RimWorld

RimWorld

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Vanilla Nutrient Paste Expanded
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Mod, 1.4, 1.5
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Posted
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582.683 KB
19 Jan, 2023 @ 7:06am
13 Oct, 2024 @ 4:31am
11 Change Notes ( view )

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Vanilla Nutrient Paste Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
106 items
Description
[www.patreon.com]



Check Change notes.



Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient paste in advance without the need for convoluted nutrient paste dispensers and hoppers. Players will now pipe nutrient paste directly from paste grinders into large storage vats. This can be connected to special output valves which serve prisoners and colonists with a not-so-tasty disgusting-looking stew.

The introduction of nutrient paste dripper will allow you to automatically feed bed-bound colonists or prisoners. Truly the stuff of nightmares.

Nutrient paste pipes can now be connected to any structure requiring nutrients, such as the Growth Vat, and will automatically supply it with required fuel.

We are not removing the current nutrient paste dispenser or changing how it works - well, maybe a little change, but other than that this mod serves as new content, not changes to existing content.




The content of this mod can be seen below.











A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: What happens if the power is cut from the vats?
A: The content will begin spoiling rapidly, until power returns.

Q: Can I prevent the content from spoiling?
A: Yes, simply keep your vats in a refrigerated room.

Q: Can I use the nutrient paste pipes to provide nutrience for buildings that require it? Such as the Growth vat?
A: You absolutely can!

Q: What happens if I put meat/human meat into the grinders?
A: It will contaminate the entire supply - so if your colony is vegetarian and some meat makes it way into the supply, all nutrient paste meals will contain meat. Fear not, you can cleanse the system with one press of a button, discarding every meal inside!



[forms.gle]



Authors:

Oskar Potocki, a mod designer and artist responsible for art.
Kikohi, a programmer responsible for all the code.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (26)
1
17 Jan @ 6:38pm
Bug report: Nutrient Paste Dripper doesn't work diagonally
A.Nimo
8
27 Sep, 2024 @ 9:33am
Feature Request: Invisible Nutrient Paste Pipes
Tactical Drongo
6
5 Dec, 2024 @ 11:12am
Bug report: Feeder not allowing increasing of stacks +1/+10
Vaarelsauce
849 Comments
Insane Ruffles 6 hours ago 
When I turn the nutrient paste feeder on, it drains my vats completely. Doesnt matter if I only put the capacity to 5 meals
Bradshula 21 hours ago 
Anyone know if this works with a deathcasket? I think it does through testing but somehow im also not sure...
blackrave 27 Jan @ 2:46pm 
Yeah, game demanding hopper for tap is probably some leftover code from vanilla nutrient paste dispenser.
As long as tap is connected to paste network, it works though
StockSounds 24 Jan @ 4:40pm 
I'm confused by the paste tap.

Supposedly it gives colonists paste, just like the feeders that I do understand, but without risk of animals taking it.
My confusion comes in with how it can need hoppers. I though hoppers were supposed to go onto the grinder, then the grinder is hooked up to a vat and whatever else you need, but the game yells at me saying that the tap needs hoppers, and the tap has the option to add hoppers built into it.
FizzyElf 22 Jan @ 4:43pm 
ok so i found a weird bug. if you have hoppers feeding into the grinder then move the grinder, the game still considers them linked and the grinder can still pull from the hoppers. even if theyre not connected.
Alu 18 Jan @ 10:22pm 
kikohi was this mods coder i recall
may not see a bug fix for a bit even if its properly reported till one of the other ve coders can get around to it
Thalia 18 Jan @ 8:16pm 
For anyone looking, "feeder bug" still exists but you may not encounter it depending what ingredients you are using to make paste, as it appears to be caused when the ingredient mixture in the tank changes to something that would not stack with previous meals, causing newly extruded ones to be put on the ground and draining the entire tank.

As a workaround, make paste with only a single ingredient, or use a simple xml patch to remove ingredients entirely.
Large Hardon Collider 17 Jan @ 10:24pm 
No feeder bug here. Super normal, put all kinds of things in there and it behaves as expected.
Except the part where my doctors try to manually feed them anyway the idiots.

Maybe change their allowed foods?
Robosium 13 Jan @ 6:01pm 
has anyone had a bug where a hopper to the south of the grinder isn't like registered or something and the food in it isn't ground up?
FelipeGames2000 11 Jan @ 6:19am 
Feeder Dumping bug seems to only happen when the meal contains meat. Anything else makes it work fine. At least that's what's happening to me