RimWorld

RimWorld

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ReGrowth 2: Aspen
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Mod, 1.4, 1.5, 1.6
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4.190 MB
13 Jul, 2021 @ 12:23am
24 Aug @ 10:29am
23 Change Notes ( view )

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ReGrowth 2: Aspen

In 2 collections by Helixien
ReGrowth: Biomes of The Rim
6 items
Helixiens Creations
14 items
Description
[ko-fi.com]




You can see all changes in the changelog tab!

Current mod version: 2.2-Inigo-rev1



Nothing right now, we are happy with it.



"My Heart is in the Rift,...

... my heart is not here. My heart is in the Rift a chasing the deer: Chasing the wild deer, and following the roe. My heart is in the Rift wherever I go!"
- Inigo The Brave

What is ReGrowth?

ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly is the main objective we have.

Inspired by my favorite game, "Skyrim", Aspen Forests is a new biome filled with genetically engineered Aspen trees, new flowers and grass. It is beautiful, colourful and unique.

Aspen Forests are a simple biome, there is no performance hungry code or new features you will only find there. Its goal is to add variety for the player.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.














These are all the mods we currently support from our end:

  • Vanilla Fishing Expanded
  • World Map Beautification Project
  • Vanilla Animals Expanded



Q: Can this mod be added to an existing save?
A: Yes, but you won't see the biome unless you create a new save.

Q: Can this mod be removed from a save?
A: No, I do not recommend removing mods that add a biome during an active game.

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No, while you might see similar people attached, it is NOT a Vanilla Expanded mod.



  • Graphics are made by Alastair and me.
    [li]Preview images are created by Oskar Potocki.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.

Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!

CC BY-NC-ND 4.0[creativecommons.org]

164 Comments
General Degenerate 30 Aug @ 8:04pm 
Bog Beacons being in a biome inspired by the Rift nags at me a bit, shouldn't it be in temperate/tropical swamps as well as tropical rainforests?
Deathbells make more sense, Hjaalmarch is closer to the Rift then Blackwood and Black Marsh, as well as being in the same province. But Death bells should probably be in Cold Bogs instead.

Scaly Pholiota are usually in the Rift than Bog beacons, and Nightshade grows in places of death like Deathbells, however unlike Deathbells they grow all over Tamriel.
Ozma 29 Aug @ 4:28pm 
Any clarification on if water landmarks from Odyssey not spawning in Aspen Forests is an intended configuration?
Helixien  [author] 28 Aug @ 1:50pm 
The mod is not the source of the problem, your mod conflict is. I can’t do anything without knowing what else you use.
Battle Bunny Verdy 28 Aug @ 12:23pm 
I adore this mod, but it's causing a bug on world generation where no settlements or enemy sites spawn. It's likely a conflict with other mods in my list but I'm unsure. This mod appears, at current, to be the source of my problem.
veoba 24 Aug @ 1:36pm 
I have cheled files manualy - about file was created 24.08.25 1:23
Deathstar 24 Aug @ 1:28pm 
Can confirm, VFE errors are fixed!
veoba 24 Aug @ 1:04pm 
Im using rimsort and its tells me that i have the last version.
Helixien  [author] 24 Aug @ 1:01pm 
Then the mod didn't update for you.
As for why it wasnt needed, because fishing is now a vanilla or odyssey feature. The patch that added fish to waters is no longer needed. Its now done differently.
veoba 24 Aug @ 12:55pm 
Still:
ReGrowth 2: Aspen - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/VCE_Fishing.BiomeTempDef[defName="VCEF_BiomeCold"]/biomes"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Fishing Expanded): Error in <match>
[End of stack trace]
Source file: E:\SteamLibrary\steamapps\workshop\content\294100\2545774148\1.6\Patches\Vanilla Fishing Expanded.xml
Helixien  [author] 24 Aug @ 12:46pm 
Its planned, will come probably sometime next week.