RimWorld

RimWorld

495 ratings
Museums
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.919 MB
28 Mar, 2024 @ 9:11am
20 Aug @ 6:18am
35 Change Notes ( view )

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Museums

In 2 collections by NightmareCorporation
Museum Compatbility
30 items
Aquariums! Compatibility
10 items
Description
Intro
Have you ever wanted to show off some of the cool stuff your colonists have found or made?
Love the reliquaries and relics from Ideology but can't be compelled to invest months of in-game time to retrieve a single relic?
Museums is the mod for you.

Features
- Fence-like buildings to restrict access to pawns
- Signs with different icons
- Display-buildings and pedestals that can display multiple resources
- Room role: Museum
-> Requires at least one watchable building and a museum gathering spot
- Joy logic for solo-touring a museum
- Gatherings for colonists to go on a guided tour
-> Work like parties, triggered randomly with a random organizer
- Watchable Buildings
-> Supported buildings have new gizmos, with which you can define positions from which pawns may look at that building whilst on a museum tour

To display items you simply use the gizmos while having the target display case selected. Click the "Install displayable item" button and select a valid displayable item and a job assigned to Haul work will take care of it.


Mod Support:
You can use this collection to subscribe to all mods that are supported by Museums and work well in a museum setting! Be aware that a lot of mods implement display buildings that are very redundant.
Makes buildings watchable:
- Weapon racks from Aelannas Weapon Racks
- Paintings from Roo's Painting Expansion
- Display cases from Display Cases (Continued)
- Aquariums from Aquariums!
- Aquariums from Aquarium (Continued)
- Fish buildings from [MUS]捕鱼装饰 FishingDecorative
- Shelves and boxes from Bill Doors' Display Shelves
- Extra shelves from Bill Doors' Extra Display Stands
- Pliths from Adaptive Storage - Neolithic
- Paintings from Pawns Paint! Restored (Continued)
- Treasures from Treasures
- Paintings and tapestry from Ultima: Artisan's Guild
- Hologram projectors from EGI: Holograms and Projectors
- Statues, Plinths and Obelisks from Vanilla Furniture Expanded - Art
- Armor Racks from Armor Racks
- Display and trophies from RimCards
- Miniature animals from Fantastic Collectables
- Mounted heads from Vanilla Taxidermy (Continued)
- Pawn statues from Pawns on Display
- Storage buildings from [sbz] Neat Storage

Makes items displayable
- Jewelry from Jewelry
- Jewelry from Tribal Jewelry
- Various items from Treasures
- Various items from Fantastic Collectibles

Use Glass resource for display case recipe
- ReBuild: Doors and Corners
- Glass+Lights

Misc
- Add learning effects for children from Biotech

Deeper integrations:
El's Archeology
- Removes built-in museum logic
- Make displays watchable

Hospitality
- Allow special guided guest tour through Museum Gathering Spot
- When joining a guided tour, guests donate some of their silver in a nearby donation box.

Biomes! Fossils
- Removes built-in museum logic
- Make various museum-related buildings watchable

Vanilla Factions Expanded - Empire
- Removes galleries
- Change galleries quests and requirements to be museum-related instead

Feel like there is a mod missing in this list? Tell me and I'll try to integrate it!

Personal note
There are a few mods out there that implement museums as a part of their features, but they don't work together well and I personally love guided museum tours, that's why this mod exists. Consider supporting your local museums financially (It's tax deductible!)

GitLab link[gitlab.com]
Popular Discussions View All (1)
3
15 Jul @ 5:24am
SOS 2 bug
Cruel Moose
410 Comments
qux 9 hours ago 
Thank you very much. Would it be possible to add the tech level to the other objects, please? Judging by the textures, everything appears to be from the industrial era, at least the glass display case and the barriers.
If you prefer to leave more possibilities, perhaps "medieval" would be enough for the pedestal, the bench, and the sign?
NightmareCorporation  [author] 13 hours ago 
I cannot directly reproduce any issues with the tour logic and re-assigning guests to their original lord. But I have added tour-related information to the tour gathering spots inspect string. This should allow users to troubleshoot and identify issues with tours.

I also added various new settings to allow fine-tuning the behavior of guided tours and did some improvements to the tour duty itself. Your pawns will no longer starve themselves just to watch a magnificent piece of steel.

@qux
Done!
qux 19 Aug @ 11:04am 
Hi ! Could you add industrial techlevel tag to some of your things please ?
I start a tribal game and I see I can build glass walls
NightmareCorporation  [author] 15 Aug @ 7:48am 
Okay, I'll look deeper into tours that can be forced for Hospitality.
King DaMuncha 15 Aug @ 7:10am 
Then while the tour was going on, I got raided and the vistors who didnt attend got murdered. And one of my villagers was hunted by a wild animal and got eaten. I reloaded the previous save and never did a tour from the tour spot again.
King DaMuncha 15 Aug @ 7:06am 
One problem I had with this mod in my last play through, was I manually did a tour, and the tour guide had to wait for the entire colony to get there and all the visitors ton the map. It was like 2 days of waiting while my villagers went nuts having mental breaks and one even starved to death. And I couldnt make them do anything else while waiting for the tour.
NightmareCorporation  [author] 15 Aug @ 4:37am 
I fixed the settings not persisting.

@Y O D A (seasoned)
I tried to reproduce your issue but cannot find any issues. Please reproduce your issue and provide a HugsLog, something must be causing an exception, which fails the re-assignment to the original guest lord.
NightmareCorporation  [author] 15 Aug @ 12:20am 
@Y O D A (seasoned)
What do you mean with the guide? The guide is always just one person, the rest is just following the guide. You can identify the guide by looking for the pawn moving first and having speech bubbles pop up while looking at a watchable building.

I will try to investigate the cancelled tour logic. I have to wrangle the Lord way from the guest logic to make them follow the tour. Sounds like it's not being re-assigned to the guest lord at end
Y O D A (seasoned) 14 Aug @ 3:20pm 
Is there a way to make a single pawn the guide instead of making it a party?

Also when I start a tour and cancel it, guest will not be listed as guest anymore
NightmareCorporation  [author] 7 Aug @ 2:52am 
@Soaryn ツ
Thanks for the report, I have a suspicion why that happens, I'll try to fix it soon