RimWorld

RimWorld

379 ratings
Move Your Monolith
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.565 MB
13 Apr, 2024 @ 11:30am
11 Jun @ 4:05pm
6 Change Notes ( view )
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Move Your Monolith

In 2 collections by ferny
The Progression Modpack | (1.5)
913 items
The Progression Modpack | (1.6)
551 items
Description
What does this do?
Allows you to claim and reinstall monoliths.

That's it?
Yeah.

Be warned
I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda ♥♥♥♥♥♥ up or not let you attune. Sometimes you'll get the quest to spawn in another monolith.

Didn't someone already make this?
This only changes monoliths. Similar mods change other stuff as well. There was another modder who stole the thumbnail from this page out of spite, the whole thing was resolved and I kindly ask you not harass them. We worked it out and any further opening of the wound is just not helpful.

Compatibility
  • Should be compatible with pretty much everything.


[ko-fi.com]

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85 Comments
Deep_Dark 25 Oct @ 4:56am 
i got Error Spam as my Monolith was being moved, it stopped once it was place.

Just reporting a weird error that was rather... alarming.
dylanallison214 10 Oct @ 8:21pm 
THANK YOU
[Br] Nasid 21 Sep @ 5:14am 
ty
Rize 13 Sep @ 1:34pm 
It looks like it's a trap, none of the settlers can lift it and move it(
Manluke 24 Aug @ 6:00am 
Does this work with the obelisks? I assume it not the case.
deadmanreaper13 30 Jul @ 10:29pm 
on the subject of moving the Monolith after activation, could the code from the spawning quest be used? if the code can already summon a Monolith in an active and useable state, all you need is a way to trigger it and a way to control its destination, which could both be done with a ritual.

add a ritual for summoning the Monolith, have its target spawn set to the Psychic ritual spot used to summon it, and have the base code summon a Monolith there within a few hours while having the previous Monolith removed.
deltaplays010 29 Jul @ 2:43pm 
thanks, doing a odyssey+anomaly run without this just feels odd
Roque the Rogue 29 Jul @ 7:41am 
Ferny, c'mon! think of the possibilities, Gravships Powered by Entities! ran on Foul Dark Voidtech Energy!
Kotobike 29 Jul @ 5:29am 
here is a patch for transporting the monolith on the gravship :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3537285852&searchtext=
Kotobike 29 Jul @ 3:47am 
yes yes, we need a monolith on a graviship!