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In my case i hide the recipe when the "newer/cheaper" one is researched. While this might be a more specific problem to what i'm doing i was
wondering if you'd implement the ingredient check aswell, its as simple as replacing "return true;" in the method AreRecipesDuplicate() with:
HashSet<IngredientCount> usersA = new HashSet<IngredientCount>(recipeA.ingredients);
HashSet<IngredientCount> usersB = new HashSet<IngredientCount>(recipeB.ingredients);
return usersA.SetEquals(usersB);
If not then i can manually harmony patch it myself just fine, just wanted to check in here first.
I noticed that a few of EM-Metals' component recipes disappear when ReplaceLib is also enabled. Due to it's nature as an "overlap patcher", I suspect ReplaceLib got confused with EM-Metals's additional component recipes and removed them
Unfortunately, my player log doesn’t seem to mention anything about either mod, so I don’t have specific error messages to share.
I’m posting this on both mod pages so either dev (or anyone else familiar with the issue) might be able to help. If anyone else has run into the same problem, I hope this helps point you to the possible cause.
Utils.AreRecipesDuplicate && Utils.RecipeUsersAreSame is not working properly sometimes. Example - manual and electric versions of the same recipe on different benches, but links not in the recipe users, but in the bench.recipes.