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I added Alpha Skills to the mod list for the new expertises but, as I didn't want the new kinds of passions, I went to the mod settings and mindlessly set to zero the passion commonalities, not realizing that both mods commonalities appeared merged in the same list. So instead of just setting Alpha's to 0, I set them all to 0.
That's it, again thank you, both for your time here and for the work you do.
Regards
Looking at the mod options I found that the passion commonalities were all set to 0.
By resetting to defaults, the problem has gone away.
Thanks for your time.
I didn't attach a log earlier because I couldn't create a log while the game was stuck in the infinite creating map/world screen.
This log is just after the game loads.
I can't generate a world/map, it happens both if I try a regular new game or if I use the dev option "Dev quicktest", the game gets stuck infinitely in the generate world screen (or generate map for the "Dev quicktest").
It happens even if this mod and its dependencies are the only things loaded. I have even tried dissabling the DLCs.
No console log appears, just an infinite loading screen.
The moment I remove this mod, world/map generation works.
Regards.
Added mod options to add expertises and set them to a given level
Fixed the taming expertise, which wasn't applying revenge on tame fail stat modifiers
Hidden the Food Hygiene expertise, as it wasn't doing anything (cooking 15 already lowers food poison chance to 0.5%, which is negligible). It will just be hidden from being chosen, not removed from existing pawns that have it, for compatibility reasons.
Buffed the Striking expertise, as the bonus it was giving to melee hit chance was negligible
Swapped VEF_VerbCooldownFactor for the vanilla RangedCooldownFactor
We are aware of the problems with Sniping in 1.6, but those will take longer to address