RimWorld

RimWorld

1,501 ratings
Vanilla Textures Expanded - [NL] Facial Animation
14
4
5
4
2
2
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.830 MB
4 Jun, 2022 @ 2:08pm
11 Apr, 2024 @ 2:50am
7 Change Notes ( view )

Subscribe to download
Vanilla Textures Expanded - [NL] Facial Animation

Description






Check Change notes for changelog information.



Have you always wanted some improvement to how the pawns look, but you didn’t want to commit to an anime artstyle? Do you want to breathe some life into your characters, give them… well, character, and make them stand out more? Did you always want to turn your pawns into kings and queens? Now, thanks to The Oracle of Thessia, you can.

Vanilla Textures Expanded - [NL] Facial Animation is a full retexture that changes the original art style of the mod into a more vanilla art style. Colorful anime eyes will be replaced by a more vanilla black shapes. Noses will be gone while mouths and eyebrows will become much more simple.

We didn’t want to make our own Facial Animations mod so instead we decided to stand on the shoulders of giants. For this retexture to work, you need [NL] Facial Animation loaded before Vanilla Textures Expanded - [NL] Facial Animation.

This mod does not add hands and feet.

If you have any suggestions about mechanics or how the mod should work: please remember, this mod only features textures. You can make any mechanic suggestions on the steam workshop page of the actual mod by following the link below:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1635901197



This mod should be compatible with everything. It’s a retexture.

Please report any bugs in the comment section below.

Please check if the bug also appears without this retexture. If it does, we won’t be fixing it. Ask on the original mod’s workshop page.








Q: Is it a full retexture? Will anime faces still appear in my game?
A: It is a full retexture and anime faces will not appear in your game.

Q: Is this mod CE compatible?
A: Yes?

Q: Is there a performance impact?
A: The only performance issues that occur are caused by the original mod. This is just a retexture and it does not affect performance in any way.

Q: Does this mod have support for alien races?
A: Yes, several alien races are supported: Asari and Drell from RimEffect are two of them!
Other patches made for the main Facial Animations mod are compatible with ours out of the box, including
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2280607572

Q: Is this mod save game compatible?
A: It should be!

Q: Can I customize the faces on my pawns?
A: Absolutely! The mod Character Editor has full support for [NL] Facial Animation, and you can use it to edit the facial features of your pawns - including a few options that are disabled from spawning naturally.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1874644848

Q: Why did you decide to retexture Facial Animations?
A: I used to use the Facial Stuff mod, and I enjoyed it. It added a lot of extra character to pawns, though it did have some issues that stopped it from being perfect. Since it hasn’t been updated in a long time the new option for the field is Facial Animations; an excellent mod, but the art style is a niche one that for my personal taste doesn’t fit in with Rimworld. So, I took it upon myself to retexture it. Then once I’d done that, I decided to start adding more options since the mod makes it so easy to do.

Q: Does this mod feature retextures for the body?
A: No, it only features the heads; for body textures I highly recommend the excellent mod Erin's Body Retexture, for high resolution bodies with just that little bit extra detail to really make them look fantastic.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2662457442

Q: The tattoo textures are really low resolution next to the faces!
A: That isn’t really a question, but I did notice that! I’m working with Erin on a new tattoo mod, which will include HD retextures for all of the base tattoos, so that they fit in with these faces. I’ll include a link to that here once it’s done and released.



Graphics created by The Oracle of Thessia

Rimworld is owned by Tynan Sylvester.

[NL] Facial Animation - WIP by Nals

(CC BY-NC-ND 4.0)[creativecommons.org]







Vanilla Textures Expanded

Erin's Body Retexture
Popular Discussions View All (9)
7
1 Aug, 2024 @ 10:05pm
Beard Glitch
Gabr1e1
25
17 Aug, 2024 @ 7:15pm
PINNED: Suggest New Facial Features
Oracle of Thessia
1
16 Jun, 2024 @ 7:18am
Beards are misaligned
Mega
340 Comments
RandomEdits 28 Dec, 2024 @ 3:44pm 
Question, is anyone having an issue with baby and children heads being replaced by adult heads?
SC_Reaper 14 Nov, 2024 @ 3:20pm 
Alright, while not completely wrong, the main issue seems to be an incompatibility between this mod, and the experimental facial animation features. Simply disable that mod, and this one works fine.
SC_Reaper 14 Nov, 2024 @ 3:08pm 
After working through my modlist, it seems that this mod unfortunately results in an misalignment of eyes and mouths a good percentage of the time, which is especially visible when viewing a pawn from the side. They float in the air.
Toby 28 Oct, 2024 @ 6:34am 
i have a question with big and small combatabilaty when i use the no Facial animatons gene the person still has a Facial animations
hashbrown 3 Sep, 2024 @ 6:05pm 
is there any way to show masks and hats? for some reason even when my pawns wear one, it does not appear
Mister Buisness Mann 31 Aug, 2024 @ 10:55am 
@Neocoustic though unfortunately it's a problem with the facial animations mod itself
Mister Buisness Mann 31 Aug, 2024 @ 10:52am 
@Neocoustic I'm having the same problem
The Crow 29 Aug, 2024 @ 8:00pm 
i agree with @Kalmorph
Kalmorph 28 Aug, 2024 @ 12:00pm 
The following races/xenotypes from Vanilla Expanded series needs some working:
- Genie ("Elongated head" gene)
- Neanderthal ("Heavy Jaw" gene)
- Waster/Fungoid/Ekkimian ("Gaunt head" gene)
- Yttakin/Lycan ("Furskin" gene)
- Insector ("Insect skin" gene)
- All Phytokins ("Barkskin" gene)
- Saurid ("Scaleskin" gene)
- Bruxa ("Sanguine head" gene)
Yehoria 26 Aug, 2024 @ 5:04am 
This seems to bot include anything relating to Gaunt Heads