RimWorld

RimWorld

8,116 ratings
Dubs Mint Menus
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
20.116 MB
20 Jul, 2018 @ 9:43pm
14 Jul @ 2:56pm
91 Change Notes ( view )

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Dubs Mint Menus

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

Bug Reports / Issue Tracker
https://github.com/Dubwise56/Dubs-Mint-Menus/issues

Mint wheel, a floating designator selector that can be opened via hotkey or mouse button, assign up to 20 designators from the Mint build menu.

Rimatomics style research menu, search by mod, project, or unlocks, filter out completed or locked projects, view all unlocked recipes things and plants. (May not work with other research mods)

Plant selection UI with search function, scaling options, shift click multi select and set, infocard on mouse over, and organised into sections by plant type like tree or food.

Recipe bills list with search function, image previews, scaling options, and displays the infocard on mouse over.

Health bills list with search function.

New build menu with search function, open with a hotkey or ctrl + click architect menu, or set it as default menu.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github releases[github.com]


Search tips
You can use the search function to filter results

Recipe bills list search rules:
Thing type - e.g. "melee" "ranged" "apparel"
Recipe name - e.g. "hat"
Product name - "hat"
Mod name - "core"
Stuff Categories - "leathery"
Apparel body parts - "legs"
Apparel tags - "industrial"
Apparel layer - "OnSkin"

Build menu search rules:
Designator name
Category name
Mod name
Stuff category

Research menu search rules:
Project name
Mod name
Tech level
Unlocked thing name
Unlocked recipe name
Unlocked plant name

Bug Reports / Issue Tracker
https://github.com/Dubwise56/Dubs-Mint-Menus/issues
Popular Discussions View All (55)
9
7 Sep @ 2:08pm
Wheel menu can't add new commands
Tal-Knight2
3
6 Aug @ 8:50pm
bugs report
*
15
20 Dec, 2024 @ 11:39pm
Default Research Menu not working. Also unable to cue research goal in advance before getting prior techs.
Ranger Dimitri
2,025 Comments
Lok Vah Koor 9 Sep @ 10:01pm 
Would it be possible to add an option to sort the research tab by technological eras?

This would work especially well with Vanilla Factions Expanded: Tribes, where players need to complete all research projects of their current tech level before advancing to the next era.
Kaalund 7 Sep @ 3:08am 
any way to make it so it warns you when in operation about removing a already insted implant? like vanilla do: Replaces X
veoba 5 Sep @ 6:07am 
There is interesting bug with helth tab. if you open the procedures tab in the health section at first you can see all bills in this mod window, but if you try to choose from vanilla menu, all bills become hided. i can press on it and order tab fills with bills but i cant see those bills in that mint menu block. Also in vanilla menu of procedures when you hover mouse other bill game shows big empty clue, from top to bottom of a screen.
Yunxicyue 3 Sep @ 5:43am 
右键快捷菜单很好用,但是每次进游戏就默认开启的“新版菜单”又很好的抵消了这个优点(就是打开健康栏和制作清单时弹出的菜单,而且还不能设置为默认关闭),我需要的是高信息密度的菜单,一眼扫过去就能看到全部的配方/手术项目,而不是摁住滑块慢慢找,原版的简陋菜单卡是真的卡,但是能把所有配方都显示出来
Anker 2 Sep @ 8:15pm 
One feature I feel is missing is the ability to search by source, as in addition to the existing layer, body part groups, tags, etc. If you're specifically looking for items from X installed mod, for example, or only want to see things from Core or Royalty or what have you.
Bonejester13 / Elly 28 Aug @ 4:03pm 
Mhm the Daemonette mods do not work with this, the daemon pawns, especially the Slaanesh Prince is no longer capable to get a surgery and even if the operation exists to extract an organ, the game just emits a noise but nothigng else happens. Removing this mod and surgeries work fine again.
ohluitvaenri 28 Aug @ 5:54am 
@Starempire42 if u have them both enabled there will be a little checkmark on the bill tab to switch between them
they work fine together
Starempire42 27 Aug @ 11:23pm 
Got a Question! Theres a new mod called: "Nice Bill Tab" Was just wondering if there is compatibility with your mod? Or if I should just choose which I should have enabled/disabled

Also didn't know if I should've asked you or them this, so I asked you both, the other author has not responded so I decided to ask you.

(Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3520130671)
Monkey Magic 23 Aug @ 10:51am 
So, I was informed that this was the "go to" mod if I wanted to set the amount of meals a pawn is allowed to carry. I want my pawns not to carry meals so they have to go back to fetch them from storage and therefore eat at a table, rather than eat in the wilds and sulk about it.

I believe I found the option under "Gear" in the mod options, but it states that it is "experimental." The default settings are zero, but pawns still run around picking up meals regardless. This feature does not appear to work (yet?)
Clairelenia 23 Aug @ 10:20am 
I suspect some issue with this mod unfortunately :( i'm getting pretty often Unity crashes when i try to open craft windows while this mod is active.

No idea if it's this mod causing it or some incompatibilities with other mods :/