RimWorld

RimWorld

8,248 ratings
Dubs Mint Menus
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
20.116 MB
20 Jul, 2018 @ 9:43pm
14 Jul @ 2:56pm
91 Change Notes ( view )

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Dubs Mint Menus

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

Bug Reports / Issue Tracker
https://github.com/Dubwise56/Dubs-Mint-Menus/issues

Mint wheel, a floating designator selector that can be opened via hotkey or mouse button, assign up to 20 designators from the Mint build menu.

Rimatomics style research menu, search by mod, project, or unlocks, filter out completed or locked projects, view all unlocked recipes things and plants. (May not work with other research mods)

Plant selection UI with search function, scaling options, shift click multi select and set, infocard on mouse over, and organised into sections by plant type like tree or food.

Recipe bills list with search function, image previews, scaling options, and displays the infocard on mouse over.

Health bills list with search function.

New build menu with search function, open with a hotkey or ctrl + click architect menu, or set it as default menu.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github releases[github.com]


Search tips
You can use the search function to filter results

Recipe bills list search rules:
Thing type - e.g. "melee" "ranged" "apparel"
Recipe name - e.g. "hat"
Product name - "hat"
Mod name - "core"
Stuff Categories - "leathery"
Apparel body parts - "legs"
Apparel tags - "industrial"
Apparel layer - "OnSkin"

Build menu search rules:
Designator name
Category name
Mod name
Stuff category

Research menu search rules:
Project name
Mod name
Tech level
Unlocked thing name
Unlocked recipe name
Unlocked plant name

Bug Reports / Issue Tracker
https://github.com/Dubwise56/Dubs-Mint-Menus/issues
Popular Discussions View All (55)
9
7 Sep @ 2:08pm
Wheel menu can't add new commands
Tal-Knight2
15
20 Dec, 2024 @ 11:39pm
Default Research Menu not working. Also unable to cue research goal in advance before getting prior techs.
Ranger Dimitri
3
6 Aug @ 8:50pm
bugs report
*
2,036 Comments
Lucas182 22 Oct @ 6:00pm 
Is there a way to change the gear quality colors in the equipment menu window?
I looked in the config file and in the mod files and couldn't figure it out.
[+| CL rautamiekka 20 Oct @ 5:39am 
@Triel

What do you mean ?
Triel 20 Oct @ 3:38am 
Could you add a support for https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3018130534 ? Any crops past the first dont use the mint menu.
ProfileName 13 Oct @ 5:11pm 
The mod works! Except for the health bills. Most, if not everything, that is a modded surgery does not exist, according to the window.
No installing advanced eyes. No replacing spines. Just harvesting organs, giving peg legs, and turning people into ghouls here. And administering most anything.
I REALLY liked the plants, man, but with NO WAY to disable the Health Bill tab when it is violently broken... well...
oldmanwhistler 9 Oct @ 9:25pm 
Anyone know how to debug when the bills don't show up for a new mod? I'm trying to use it with Rimessential: Unbound (Cont) factories
veoba 30 Sep @ 6:54am 
So hilarious that author not reading anything posted here...
Daemonjax 23 Sep @ 6:22pm 
For 1.4, this is a little buggy with EPOE forked. Nothing gamebreaking yet, tho.
sethkwright 21 Sep @ 5:30pm 
is it compatible with the mod that makes the bills menu really good?
MerlinCross 21 Sep @ 11:00am 
Having a problem that is kinda annoying me. Any time I go to cook something the given default meat seems to just be replaced by.... well any other source of protein I put into the game due to a mod. I wonder if there's a way to stop this as seeing some other type of icon there just completely throws me off and makes me thing I'm looking at the WRONG Recipe half the time.
SS丿Strum 15 Sep @ 7:57pm 
How to conduct a cohort study