. Most of them I can find mods to fix them. Other times I fix them with my own mod. This is the second one, just in case anyone wasn't sure. Why does smoothed stone have a value attached to it? I get...
Snap Out!
Created by Weil
https://i.imgur.com/TUwekIZ.png https://i.imgur.com/cMzeQ7d.png 19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp ...
Some more jobs
Created by Yoann
Description Some more jobs is a way to improve the work tab by splitting and reorganizing jobs and tasks to your liking, with extended settings. You can choose: the priority of any job (workType) and task (workGiver), to rearrange them to split a job (and ...
Spawn Female Pawns Only
Created by 蓝鱼
Requires Alpha Genes. This mod has no connection to real-world political events or ideologies,also does not support or oppose them in any way. This mod is designed to make the game generate female pawns only,through adding some genes. Compatible and should...
Space Turbulence
Created by 骸鸾
#### There may be a bug in the current version that causes the "Broken Lands" map to spawn in the ocean. Don't worry—now the "Broken Lands" refreshes its position at regular intervals, and it will soon move into an accessible area #### The Odyssey DLC has ...
Spectacular Skullspike
Created by turkler
This is a simple mod that allows you to rotate the Skullspike. This required new sprites, so I completely remade the Skullspike sprite in a much higher resolution while staying true to the original. The mod also includes a higher resolution retexture of th...
Statue of Animal (Continued)
Created by Zaljerem
Original mod by 民火 (TammyBee) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1629099614 Sadly the original author was killed in a car accident; in their honor I present this continuation to the community. Requiescat in pace, TammyBee. Languages: En...
Stored Research
Created by Leoltron
Description This mod allows colonists to use the research bench with no project selected. Instead of contributing towards a specific project, the produced research points will be stored and can be used later to complete any other applicable research. You c...
Stoneborn - Dwarven Style Pack
Created by DetVisor
https://raw.githubusercontent.com/DetVisor/StonebornDelights/main/Previews/Infocards/Description.png Welcome to a small module of the Stoneborn series, but an important one nonetheless, the Stoneborn Dwarven Style pack. This expansive style pack is meant f...
Stylized Slave Collars and Headgears
Created by Gerrymon
- DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold'...
Surrogate Mechanoid
Created by DetVisor
https://raw.githubusercontent.com/DetVisor/VenatorsXenotype/main/Previews/Infocards/Description.png This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires. It is acquired through the Standard Mech...
TD Find Lib - Continued
Created by Meme Goddess
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld. Original Mod Github Original Description Library mod This is a Library mod which does nothing by itself! It d...
T's Conversion Staff
Created by Trickity
A Simple staff that boosts conversion power and chance to spread Ideology. There are designs for each base game style as well as popular mods like Vanilla Expanded Memes and Structures, Alpha Memes, And my Samurai Factions styles. Vanilla Ideology Expanded...
Tabula Rasa
Created by Neronix17
https://i.imgur.com/fVVaDCS.gif Tabula Rasa is a framework on which Outpost 21 mods are built. Anyone is free to make use of this as a dependency. On it's own, this mod does nothing for users, and will generally only have appeal for modders and people wish...
TDS Bug Fixes - Continued
Created by Meme Goddess
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld. Original Mod Github Original Description These are bugfixes, incomplete features or overlooked edge cases I f...
Tech Tree Patch Framework
Created by GonDragon
This small framework introduces a PatchOperation to make overwriting Research Projects easier. It also adds two buttons: one to save the position of Research Projects after reordering them in Developer Mode, and another to generate a patch with all the pos...
Technology Helps Children Learn Fast
Created by Alite
This mod adds learning rate increases to the learning assistant (if you have Royalty), and the neural supercharge (if you have Ideology). It may also contain various updates to implants of other mods if requested. Should be safe to add/remove mid-save. - S...
Techprint for Cryptogear
Created by Kimo'
What does this mod do? When visiting the cryptoforge, you'll find a techprint containing the old knowledge of Crypto-smithing. After applying the techprint and researching the new Crypto Smithing project, you'll be able to construct a brand new cryptoforge...
Titles For Me
Created by Zaljerem
Spun out from "Guards For Me" by aRandomKiwi https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1855885448 If the original author requests it, I will remove this update. Thanks, Reel! -- Titles for your colonists. Set them in the "Bio" tab with the oth...
Toggle Harvest
Created by Jaxe
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button. Useful for farms where you're not ready to harvest yet but don't want to forbid it as you still would like to sow. Anything else? Check out my other mods http...
Too Many Areas (Continued)
Created by Mlie
https://i.postimg.cc/1X4HT06h/Info.png Update of mr_chimicks mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2316018203 - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface https://i.postimg.cc/8c...
Too Many Mods - Compats and Rebalances
Created by Warachia
Details Tons of compats and rebalances for a lot of mods. Also contains a lot of tweaks and fixes. This mod mainly supports the following mods (and more): Alpha Animals / Biomes / Crafts / Genes / Mechs / Memes / Mythology Altered Carbon 2 Ancient urban ru...
Trade Ships Drop Spot
Created by Smash Phil
I only accept bug reports and feedback on discord. Discord link Control where Trade Ships drop your items with a placeable marker in Misc. (similar to party and caravan packing spots). Drop Pods and Animal Pens Vanilla picks spots outside of pens by design...
Trade UI Revised
Created by Hob Took
Description Reorganizes the trade UI into a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost. Right-click on the ">" and "<" buttons to add the max/min amount of items (like the vanilla ">>" an...
Toymaker's Additional Outposts Retextured
Created by Kalmin
This is a simple retexture of : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2873841790 Made to fit the vanilla style....
Trait and Backstory Icons
Created by superniqui10
This mod adds icons to traits and backstories on the pawn bio tab. Also makes capitalization of trait labels of mods consistent with vanilla (all lower-case except the first letter). In 1.5-1.6 It can optionally display the icon of the originating mod/dlc ...
Transport Category (DEVELOPMENT CEASED)
Created by ferny
https://i.imgur.com/EKuNZ5w.png What does this do? Renames the Vehicles category to "Transport" and moves transport pods, the pod launcher, and ship landing beacons to it. Mod Support Rimnauts 2 Any vehicle mods using the Vehicle Framework. Architect Icons...
True Non-Senescence
Created by Luna
Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old? When Ludeon made the Non-Senescent gene it was specifically desi...
Turrets Shoot Hunting Predators
Created by Archie
https://i.imgur.com/qo3Pqa2.png Something that I feel should always have been vanilla behavior. Turrets now target predators hunting your pawns. As of 1.6, Hugslib is NO LONGER required. For versions below 1.6, Hugslib is still required!!! How it works: Th...
TV is Educational
Created by Mlie
https://i.postimg.cc/PJc4kLbg/Self-Info.png TV can be educational for children, depending on the show of course. When playing I got a child with paralytic abasia that was constantly upset over not being able to get education during the recovery period. So ...
UI Retexture
Created by Katsudon
https://i.imgur.com/Azez1A0.png This mod changes the UI textures of some mods. I tried to make it close to vanilla's taste. This is a rework of my previous UI Button Retexture. I have improved on previous textures and increased the number of mods that supp...
Un-Limited Reborn
Created by NuanKi
Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations? Welcome to Un-Limited Reborn—the mod that laughs in the face of your colonists’ biological constraints! Why settle for ordinary when you can have your bio...
Upgrade Quality
Created by Rakros
Allows to upgrade Quality of everything that has one. Upgrading costs a lot of resources and need to be available for upgrading. The factor for the costs can be changed in the mod settings. At default they are: From awful to poor: 1 From poor to normal: 2 ...
Undraft After Tucking Forked
Created by A Magical Lime
This is a fork of the original mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2157495459 Undraft After Tucking! Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed. Features! If a pawn rescues or captures an...
Unique Apparel & Armor
Created by Amro
- Description - Introduces a unique trait system for apparel & armor, inspired by the Persona and Unique Weapons systems. All clothing and armor can now have special effects and abilities, with the chance of receiving a trait increasing with the item's qua...
Useful Marks
Created by Andromeda
https://i.postimg.cc/7Pt1wWjv/About.png I present to you mod for marking pawns! With it, you can tag any pawn for your needs! The markers are designed in a miniature style, appearing crisp and unobtrusive against the overall game background. They are simpl...
Useful Terror
Created by Fuko
Building a horror base filled with skullspikes and gibbets was one of the more interesting possibilities in Ideology, but it turned out terror was never needed and redundant with the collar and body strap. In addition, the way terror worked was janky at be...
Utility Columns
Created by NEPH
To improve your halls and rooms! Adds several types of utility column. All columns hold up the roof, beware of possible roof collapse when moving. Utility Columns Orbital Trade Column Acts like an Orbital Trade Beacon, and lights the area, perfect for ware...
Vacsuits are sealed!
Created by 0ddbase
Makes vacsuits and kid vacsuits actually protect against toxic environments when combined with a helmet. You’d think a completely sealed spacesuit would prevent toxic exposure, but apparently not in the base game....
Van's Retexture : Melee Weapons
Created by Sir Van
https://i.imgur.com/UfvLKPp.png https://i.imgur.com/IHVmPDs.png You are using camera+ ? you appreciate quality ? then you are at the right place, this is a retexture of every base game and dlc melee weapons on a higher, crisipier resolution and with a touc...
Vanilla Backstories Expanded
Created by Oskar Potocki
https://i.imgur.com/gEFxwWX.png Check Change Notes for details. https://i.imgur.com/Iv06fqw.png Vanilla Backstories Expanded was a mod suggested by my patrons right after we released Vanilla Backgrounds Expanded and everyone thought that was the mod adding...
Vanilla Base Generation Expanded
Created by Oskar Potocki
https://i.imgur.com/61Y4DoF.png See change notes https://i.imgur.com/Xide7Zf.png This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.5 onward. If you're on 1.4, please subscribe to THIS instead. Vanilla Base Generation Expand...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/7S9O9bk.png The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods. It contains all the shared code that powers features across the entire Vanilla Expanded series. Without this frame...
Vanilla Factions Expanded - Empire
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/y5G2hS0.png See change notes. https://i.imgur.com/QO75ONx.png One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, p...
Vanilla Factions Expanded - Insectoids 2
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/y5G2hS0.png See change notes or GitHub for detailed change lists. https://i.imgur.com/QO75ONx.png A successor to a very popular Vanilla Factions Expanded - Insectoids, VFE-Insectoids 2 builds up on what m...
Vanilla Fix: Haul After Slaughter
Created by pureMJ
Colonist will now haul the corpse after slaughtering an tamed animal. https://i.imgur.com/MClTdVy.gif Background In Rimworld colonist will: Hunt a wild animal and immediately haul the corpse to storage. Slaughter a tamed animal and leave the corpse on the ...
Vanilla Genes Rebalanced
Created by RedMattis
https://i.imgur.com/B4xmwit.png This is a ridiculously light-weight mod that rebalances Vanilla Genes. It is not going to buff your favorite stronk genes, it is mostly very minor tweaks to make some underwhelming genes less underwhelming. Changes: Slow hea...
Vanilla Genetics Expanded
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/BV17JJj.png See change notes https://i.imgur.com/3tfXVsy.png Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, me...
Vanilla Genetics Expanded - More Lab Stuff
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/BV17JJj.png See change notes https://i.imgur.com/3tfXVsy.png Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or ...
Vanilla Gun Styles [1.6 Fork]
Created by Garfield
All credit goes to @Poob for creating this mod. The link to the original can be found here. I will delete this fork if he requests, or when the original is returned to. Additionally, I recommend downloading Change Style Anytime . ...
Vanilla Hair Retextured
Created by Neronix17
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly. Also includes the hair from the DLC which pretty much only needed to be upscaled. https://i....
Vanilla Ideology Expanded - Memes and Structures
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/p9XKooP.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/CcvW2wi.png Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols ...
Vanilla Ideology Expanded - Relics and Artifacts
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/p9XKooP.png https://i.imgur.com/cr8Z0bB.png 1.0 (03/08/2021): Release https://i.imgur.com/dzmankF.png Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it ...
Vanilla Outposts Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/61Y4DoF.png See change notes https://i.imgur.com/Xide7Zf.png Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire. Players ...
Vanilla Ideology Expanded - Sophian Style
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/p9XKooP.png https://i.imgur.com/95hrQXA.png Check Change notes. https://i.imgur.com/9Gs4cRh.png Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes,...
Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need. Mod Contents Mod add few new outpost types to complement Vanilla Outposts Expanded. New outposts should help your pawns with high Construction/Medicine/Cooking/Artistic ...
Vanilla Outposts Expanded: Delivery Logistics
If you needed to transfer finished products from one Outpost to another Outpost instead of Colony, then this mod will allow you to do it without sending caravans. Mod Contents This mod is a QoL patch for Outposts class in Vanilla Expanded Framework and it ...
Vanilla Outposts Expanded: Prisoner Patch
If you had issues with removing prisoners or any pawn from outpost, then this mod give you a better way for it. Mod Contents This mod is a standalone version of QoL patch from my Vanilla Outposts Expanded: Additional Outposts mod. It adds a "Take Pawn" but...
Vanilla Psycast Expanded - Biotech Integration
Created by Danzen
VPE - Psycaster Genes Are you looking for a VPE that spices up psycast paths with gene requirements and more diverse xenotype playthrough? Bid farewell to the days of easy psycast path unlocks. Get ready for the thrill of gene manipulation as extract psyca...
Vanilla Psycasts Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/K3ap80l.png Check change notes. https://i.imgur.com/we3oGYH.png Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As alway...
Vanilla Persona Weapons Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/iEDYZQ7.png Check Change notes. https://i.imgur.com/NeXUwUK.png Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right tha...
Vanilla Psycasts Expanded - Hemosage
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/K3ap80l.png Check change notes. https://i.imgur.com/we3oGYH.png Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemo...
Vanilla Quests Expanded - Cryptoforge
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/FVl9AE8.png https://i.imgur.com/RNJ5U2V.png https://i.imgur.com/gdFXg8F.png Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging wo...
Vanilla Quests Expanded - Deadlife
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/qxsBNHC.png https://i.imgur.com/mIzncSL.png https://i.imgur.com/NZ5uxVm.png Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging wo...
Vanilla Quests Expanded - The Generator
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/l3sMvTY.png https://i.imgur.com/jHPN8Zb.png https://i.imgur.com/9baBAl0.png Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging wo...
Vanilla Races Expanded - Android
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Vanilla Races Expanded - Insector
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes. https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, ...
Vanilla Skills Expanded
Created by Oskar Potocki
This is the up-to-date Vanilla Skills Expanded. Please remove any other versions of this mod. Since the mod was previously uploaded by Legodude17, who is no longer around, we were unable to update this mod with critical bugfixes. This reupload is uploaded ...
Vanilla Solar Shield Retexture
Created by Phoenix
A Overhauled solar shield re-texture of RT's Solar flare shield Graphics by Sir-Van Harmony Patch by Taranchuk Mod commissioned and put together by Me LOAD AFTER MAIN MOD!!!! ...
Vanilla Textures Expanded - [NL] Facial Animation
Created by Oracle of Thessia
https://i.imgur.com/8VZoAgi.png Check Change notes for changelog information. https://i.imgur.com/MIn0HyG.png Have you always wanted some improvement to how the pawns look, but you didn’t want to commit to an anime artstyle? Do you want to breathe some lif...
Various Space Ship Chunk (Continued)
Created by Mlie
https://i.postimg.cc/1X4HT06h/Info.png Update of totobrother mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1158568885 - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well https://i.postimg.cc/8csH3dWV/Notice....
VQE-Deadlife: Scavengeable Shards
Created by Kimo'
Ever wished looting a silo full of shambler would help you progress a little toward understanding anomalies? Or do you want a reason to keep exploring them after the firsts ones? Then this mod is for you? What does this mod do? Basically, each silos genera...
VQE-Generator In Space
Created by salt_babe
I love this mod. It's perfect for Gravship too, so I make a little mod for that. The changes are first stage of ARC can be built anywhere and minified. Even on a Gravship. So technically you can use it without Odyssey. After upgrading the ARC at least once...
War Crimes Expanded 2 Core (Updated)
Created by Mersid
This is a version of Crustypeanut's War Crimes Expanded 2 Core, and credit for the mod goes to him. Given that the original version appears to have been left on hiatus, this copy has been made to fix a handful of bugs in the original. * Mutilations for rem...
WASDed Pawn
Created by addvans
1.6 support is live! Full info of the latest updates is at changelog page! About WASDed mode forces pawn into the direct control during combat. Run around, shoot with a mouse - turn your battle into the shooter scene! https://images.steamusercontent.com/ug...
Way Better Romance
Created by divineDerivative
Romance overhaul with support for alien race mods. Assigns all adult pawns a sexuality trait, gay, straight, bisexual, or asexual. Chances are adjustable in mod options. This does not use a trait slot! Sexuality traits are assigned after all other traits a...
We Had a Trader? (Continued)
Created by Mlie
https://i.postimg.cc/1X4HT06h/Info.png Update of Electric_Knards mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=865395290 - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also inc...
Who shot my leg off?
Created by tixiv
Quick description Displays what caused injuries and when they happened in the health tab forever. No more and no less. Details Did you ever notice that your colonist had a scar or a missing body part, and you just asked yourself: How did that happen? This ...
Wider Marriage Spot
Created by Inglix
Enables support for fully-functional marriage spots in larger sizes than the standard 2x1 format. https://i.imgur.com/pPBFjJq.png In the interest of spreading positivity to the community I want to take the opportunity to highlight some of the most heartfel...
Wirehead Style
Created by Tleno
Do you seek a techy colony vibe, but hexagon-crazed Techist style disappoints you? This mod Introduces a new tech-focused ideoligion style that eschews techist hexagons for exposed cables and messy piles of electronics, for all your techno-cultist, electro...
Work Tab (Continued)
Created by 0。0
A fork of Fluffy's Work Tab mod.Includes bug fixes, new features, and performance improvements. https://i.imgur.com/tE28cZ7.gif The packageId of the mod has not been modified. Can maintain compatibility. fluffy.worktab Listed below are some bug fixes and n...
WVC - Work Modes
Created by Sergkart
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 14 new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them. Work and recharge - Work...
Yayo's Animation (Continued)
Created by Soky
Original mod by Yayo! This is an update. You can find the original here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2575938407 Support Yayo on Ko-Fi: https://i.imgur.com/d6Vx7Sj.png Support me on Ko-Fi: https://storage.ko-fi.com/cdn/kofi6.png?v...
[1.6] JobsLimitsTweak
Created by Lun
NOT A BUG FIX Intended for use with mods that make pawns work super fast and stutter. Mod is a tool/tweak for when pawns 'complete' more than 10 jobs a 10 ticks and it's okay. Not a bug. Because Rimworld normally will treat such behavior as a bug. Log it a...
[1001] Unofficial Vanilla Outposts Expanded Expanded: Trading (Continued)
Created by The
Lets the trading outpost actually trade out things that are there every quadrum Link to original: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2806617614 If Clown Cat updates, I will delete this, as I really didn't do much of anything. Like my mo...
[CAT] Show Hair With Hats or Hide All Hats
Created by cat2002
All hats are hidden by default, please check the mod settings! Bug reports without screenshots (if relevant) and logs (generated using Log Publisher from HugsLib) will be ignored. Show hair for all hats. Select which hats do hide hair from Mod Settings. Hi...
[DF] Call Mech Reminder
Created by Dwarf Love
Are you tired of forgetting when you can summon a mech boss? Worry no more. This tool alerts you when the conditions are right to summon one. This is just simple C# that checks every 60 ticks to see if a mechanitor can summon a mech-boss. If the mechanitor...
[FSF] Better Exploration Loot
Created by FrozenSnowFox
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent. This mod revamps the loot tables increasing the rewards, adding new items ...
[FSF] Better Pawn Lending Quest
Created by FrozenSnowFox
Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time. This mod changes a number of things with the quest to make it more viable. It also increases the s...
[FSF] Growable Grass
Created by FrozenSnowFox
Description This is a simple mod that enables you to plant grass and tall grass in growing zones. It allows you to reseed areas that have become barren or setup pastures for animals. This mod is included in FrozenSnowFox Tweaks. Recommended Mods Both of th...
[GMT] Trading Spot
Created by Grizzle
https://i.imgur.com/JQzUJ9N.png This is an update to Trading Spot so that it works with 1.4. This version of the mod will work with previous versions of the game too as the files for prior versions were untouched. Added a texture for the trading post so it...
[LFS] Genes Expanded - Skin Types
https://imgur.com/rLzEMiq.png This mod expands the range of skin materials available in RimWorld, introducing unique and imaginative textures beyond the standard human skin. Also includes as HD Patch for the base line xenos https://imgur.com/Ag2bKfL.png ht...
[lmgginspace] Force Do Job
Created by lmgginspace
WARNING: Important disclaimer This mod's original author is: https://gtm.steamproxy.vip/id/kiame, not me. This is only a version of the same mod compiled and updated to both 1.5 and 1.6, any thanks should be for original author. Also, thanks to the user 화밀...
[NL] Facial Animation - WIP
Created by Nals
This MOD provides the following animations. This MOD is currently WIP. Therefore, specifications and functions are subject to change. Added animation - Blink - RemoveApparel - Wear - WaitCombat - Goto - LayDown - Lovin - Ingest - SocialRelax - StandAndBeSo...
[Og] Automatic Power Switch
Created by OganessonG
Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps? Description: With this mod, when completing the Microelectronics research, you can use the "remote toggle power" button to turn on/o...
[Og] Repair Your Gear
Created by OganessonG
Introduction This mod allows your colonists to automatically repair their worn-out gear. Optional materials usage, no workbenches to build, and no complicated setup or micromanagement—everything is fully automatic and works out of the box! (See the GIF abo...
[sbz] Cryogenic Tank
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif Cryogenic Tank · Safe to add to a save game Adds four types of cryogenic tanks for displaying and preserving pawns I've always wanted to preserve enemy leaders, powerful mechanoids, and rare creatures as trophies. This mod a...
[sbz] Endless Recreation
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif Endless Recreation · Safe to add or remove from a save game When idle, colonists spend their time on recreation, not wandering Of course, they'll still work when there's work to do, eat when hungry, and sleep when tired. You...
[sbz] Fridge
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework. Does not function in temperatures above 100°C. All fridge can be used as hoppers, inclu...
[sbz] Mini Mech Booster
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif Mini Mech Booster · Safe to add to a save game https://seobongzu.com/assets/images/rimworld/SteamWorkshop/MiniMechBooster.webp Miniaturize the Mech Booster Mech Booster was miniaturized and modified to be placed on top of a ...
[sbz] Gravship Storage
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward. That setup doesn't quite match the look and feel...
[sbz] Neat Storage
Created by seobongzu
Neat Storage · Safe to add to a save game Add 24 types of furniture for neat storage I got tired of having 300 shelves with the same design. I wanted furniture that could neatly display items without hiding any, so I created this mod. These pieces of furni...
[sbz] Simple Eye
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif Simple Eye · This mod only changes textures · Safe to add or remove from a save game Retextures various eyes Why did Archotech eyes become pickles? Why are bionic eyes so creepy? This mod makes them look normal. Compatible B...
[sbz] WVC - Work Modes retexture
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif WVC - Work Modes retexture · This mod only changes textures · Safe to add or remove from a save game Retextures icons and spots With slight modifications, I thought icons and spots could look more like vanilla. Place it unde...
[SYR] Processor Framework (Continued)
Created by ViralReaction
Update of SYR's Processor Framework If the original author requests it, I will remove this update. A framework for processors to transform items and more, read player features! A processor takes a set of ingredients and turns it autonomously into a product...
[TW1.6]雪人贴图重置 Retexture~Snow man
Created by 堂丸
It's just a simple mod that retexture the vanilla snowman. ...
[WYD] Better Campsites
Created by Monkey Magic
A simple mod that changes the generation of Campsite maps. Before 1.6 I used the mod Set Up Camp], which used the encounter map to generate a campsite, populating it with animals, and resources. Vanilla 1.6 added a baseline Campsite which, for the most par...
[WYD] Seperate Fishing
Created by Monkey Magic
**OBSOLETE AS OF PATCH 1.6.4566 - EVERYTHING THIS MOD DOES IS NOW VANILLA** Separates Fishing from Hunting, and changes the skill requirement from Shooting to Melee, coz who "shoots" a fishing rod? Naturally, it retains the Animals skill. This makes more s...
Grazing Lands
Created by avil
Animals don't destroy grass and eat according to their size. Can be (un)installed mid game. Features - all wild and non-yielding plants don't get destroyed when eaten, but get growing progress reset instead. How much growth lost depends on "damage done" sl...
Keep the Cube
Created by Dizzy
Adds an inert, purely decorative version of the golden cube that drops upon its deactivation. Retains the 400 beauty value, but cannot be studied or used for recreation. It's just a trophy....
Vanilla Psycasts Expanded - Puppeteer
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/K3ap80l.png Check change notes. https://i.imgur.com/we3oGYH.png Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in the...
Revert Column Texture
Created by Victor
Reverts the column texture to the one from pre-1.6....
TVForPrison (Continued)
Created by Mlie
https://i.postimg.cc/1X4HT06h/Info.png Update of peladors mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2002019195 - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - ...
All Production Gives XP
Created by Kattalisk
Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you ca...
XML Extensions
Created by Imranfish
Read the wiki at the GitHub page to learn more. Note: Steam keeps taking down my GitHub links, you can simply Google "XML Extensions GitHub" directly instead Read the change notes for the latest news. XML Extensions is a framework and modding tool that is ...
Stonecutting Extended
Created by Scherub
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting. Additionally, it adds a few settings. Features Adds bulk recipes for stonecutting: 3 chunks at once = 60 stone blocks Gain XP again, the amount can be adjusted Cha...
Simple Sidearms - Switch Weapon
Created by Syrus
Description: Expands Simple Sidearms to allow easy switching of drafted colonists's weapons. Pawns can be made to switch to ranged weapons regardless of their preferred setting or forced to use melee or unarmed fighting via four simple buttons. This works ...
Automatic Hydroponics
Created by Poncho
Adds automatic hydroponics bays that can grow various plants without the help of a person. Plants are grown deep in the ground, causing them to be resistant to temperature and toxicity, special gene modding allows plants to grow for a full twenty-four hour...
Vanilla Chemfuel Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse. Please read the description of this mod carefully before leaving a rude comment. We are not trying to take a sw...
Vanilla Chemfuel Expanded - Odyssey Patch
Created by Bulldog
A quick and dirty patch to integrate the gravship engine and vanilla chemfuel tanks into the Vanilla Chemfuel Expanded pipe network. VCE connects to vanilla chemfuel tanks, but doesn't actually turn them into proper storage tanks (you can pipe chemfuel in,...
Nutrient Paste Expanded - Nutrient Pellets
Created by ThatHitmann
Tweak for Vanilla Nutrient Paste Expanded to allow the nutrient paste feeder to be toggled to output nutrient kibble pellets instead of meals. The kibble expires like other nutrient paste, but is way more efficient at feeding animals. Commissioned by Moxie...
Vanilla Nutrient Paste Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/eh65dfo.png Check Change notes. https://i.imgur.com/nqbQpAS.png Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framewor...
Food Texture Variety Core
Created by FaintingGoat
Are your colonists tired of eating the same unidentifiable round blob day in and day out? Are you longing for some variety in their meals, without micromanaging a dozen different recipes that require a bunch of different ingredients? This mod contains the ...
Food Texture Variety - Nutrient Paste
Created by FaintingGoat
Are your colonists tired of eating the same unidentifiable round blob day in and day out? Of course they are. But instead of doing something about it, you went and subscribed to this mod that simply adds yet more versions of the same unidentifiable round b...
Linkables Extra Range Patch
Created by Poncho
Gives the linkable buildings from the base game, biotech, and various mods more link range, setting the link radius to 16 tiles. Currently has support for Even More Linkables, Exosuit Framework, Fortifications Citadel, VE Furniture, VFE Spacer, VFE Product...
Food Texture Variety - Replacement
Created by FaintingGoat
This mod updates the base game meals to use the Food Texture Variety Core graphics class! When a meal is created, it will now choose from a variety of meal textures, without changing a single recipe. Meal textures are chosen by ingredient, but the mod incl...
Food Texture Variety - Cannibalism
Created by FaintingGoat
Are your colonists tired of eating the same unidentifiable round blob day in and day out? Are you longing for some variety in their meals, without micromanaging a dozen different recipes that require a bunch of different ingredients? And are you running a ...
Animal Variety Coats
Created by cucumpear
1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got ex...
More Vanilla Textures
Created by tidal
https://i.imgur.com/fA8o5e0.png More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution. MVT is intended to complement Vanilla Textures Expanded, updating textures not overhauled by it. h...
Luciferium Expansion
Created by BlueEagle421
https://i.imgur.com/N7PmE7J.png This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game. Everything is kept in vanilla style graphics and described with original lore. I can't update the old mod page...
Progression: Gravship
Created by ferny
https://i.imgur.com/mfsGeQE.png https://i.imgur.com/qWwQAi2.png https://i.imgur.com/dperyQT.png Best paired with - Progression: Core , for tech traversal/advancing entirely within your control. - Progression: Scenarios , for adding new gravship scenarios, ...
Vanilla Factions Expanded - Tribals
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/p9XKooP.png https://i.imgur.com/y5G2hS0.png See change notes. https://i.imgur.com/QO75ONx.png Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophistic...
Vanilla Furniture Expanded - Production
Created by Oskar Potocki
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables ...
Vanilla Temperature Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/7a50Vky.png Check Change notes. https://i.imgur.com/gdedKZR.png Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings...
BodyMastery Mastered DBH
Created by Eclair
One of the creepjoiners has Body Mastery trait also mastered needs(Thirst, Bladder, Hygiene) from DBH. That's it....
[FM] DBH Addon: Expanded Pack
Created by Farx
https://live.staticflickr.com/65535/54687033334_467b614cee_c.jpg This mod is my small addition to the main functionality of DubsBadHygiene, as well as a continuation of the idea of ​​giving a second life to junk from Ideology. It also contain many retextur...
Dubs Bad Hygiene
Created by Dubwise
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready Odyssey expansion content - Vac t...
Network Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? - Renames "Pipe Networks" to "Network" - Moves all chemfuel appliances from Appliances Expanded into there - Removes Appliances Expanded's infinite chemfuel pump that was functionally useless after updates - Removes Appliances Expanded's...
Sky Islands
Created by Metalocif
Adds an extra layer to the planet, between the surface and orbit: sky islands. Like asteroids, sky islands are surrounded by impassable sky terrain and made of vacstone. Like surface tiles, sky islands have a biome, regular temperatures, weathers, and oxyg...
Roo's HD Royalty Hairstyles
Created by Rooboid
https://i.imgur.com/nSi3I8I.png I have risen once again out of the crust of the earth to put even more fancy hair onto your pawns heads. This is a HD update of my original Roo’s Royalty Hairstyles Mod, with all hairs being redesigned from the ground up at ...
Simply More Roofs
Created by Nebulae Flood
Added several new roof types requiring corresponding research. Use the "Remove Roof Area" tool to deconstruct roofs. Colonists under transparent roofs don't consider themselves indoors. Available in Vanilla Steel Roof Cost: 7 Steel Properties Blocks enemy ...
NebulaeFlood's Lib
Created by Nebulae Flood
This mod is a personal lib. Mod Options Sort causes the settings interface to fail to display. : Why not put it in your other mods? The order in which RimWorld loads DLLs is related to their names, and I don't want to bother renaming them. Are there altern...
Rimsential - Spaceports (Continued)
Created by Zaljerem
Original mod by SomewhereOutInSpace/Orpheusly https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2663999215 MIT License All the same - if the original author requests it, I will remove this update. Github: https://github.com/Zaljerem/RimsentialSpacepor...
ReGrowth 2: Aspen
Created by Helixien
https://i.imgur.com/SoJM41A.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/QlOIC7F.png You can see all changes in the changelog tab! Current mod version: 2.2-Inigo-rev1 https://i.imgur.com/NuczGAx.png Nothing right now, we are happy with it. https...
ReBuild: Vanometric Generator
Created by Helixien
https://i.imgur.com/bVhysiO.png https://i.imgur.com/IKjHkEj.png A detailed record of all changes can be found in the “Changelog” tab. Please check there Current mod version: 1.1-sheev-rev3 Supports Rimworld version: 1.4 https://i.imgur.com/NuczGAx.png We c...
Adaptive Storage Rotation Fix
Created by ji
Now you can safely rotate your ship without worrying about storage containers disappearing! Fixes for: Adaptive Ideology Storage (Except Chunk A) Adaptive Simple Storage Reel's Expanded Storage Warehouse Storage Adaptive Primitive Storage You can safely us...
[sbz] Workbench Shelf
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench. Each cell can hold only one item, but the advantage is that it l...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Lifters Haul Urgently
Created by Space Moth
Description This mod tweaks the Lifters added by Biotech to let them haul any objects marked to haul urgently. Please note, the Haul Urgently functionality has been added by Allow-tool Known Issues Adding this mod mid-save may cause issues with existing Li...
More Mechanitor Mechs 2.0
Created by Nalzurin
New and Resurrected This mod adds more mechanoids to fill in the missing skill areas and further flesh out your mechanoid army. It also adds small patches to improve Mechanitor-only gameplay by allowing a few restricted job types. Currently, there are six ...
Simple Warrants
Created by Cleverics
https://i.imgur.com/pLo0xmx.gif We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities. The capability to project power acro...
Fixed! - Entity Codex
Created by Soul
https://i.imgur.com/LtIsmrY.png Fixed! is a series of small mods that aim to adjust some aspects of mods or vanilla gameplay to better standards. Vanilla quality guaranteed.👍 This installment deals with repositioning the Entity Codex button from the Anomal...
Bionix Automator
Created by Nalzurin
Bionix Automator in-game description: "In the advanced Glitterworlds where human technology is at its highest, the Bionix Automator stands as a pinnacle of medical innovation. This advanced device automates the complex and delicate process of installing bi...
Unbonded Animal Master in Caravan Screen
Created by Nalzurin
See animal master in caravan formation screen even if its not bonded Commissioned by: MiyaK Want to commission a mod and need a coder? DM me here or on discord (nalzurin)...
Gene Remover Continued
Created by Nalzurin
A fan-made update that brings Gene Remover to 1.6. Only for 1.6 and 1.5 since you can use the original for 1.4. If you find any bugs let me know! It will be taken down if requested by the original author. Original mod link https://gtm.steamproxy.vip/shared...
Prepare Landing (Continued)
Created by m00nl1ght
Unofficial 1.5 and 1.6 update of the Prepare Landing mod by neitsa. The dependency on HugsLib has also been removed. To open the main window, press Ctrl + P on the world map screen. (The hotkey can be changed in the settings) Disclaimer I am not the origin...
Prepare Moderately
Created by Lakuna
Re-rolls pawns until they meet user-defined criteria. A more compatible, balanced alternative to the ever-popular Prepare Carefully. If you're looking for an actual drop-in replacement to Prepare Carefully, try out Character Editor. This mod is very simila...
Invisible Display Case Continued
Created by TalesoftheRim
https://i.imgur.com/53TGYy2.png Decorate your base! Adds an invisible display case using NightmareCore that can be placed over top of anything. Pawns cannot use items stored inside, so it's only for a cosmetic appeal. In NightmareCore settings enable the "...
Morph's Assorted: Unique and Rare Items (Continued)
Created by Zaljerem
Original mod by Morphium https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2473951034 I received permission from Morphium, but all the same: If the original author requests it, I will remove this update. -- I recommend reading the original mod notes b...
Faraday Skull
Created by Banamsi
An implant to give your pawns defense from Brain Shock. Technically not a perfect defense, the pawn will still go down for 1 tick, meaning they will fumble their weapons and undraft. Unlocked with Bionics research, built on fabrication bench....
NANAME Floors
Created by LS
NANAME is Japanese for diagonal. I am not related to the author of Diagonal Walls 2, so I use this name to avoid confusion. Overview This mod adds a diagonal floor. Actually, this mod blends two terrains along with the included mask image. It is also compa...
Smooth Terrain
Created by Enrico
Smoothens naturally generated terrain using diagonals. The Better Mountains mod showed me how much better RimWorld can look without its blocky visuals. But it also made the rest of the world, especially terrain and coastlines, look even more blocky by comp...
Allow Tunnelers To Drill
Created by porio
This mod allow the Tunnelers mech from Biotech dlc to drill at deep drill. Is it OP... yes ...
Partial Vanilla Clothing Rendering Layer Adjustment
Created by 伪善猫尾
Leave a message if you have any questions...
Gene Fabrication
Created by Happycam
https://i.imgur.com/uY2hXM2.png Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading? With massive mod lists with hundreds of new genes, is it even worth losing your sanity over it? Your colony could alread...
Gene Trader
Created by theactualspinny
Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 t...
Trader ships
Created by AUTOMATIC
Adds trader spaceships to the game. Ships will visit your colony, preferring landing pads (either from royalty expansion, or landing zone designation added by this mod), and trade with you just like visiting caravans, without the need for trade beacons or ...
Hospitality (Continued)
Created by Zaljerem
Original mod by Orion https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=753498552 https://ludeon.com/forums/index.php?topic=11444.0 GNU General Public License All the same, if the original author requests it, I will remove this update. packageID of Or...
Hospitality: Casino
Created by Adamas
Want to squeeze some more silver out of the pockets of your guests? Build your casino and let them have a happy stay while loading your slot machines. Note: Hospitality mod is not mandatory anymore, the mod can run standalone. Description: This mod adds 3 ...
Gastronomy (Continued)
Created by Zaljerem
Original mod by Orion https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2279786905 GNU General Public License All the same, if the original author requests it, I will remove this update. Github: https://github.com/Zaljerem/Gastronomy packageID of Orio...
Cash Register (Continued)
Created by Zaljerem
Original mod by Orion https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2506046833 GNU General Public License All the same, if the original author requests it, I will remove this update. packageID of Orion.CashRegister has been retained for compatibil...
Small Hot Spring (Continued)
Created by Zaljerem
Original mod by BobaWorry, Luneyl https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2797532189 If the original author requests it, I will remove this update. Standalone Hot Spring https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2205980094 Dubs ...
DBH & VFEC/Hot Spring Compatibility
Various mods add hot springs / thermal baths but do not integrate into DBH. This mod allows all hot springs to increase a pawns hygiene - and in the case of VFE:C it allows pawns to undress in the thermal bath. This mod does not change anything about bathi...
Hospitality: Spa
Created by Adamas
Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene. Requires Dubs Bad Hygiene to do something! :) github: https://github.com/tomvd/HospitalitySpa support me: https://ko-fi.co...
NW Sterile Wall R1.1
Created by Ogliss
Updated for Rimworld 1.0+ B19 Version HERE original mod HERE Adds walls to the game that fit nicely with sterile floors. Walls provide cleanliness effect now just like the floors (balanced, post if you feel otherwise) Took requirements to make steel walls ...
Colourful Sterile Tiles
Created by Mlie
https://i.postimg.cc/PJc4kLbg/Self-Info.png This mod adds Colourful Sterile Tiles, Sterile Tiles help keep the room clean. Very useful in hospitals to prevent patients from getting various infections. Neutral in terms of looks and very slow to build. This ...
Walls are solid
Created by Victor
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors. This mod fixes that, by nerfing every damage type against buildings, except for the ones used by breac...
[ARY] Butchering Drops Skeleton [1.5 - 1.6]
Created by Arylice
Butchering Drops Skeleton #arylice   #arybds You do not swallow whole your preys like a python, correct? Perhaps you simply enjoy the sight of skeletons? Or maybe you believe the bones can have more purposes and you are convinced that throwing them away is...
Seek Enemies
Created by Amro
- Description - Adds a toggle gizmo for player pawns to automatically seek out enemies anywhere on the map while undrafted, providing passive defense. When enabled, the pawn will advance toward the nearest valid hostile (ignoring fogged areas and dormant o...
[FSF] Advanced Bionics Expansion
Created by FrozenSnowFox
Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required. This mod expands the scope past the normal vanilla bionics. It adds a new set of advanced b...
Ugh You Got Me
Created by RemingtonRyder
Pawns will stop social fighting if they're badly hurt or in a lot of pain. Masochists ignore pain when social fighting. Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed. Pawns who are romantically involved...
Elite Archotech
Created by Vectorial1024
A simple mod that grants Archotech bionics special max HP bonuses and attack power bonuses to make them even more viable. Package ID: V1024.EliteArchotech Changes Made Archotech Arm: x110%, +15 max HP to installed body part; attack power x200% (i.e., 16.4)...
[FSF] No Default Shelf Storage
Created by FrozenSnowFox
Description By default the settings on the storage shelf is set to priority Important and to accept weapons. This causes weapons to fill up your new racks, causes weapons to get dumped in the middle of the ground to deteriorate when you change stockpile op...
Anima Wood (Continued)
Created by Zaljerem
Original mod by Rixmorld https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2682643801 If the original author requests it, I will remove this update. Gaubric and Anima Wood patches: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2885824184 -- O...
Archean Willow Trees
Created by FaintingGoat
Adds three types of Archean willow trees that spread shallow ocean water, shallow water, and hot springs water. Can be found the same way as archean seeds. That's it! That's all they do! ...
Anomalies Expected Addon
Created by Fallen
An addon for MrHydralisk's Anomalies Expected mod, which adds more anomalies. Dependent on AE since it uses it's code Mod contents Currently adds seven more anomalies. More might be added later Supported languages: English, Russian. Available anomalies: Ra...
VFE-tribals: Add cornerstone points
Created by Kimo'
What does this mod do? This is a very simple mod that only add a dev mod tool, which allow to add a cornerstone point. Great if you didn't received yours due to a bug, just want to test things, don't feel like starting a colony at animal tech level, want t...
Vanilla Races Expanded - Sanguophage
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Vanilla Races Expanded - Waster
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
[AV] Show Utility Apparel
Created by Veltaris
A mini-mod which will redraw the icons below the colonist bar to include utility apparel. The vanilla setting "Weapons under portrait" needs to be set to anything other than "never". https://i.imgur.com/Y13jGaC.png Don't expect this to be compatible with o...
ShelterShuttle
Created by
Adds shuttles with expanded interior spaces using pocket dimension technology. Transform your shuttles into mobile bases with living quarters, storage, and facilities.添加了两艘穿梭机,可以生成内部空间作为庇护所,可以通过安装启灵装置模块进行功能拓展。 (Using Google translation) Are you still troub...
Aquaponics
Created by Aevear
This mod is an alternate of the for that has reduced plant output but can also produce fish slowly overtime. Features Aquaponics table This table produces any normal hydroponics crop with a reduction in yield (about 50%) with an output of fish that should ...
Blessed by Horax
Created by Metalocif
This mod introduces many blessings Horax's cultists can receive, making them stronger and their raids more interesting. Blessings of the Flesh Flesh's Hands: the cultist gains two tentacles that autonomously fire projectiles at nearby hostiles every two se...
Drafted Auto-Combat
Created by RedMattis
https://i.imgur.com/B4xmwit.png Adds drafted auto-combat feature for any draftable player-controlled pawn. FeaturesColonists will engage enemies reasonably nearby that they can see. They will somewhat try to use cover when choosing how to approach. Abiliti...
Order Unique Weapon
Created by Nebulae Flood
Tynan really wants me to dig through trash piles for unique weapons. I'm too lazy for that, but felt like I wasn't getting my money's worth - so I made this mod. When allied with the traders guild (a new faction from Odyssey DLC), you can place custom weap...
Custom Quest Framework
Created by 骸鸾
(WIP) Have you ever thought about editing a quest yourself? Build your own map for other players to explore? The Custom Quest Framework has added the function of allowing players to edit quests themselves. You can add it to an ongoing save Functions I:Edit...
Space Tower
Created by 骸鸾
One after another, black towers rise from beyond the space, standing high above the skies. Their hidden opportunities and unknown perils draw wave after wave of explorers. Space Tower adds a brand-new quest: Space Tower. This quest generates a space tower ...
Blood Castle
Created by 骸鸾
Added a quest named "Blood Castle". A castle once belonging to the Sanguophage— anyone who dares to approach it ends up as a desiccated corpse. Some also claim to have frequently sighted fingerspikes near the castle........ The "Ancient Blood" gene can now...
[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
Created by elun982697019
增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb...
Portal
Created by 骸鸾
Finally looted an ancient sanctuary but couldn't get all the loot away? Mined an iron ore resource station outside but had to give up materials because of the load? Two colonies are too far apart to support in time? Then this mod might be what you are look...
Alpha Memes
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism. With Anomaly, you get Cubicism, Flesh cult and Void-Touch...
Don't burn my cpu Shamblers!
Created by Roo
Don't cry cheetah Shamblers' enemy search range reduced targetAcquireRadius 20->10 targetKeepRadius 30->12 and Combat points increased...
Expanded Biotech Style Abilities
Created by Alite
This mod requires the EBSG Framework for the ability comps and the think tree stuff. If you want your colonists to automatically cast certain abilities, you will need to go to the EBSG Framework mod menu to enable them individually. Please remember that th...
Bonded Animals RNG
Created by Scurvyez
Discord: steveo.o steam: Scurvyez https://imgur.com/2p03pkM.png https://i.imgur.com/wsFzGcp.png This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a rand...
Non-Lethal: Re-Examined
Created by Smxrez
https://i.postimg.cc/tgTLgYxf/Divider-UI.png https://i.postimg.cc/PrtYpZ92/Details.png https://i.postimg.cc/tgTLgYxf/Divider-UI.png Sometimes, less lethal violence is the answer, however I wish we had some more options. I guess that’s how we ended up here....
VPE - Horaxian
Created by Sentinel
Github and license here, click on the green code button and download zip: https://github.com/Sentinel297/VPE-Horaxian Master the power to manifest the horrors of the void against your foes! Psycasts: Tier 1: Inhumanization: Opens the eyes of the affected, ...
Hot Bunks
Created by doakey3
For beds marked as a "Hot Bunk", When a pawn exits the bed, the bed will be unassigned. This allows multiple pawns to share a bed as long as they have different sleeping schedules. https://github.com/doakey3/HotBunks...
VPE - Fleshshaper
Created by Sentinel
Github and license here, click on the green code button and download zip: https://github.com/Sentinel297/VPE---Fleshshaper Manipulate the flesh to form a hive and enhance yourself. Psycasts: T1: Form Flesh Wall: Use biomass located in the deep layers of th...
GiTS Cyberbrains
Created by themoistestwhale
This mod adds 23 cyberbrains from the world of Ghost in the Shell! These are advanced brain cybernetics where micromachines graft microcircuitry to organic tissue, creating a hybrid of the original brain tissue with cybernetic components known as a cyberbr...
The Gravship + Mechanitor Solo Start
Created by Tippey
NOTICE: You'll have a mechlink on your starting ship to install, press the Z key and search for it if you can't spot it. you'll then be assigned a 3rd basic mechtech tier mech at random. Man in black and wanderer events are disabled by default as this scen...
RimQuest (Continued)
Created by Mlie
https://i.postimg.cc/1X4HT06h/Info.png Update of Jecrells mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1354114366 - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hosp...
Custom Quest Framework-Level AI
Created by 骸鸾
Add multi-floor AI support for multi-level system of CQF! Includes: Floor schedule: Your colonists can automatically go up and down floor to work and relax. Raiders that go downstairs: Raiders will move between floors instead of wandering aimlessly on just...
Better Quest Rewards
Created by theothersteve7
Modifies quest rewards to focus heavily on items that cannot be crafted. This mod adds no new items. Safe to add or remove at any time. Will affect any quests generated while it is active. Does not retroactively change rewards. Quests generated while this ...
Enhanced Vat Learning
Created by Nina Goblin ♥
This is an update of SmArtKar's and Elseuad's original mod: https://i.imgur.com/a3lXGiH.gif I never noticed any issues using the original on 1.6, but some references were using private calls, so I pulled them out differently for 1.6. Then Visual Studio was...
Geotermal Mining
Created by FlatronWS
Adds a building capable of extracting resources from geothermal sources. You can get various resources from stones to gold, but the difficulty of mining increases significantly. This structure is located in the Misc tab and requires a research ground-penet...
One with Death
Created by Rokuni
------PUBLIC BETA IS OUT!!!!------ check on patreon for the download link, you can send me bug reports and feedback on discord if you like! I hope you like how the new update is shaping up! Currently working on a pretty big update, check Patreon or discord...
No Death Cooties On Armour
Created by cucumpear
Colonists will no longer care if armour that's reasonably cleanable, i.e. made of metal/plastic, was worn by a corpse. Now updated to use xpath patching, so it should not conflict with other mods. :) ...
Map Designer
Created by Zylleon
https://i.imgur.com/HvMpaYn.png More options for unique, customized maps! Map designer makes all changes relative to the original map. Found a seed that's *almost* perfect? Make your changes and roll the same seed! Changing stone type won't change mountain...
Geological Landforms
Created by m00nl1ght
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active. This means 14 out of the 43 landforms in this mod are disabled when the DLC is present. The river landforms from this mod remain...