RimWorld

RimWorld

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Mechanitor Encounters
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.618 MB
29 Jan @ 7:54pm
8 Aug @ 12:51am
20 Change Notes ( view )
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Mechanitor Encounters

Description

[discord.gg]

This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!

A brief overview of the content added by this mod



A preview of some of the mechanitor treasures
From the mundane...

...to the exotic.


If you'd like to be spoiled about the contents of the mod, however, check out the discussions page.

Q&A

Can this mod be safely added to an ongoing save?
Yes!

Does this mod work with Combat Extended?
Yes! The mod is patched on my end, make sure you load this mod *after* Combat Extended.

How's balance compared to vanilla/other mods?
The exotic treasures added by this mod are rare and only obtainable by defeating powerful mechanitors, you will most likely only see 1-2 in each run. The treasures themselves, although powerful, are not too overpowered.

Credits

Mascot art was drawn by deerioca.

Lootable container logic was provided by Bread Mo.
Popular Discussions View All (2)
6
20 Feb @ 2:50pm
PINNED: [SPOILERS] Every artifact added so far
turkler
107 Comments
Alefool 26 Sep @ 6:38am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
turkler  [author] 18 Sep @ 6:42pm 
@Ayaka the mod uses the vanilla expanded framework to randomize the layout so I can't say much
Jetroid 7 Sep @ 2:03pm 
It'd be nice if attacking these counted as a "raiding" for raider ideoligion.
Ayaka 6 Sep @ 12:45pm 
I keep getting the same mechanitor complex configuration on my save, for some reason. It's always the same complex with the car garage and the ancient asphalt road on the side with car wrecks. The setup with the mass mind uplink. I don't know why I keep getting this one. I don't know if it's a seed generation thing, the mod's fault, or a location thing.
Jetroid 25 Aug @ 5:47am 
@Darian Stephens - you can land a shuttle there and then land the gravship there.
柚子厨 21 Aug @ 9:44pm 
I could be bounded in a nutshell and count myself a king of infinite space.
Darian Stephens 15 Aug @ 5:01pm 
Is it intentional that you cannot land your gravship at these encounters?
I was hoping to have my mechanitor ship land there to plan an assault, but it said 'this tile is already occupied', or something to that effect.
Captain Rex 9 Aug @ 4:25pm 
can't be used without ReBuild?
Jean1337_ 9 Aug @ 6:32am 
thanks
Emi 8 Aug @ 9:30am 
let's goooooo!