RimWorld

RimWorld

58 ratings
Tech Tree Patch Framework
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
42.737 MB
9 Sep, 2024 @ 4:20pm
2 Jul @ 9:44am
7 Change Notes ( view )

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Tech Tree Patch Framework

In 2 collections by GonDragon
The GonDragon Experience [1.5]
307 items
Old 1.5 Stuff
561 items
Description
This small framework introduces a PatchOperation to make overwriting Research Projects easier. It also adds two buttons: one to save the position of Research Projects after reordering them in Developer Mode, and another to generate a patch with all the position changes you've made in-game.

Additionally, it adds a new "Hidden" tab to the ResearchTabs, visible only in Developer Mode. You can use this tab to hide research projects without deleting them, which helps avoid red errors from removed projects.

Below is the patch operation:

<Operation Class="TTPF.PatchOperationEditResearch"> <success>Always</success> <xpath>Defs/ResearchProjectDef[defName="defToEdit"]</xpath> <researchViewX>0.00</researchViewX> <researchViewY>0.90</researchViewY> <tab>Main</tab> <baseCost>400.00</baseCost> <prerequisites> <li>Requisite1</li> <li>Requisite2</li> </prerequisites> <hiddenPrerequisites> <li>HiddenRequisite1</li> </hiddenPrerequisites> </Operation>

All fields are optional, so you can modify only what you need without affecting other elements.

Source Code: https://github.com/GonDragon/TTPF
22 Comments
GonDragon  [author] 9 Oct @ 10:30am 
@新垣夜夏: It stores the changes on its setting file. So if you back up the mod settings, you should be safe.
新垣夜夏 9 Oct @ 6:30am 
Great mod! Where does this mod store all the changes? I would like to make a backup for all the changes I made (in case I accidentally click reset)
ミ>.<ミ?♪~ 5 Apr @ 12:18pm 
THE BEEEEEEEEEEST MOD!
Bitterholz 7 Feb @ 8:26am 
Absolutely goated mod, the tech tree has always been the bane of my modlists.
TurtleShroom 31 Jan @ 1:12pm 
I will! Thank you very much!
GonDragon  [author] 31 Jan @ 12:57pm 
@TurtleShroom: Great. If you find one button that is totally unclickable, just told me and I'll find some time to patch that...
TurtleShroom 31 Jan @ 12:13pm 
I mean, if I can still click them, that's perfectly fine. I was just afraid that I could not reach one!
GonDragon  [author] 31 Jan @ 11:27am 
@TurtleShroom: Sorry, but no. It may seems as a small change, but since it happens only with rimmsqol, and only in dev mode, and even with the overlap the buttons steel seems to be usable... I don't think I will change that, sorry again.
TurtleShroom 31 Jan @ 9:47am 
Perhaps, if you have the RIMMSQOL Mod, your buttons could be moved a bit to the left?
GonDragon  [author] 30 Jan @ 6:35pm 
@TurtleShroom: I don't use that mod, but I think that it should work. The previous comment said that there is some sort of issue with button positions in devmode when both mods are enabled, but that still should be usable.