RimWorld

RimWorld

145 ratings
Network Category (DEVELOPMENT CEASED)
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
566.603 KB
14 Jul, 2024 @ 7:43am
4 Jul @ 2:46pm
3 Change Notes ( view )

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Network Category (DEVELOPMENT CEASED)

In 2 collections by ferny
The Progression Modpack | Ferny (1.4)
643 items
The Progression Modpack | (1.5)
913 items
Description
What does this do?
- Renames "Pipe Networks" to "Network"
- Moves all chemfuel appliances from Appliances Expanded into there
- Removes Appliances Expanded's infinite chemfuel pump that was functionally useless after updates
- Removes Appliances Expanded's deepchem pumpjack for its trivialization of deepchem scarcity.
- Moves the helixien gas powered generators into Power where the rest of the generators are

That's it?
Yeah.

Why the VE Chemfuel requirement?
This mod's basically only purpose is to rename a category and move chemfuel related stuff and the way the designation category def is set up is that its redefined in each mod its used in. Way too much of a pain in the ass to not just assume the player has VE chemfuel

Design philosophy
My philosophy is that if the items have a category that would fit the entirety of their pipe network, then it stays in that category. ie: blood pipes in biotech, air conditioning stuff in temperature

Mod Support
- Appliances Expanded
- Vanilla Chemfuel Expanded
- Vanilla Races Expanded - Android
- Vanilla Nutrient Paste Expanded
- Vanilla Helixien Gas Expanded
- Anything that already uses the Pipe Networks category
- Use Drag-Sorting to move anything else I didn't include.

Compatibility and Cohesion
- All of Vanilla Expanded
- Anything in my modpack
- Should work well with most other stuff too



[ko-fi.com]

[discord.gg]
37 Comments
ferny  [author] 7 Sep @ 6:15am 
This mod has ceased development and has been replaced by this. Feel free to fork the mod!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3563882422
ferny  [author] 27 Aug @ 2:55am 
@LetTheMossReclaimYou Because it supports a number of different mods, and the only one it requires is Chemfuel Expanded.
LetTheMossReclaimYou 27 Aug @ 2:39am 
Given that this supports a number of different mods, why is the only one that's actually required Chemfuel Expanded?
ferny  [author] 17 Aug @ 10:11pm 
@Shadow Wizard Money Gang Member I mention it in the description
what mod adds the infinite deepchem reactor? I remember it, but I forgot the name of the mod its from ):
ferny  [author] 4 Jul @ 2:46pm 
v3 - updated to 1.6
lol 13 May @ 12:45am 
Custom Chemfuel Expanded has some pretty neat balance fixes https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3219540305
第五星渊 5 May @ 12:56am 
The MOD of 'ancient hydropnic farm facilities' has not been added,can you please add this MOD?
Fishbones 6 Mar @ 11:05am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3292804129

this seems like something that will go very well in the network category
ferny  [author] 29 Oct, 2024 @ 1:21pm 
@Hermann You mean like the plumbing and stuff? That should stay in its own category in my eyes. My quote from earlier "My philosophy is that if the items have a category that would fit the entirety of their pipe network, then it stays in that category. ie: blood pipes in biotech, air conditioning stuff in temperature"