RimWorld

RimWorld

1,387 ratings
Vanilla Races Expanded - Insector
25
7
6
8
7
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
3.524 MB
3 Jun, 2024 @ 9:10am
9 Aug @ 5:03am
18 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Vanilla Races Expanded - Insector

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
[www.patreon.com]



See change notes.



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

Insector is our final (for now) xenotype mod. It introduces a highly requested xenotype of insectoid-human hybrids with an ability to adapt to any conditions your colony is under. Through the power of geneline evolutions, you can create castes of insectors - a low caste of jelly producers, a caste of warriors with insect wings and ripper blades, a caste of queens that focus on reproduction etc.

With a simple press of a button you can switch the caste of your insectors. You customize the castes, aka genelines, by selecting positive evolutions, and then countering them with negative degrades. For every evolution there needs to be a degrade, so the more powerful genelines also come with a lot of drawbacks.

This mod should tie very nicely with Vanilla Factions Expanded - Insectoids 2, which is currently in development.



Vanilla Races Expanded - Insector adds following mechanics to the base game:






















































































[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Can any pawn access geneline evolutions and degrades?
A: Only pawns with Geneline Evolution gene can, however there is nothing stopping you from putting that gene on other xenotypes.

Q: Do these genes appear in genepacks in the game?
A: Degrades and Evolutions don’t. Everything else does.

Q: How many different genelines can I make?
A: As many as you want!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.

Q: My metapod was targetted by raiders.
A: Intended. Raiders will target metapods as if they were pawns. Defend them!

Q: The chestburst ability icon doesn't appear on the insector's bar!
A: Are they pregnant? They need to get pregnant first

Q: I cannot see any new genes from Vanilla Factions Expanded - Insectoids 2
A: Because you need to consume pherocores for them to appear. Each type of pherocore can be consumed four times to unlock four different genes.



Graphics are created by Oskar Potocki.

Code work by Sarg Bjornson.

Axolotl Jack - thanks for screenshots!

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
860 Comments
Zef 9 Sep @ 3:49pm 
@Halloween: Disable or ignore the "Wanderer joins event", every single one i allowed to join turned out to be a traitor sooner or later.

I have no idea why they still include this quest when they all turn out to be traitors.
Halloween 4 Sep @ 12:02am 
Outside of the wanderer joins event, is there actually a way to get an insector to join you other then starting with one in the scenario? My colony has gone on for over 10 years and one still hasn't shown up on anything.
Gyubbuh 2 Sep @ 4:59pm 
@SirChaos77 Thats something ive been wondering too. Best I could come up with is immediately editing a pawns geneline to have them start growing insect jelly but that takes three days. Another option ive used is to create a hive and have all the tiny bugs eventually make an insect jelly producer thing, but that takes forever so idk
Montu 1 Sep @ 7:55am 
post the bug in the google forms website, otherwise they won't fix it
SirChaos77 31 Aug @ 7:19am 
Do I understand this correctly that insectors need 20 units of insect jelly per day due to the Insect Jelly Dependency gene? Where am I supposed to acquire *that* much insect jelly?
ranixcz 31 Aug @ 4:08am 
will chestburster pregnancy take genes from insector parents and impergnated or just from insector parents ?
nathan 27 Aug @ 5:09pm 
yeah ive noticed thati too if you go into dev god mode and delete the fake pawn it seems to go away as far as i can tell
Zef 24 Aug @ 4:45pm 
Tested some more and it's indeed the pregnant chestburster implantation insectors that are causing it.

When i terminate the pregnancy or implant the insector egg into a prisoner and load another savegame afterwards the pregnant insectors do not show up in other colonies neither does the message of "chestburster implantation required".
Zef 24 Aug @ 4:29pm 
There is something WEIRD going on this with mod, pregnant insectors stuck with the "chestburster implementation required" are showing up in my OTHER savegames.

And not only that they are completely invisible.

Just for testing i tried killing them with character editor, and while this worked i was unable to get rid then of the "chestburster implemntation required".

How is this possible that pregnant insectors are showing up in my other savegames??
kellendros95 23 Aug @ 8:30am 
It seems children of my insectors never get passions. I have only vanilla expanded and translations mods.