RimWorld

RimWorld

235 ratings
Better autocasting for Vanilla Psycasts Expanded
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Mod, 1.4, 1.5, 1.6
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24 Mar, 2024 @ 1:49pm
19 Oct @ 3:24am
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Better autocasting for Vanilla Psycasts Expanded

Description
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts.
(Enable autocasting by right-clicking a psycast. This is a default feature by VPE, please throw all complaints at them, not me. Including about being unable to toggle autocasting while out of psyfocus)

Because I'm lazy, this description should always be considered out of date. Mechanics are explained in-game in the mod settings

Enables autocasting for several psycasts.

I strongly encourage checking out the mod config after installing.
I try to add sane defaults, but am not a sane person.

List of supported psycasts
(Grouped by origin mod)

Better Autocasting - Handled psycasts:
Adrenaline rush
Blade focus
Controlled frenzy
Craft timeskip
Darkvision
Deathshield
Eclipse
Enchant quality
Enthrall
Fire shield
Firing focus
Focus
Ghostwalk
Guided shot
Ice crystal
Ice shield
Invisibility
Mend
Overshield
Power
Psychic guidance
Solar pinhole
Psychic sooth (female)
Psychic sooth (male)
Speedboost
Static aura
Steal vitality
Word of alliance
Word of immunity
Word of inspiration
Word of joy
Word of productivity
Word of serenity

Brain leech

Etch greater runecircle
Etch runecircle

Large solar pinhole

Found on GitHub[github.com]
A fork of the VPE Auto Cast Buffs mod, adding some configurable quality of life features.

Forked in honor of Mr Samuel Streamer, who didn't see the comments telling him that he needs a specifically-named stockpile for auto-enchanting to work
Popular Discussions View All (1)
8
17 Oct @ 9:32am
Mod Compatibility Requests
Toby
357 Comments
Zigzidu 42 minutes ago 
Thank you very much!
Toby  [author] 2 hours ago 
I'll try and see if there's a simple way to check for player-assigned work specifically
Zigzidu 4 hours ago 
@Toby I have been, but it's hard to find the right jobs to disable. It would be ideal if there was an option to make it so that prioritized work in general would override the auto-casting. That way I don't tell a guy to go to trade, and he decides that upgrading a marble throwing rock to excellent quality is more important.
Toby  [author] 12 hours ago 
@Zigzidu you can disable certain jobs from being interrupted by autocasting in the settings
Zigzidu 16 hours ago 
I've been having a lot of trouble with colonists ignoring my commands due to wanting to use psycasts instead. I can't seem to find a good balance between them not autocasting at all, and them not doing anything else to the point of malnutrition and mutiny.
Toby  [author] 19 Oct @ 3:25am 
Added a setting to Power to use a maximum range
Hugalafutro 18 Oct @ 9:23pm 
Would you consider adding some sort of distance check to the Power autocasting? I have few deepchem jacks literally in the opposite corner of the map and even if they are switched off he now spends most days running from temple to cast on 1 machine then all the way across map back to temple and after a while he runs back to cast it on the other jack etc..
Hugalafutro 9 Oct @ 3:23am 
Thanks!
Toby  [author] 8 Oct @ 2:46pm 
Fixed Power targetting
Toby  [author] 8 Oct @ 2:21pm 
rendering the power thing is not from my mod, that's from VPE itself.
And it powering the wrong thing may be because i sorted them backwards