RimWorld

RimWorld

226 ratings
Pawns on Display
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Mod, 1.5, 1.6
File Size
Posted
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974.464 KB
17 Mar @ 10:45am
29 Jul @ 10:13am
10 Change Notes ( view )

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Pawns on Display

Description
Build sculptures of your sculpted colonists! Display statues to remember bygone heroes!

In loving memory of Statue of Colonist, which was a great inspiration.

How to use
  • On an art bench, craft a "Pawn on Display", or a "Pawn on Grand Display" if you feel extra fancy
  • Use gizmo on minified or installed statue to apply the visuals of a living colonist, slave, prisoner, mutant under your control, entity on one of your holding platforms, mech or animal of your colony
  • Includes an archive of previously used visuals (clean that up occasionally! Styles used in a loaded save will be highlighted, but I can't know if you use a style in an unloaded save)

How it works
  • The moment you click on "Copy from Pawn" and select a pawn, the selected pawn is rendered to a new texture that is then saved in RimWorld's documents folder - that's where your saves are
  • Statue texture is not updated when pawn changes
  • When you want multiple statues of the same pawn, I strongly recommend using the "Select from Archive" function, otherwise you have tons of identical pictures lying around

Advantages of this method
Should be compatible with all mods that change how colonists look without requiring patches

Limitations
  • Can only copy how the pawn looks the moment you click the button
  • This includes wounds, bandages and other temporary effects
  • Pawns in bed don't have a body - head-only statue opportunity!
  • Depending on how other mods influence pawn rendering, there might be (un)expected effects, for example:
  • If you use a mod to hide headgear, headgear will also be hidden on the sculpture, even if the gizmo says "show headgear" - it's simply missing in the texture
  • Weapon added to pawn by Holsters mod is not included in statue
  • For pawns wearing headgear, I try to also include a variant without headgear, but I don't know what pawn rendering defines as headgear; some headgear is also visible in the "hide headgear" style

Work around the limitations
Make use of the archive!
  • Previously copied visuals are available across savegames, even in older saves, until you delete them (the visuals, not the saves)
  • You can make a separate save to style a pawn to your liking (e.g. with Character Editor), copy the visuals, then use them in your main save

On Dead Pawns
This gets asked once in a while: It is not possible to copy the visuals from a dead pawn. In code, dead pawns are, as I understand it, Pawns no more, but Things, and I'd have to write a whole lot of new code to get their texture.

If you want to make a statue in honor of a recently deceased pawn, make use of the archive:
  1. Save your game.
  2. Load an older save where that pawn was still alive.
  3. Create a statue of them. Click on any Pawn on Display statue and copy its appearance from the pawn in question. If you have no statue building in that save, just dev mode one in.
  4. Load the save from step 1. Build a statue, and apply visuals from archive. Select pawn in question.

If you don't have a save you can fake it:
  1. Save your game
  2. Use Character Editor to create a pawn that looks like your recently deceased pawn (naming is optional as you can also edit the name on the statue itself).
  3. Create statue for that pawn.
  4. Load the save from step 1, apply visuals from archive.

You can also prepare yourself by just using one Pawn on Display statue to copy the visuals of all of your pawns so they are in the archive when you need them.

Future Plans
I usually take long breaks between Rimworld Frenzies, so it might take months or even years for any of these features to make it into the mod, if at all. Don't hold your breath!
  • Multi-Pawn statues
  • Weapon overlay (and depending where that leads me, even generic overlays - apparel, items, ...)

Compatibility
Should be compatible with everything, at least in the sense that it won't break.
Tested so far:

Credits
60 Comments
猫 Nawjak  [author] 28 Sep @ 9:01am 
In theory it's posstible to use larger textures, but I need to check what happens to existing statues when new statues' textures are a different size. I'll put it on my TODO-list.
Aleadrex 28 Sep @ 12:23am 
I notice that the textures for the statues end up kind of blurry and low res vs. the textures used on the pawns. Would there be any way to upscale the "screenshots" taken? Maybe something to do with the textures?

The blurry texture looks kind of bad if you're building larger statues.
ggfirst 27 Sep @ 4:35am 
Very well made mod.
猫 Nawjak  [author] 25 Sep @ 4:04pm 
Editing statues is unfortunately not possible with the way I make the textures (which is basically by taking a screenshot). And yes I know that's a huge downside.

I plan to do weapon overlays (eventually...), and maybe if I can manage that I can also figure out how to do clothes overlays - that would come with its own challenges though, as those could conflict with already worn clothes.

Until then you could spawn the desired apparel with dev mode, have the pawn wear it for the statue, and then delete it again. It's cumbersome and doesn't have the same playfulness as directly editing the statue, but it's a workaround.
King Devely 24 Sep @ 10:09pm 
Is there any method of getting clothes on the statue that your pawns may not have access to in the game right away? One of my favorite things about Statue of Colonist was the ability to "dress up" your pawns statue in different styles without actually needing them to "pose" in those outfits every time you want to test a different combination. I had a very cool statue on the last run I had with it that looked very regal because I was able to try different combinations of clothes. It just feels like needing to have the pawn actually wear the items is a bit of a pain, and feels more like posing for old school daguerreotype photos than for sculptures. The artists would be able to add a hat even if there isn't actually one around, ya know?

I very much appreciate the work you have done as the spiritual successor to Statue of Colonist!
Miku, Miku Beam! 16 Sep @ 7:18am 
Thanks.
猫 Nawjak  [author] 16 Sep @ 6:28am 
It works slightly differently.
Vanilla statues show a random pawn and give the chosen pawn an opinion boost toward the artist.
Pawns on Display can be edited at will (with certain limitations, see description), including animals. And they can be rotated 😉
It's up to you which you like better.
Miku, Miku Beam! 16 Sep @ 5:54am 
So if I have the DLC which I do I won't need this mod? Or does this mod add other stuff?
猫 Nawjak  [author] 16 Sep @ 5:52am 
Vanilla statues require the Odyssey DLC.
Miku, Miku Beam! 15 Sep @ 2:08pm 
Wasn't this made base game?