RimWorld

RimWorld

413 ratings
Dynamic Weapon Cooldown
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Mod, 1.4, 1.5, 1.6
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208.528 KB
20 Sep, 2023 @ 8:38am
12 Jul @ 3:52am
5 Change Notes ( view )

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Dynamic Weapon Cooldown

Description
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
Have fun creating legit supersoldiers.

Also consider checking out Quality Cooldown and Simple Prosthetics Rebalance to make this mod even more o̶v̶e̶r̶p̶o̶w̶e̶r̶e̶d̶ fun.

Safe to add/remove from a current playthrough.

And, just to clarify, it does work with Combat Extended.
77 Comments
Six Feet Under 10 Sep @ 8:16am 
How does this interact with cooldown reduction?
Futstub 26 Aug @ 4:21am 
So this doesn't have mod settings to make it less OP?
Hibiki Yuta 17 Aug @ 5:04pm 
It is a great mod! I like it a lot. However the default adjustment curve is too op for me. Will you consider adding a mod setting tab so that we can change the modification curve/values? Thanks.
Arlington 2 Aug @ 1:15pm 
excellent... excellent
PixelBirb  [author] 29 Jul @ 3:55am 
@Frank Completely safe, should've clarified it myself in the description
Frank 28 Jul @ 6:13pm 
Would it be safe to remove this from a playthrough?
Stellar Harbour 14 Jul @ 12:52pm 
Can you make no weapon aiming mod?
PixelBirb  [author] 12 Jul @ 8:20am 
@aap5454 yes, the weapon doesn't show the actual cooldown, since the cooldown multiplier belongs to the pawn, not the weapon. Coding this multiplier to directly affect the weapon a pawn is currently holding will be absolutely not worth the effort (assuming this is even possible without rewriting the game), so I simply chose not to
Commander Link 12 Jul @ 5:50am 
awesome wooohoooo.although i was just making a joke about how others said stuff like 2.0 when.

but this mod is 100% needed so im happy to see it return
aap5454 12 Jul @ 5:02am 
Not sure if it's something on my end or actually intended, but is it correct that the actual weapon cooldown isn't shown correctly when looking at the weapon? My pawn has it equipped, and it doesn't show a lower cooldown. It is actually applied when shooting though, as he recovers faster than a different pawn with an identical weapon.