RimWorld

RimWorld

329 ratings
Smooth Terrain
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Mod, 1.5, 1.6
File Size
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448.218 KB
18 Jun @ 9:46am
16 Jul @ 11:11am
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Smooth Terrain

Description
Smoothens naturally generated terrain using diagonals.

The Better Mountains mod showed me how much better RimWorld can look without its blocky visuals. But it also made the rest of the world, especially terrain and coastlines, look even more blocky by comparison.

Because of this, I started using NANAME Floors + a buildable terrain mod to manually smooth out entire maps, but this took ages per map, which is why I made this mod: to automate that process and enhance the natural terrain generation for a more organic-looking world.


Features:
Uses NANAME Floors' diagonal floors to generate a smoothened terrain.

Notes:
On booting up the game, this mod will pre-load tons of "blended terrains" in all orientations & combinations as set in the settings; however, this only includes vanilla terrains by default.

You can manually add new "terrain blend pairs" for any terrains you wish would smooth together - or if you don't want to do all that - turn on the experimental automatic toggle, to make it automatically support any modded natural terrain at risk of ruining performance.

Existing saves:
Terrain smoothing (by default) happens on map creation, but can also be performed on existing saves by pressing the "Smooth current map" button in the mod's settings.

To uninstall this mod from an existing save, press the "Un-smooth current map" button in the mod's settings, save the map, reload the map without the mod, then a single error spam will happen upon opening, and then it seems to be fine.

Note:
For these types of overhaul mods it's impossible to predict all edge cases, but it's been stable for me with over 500 active mods. Let me know if there's any generation-based issues, and if you have issues related to the tiles themselves, comment on the NANAME Floors mod.

Recommendations:
Because people often ask what graphics mods I use:


Wish to donate? https://ko-fi.com/modsbyenrico
Check out my party game Minigame Madness!
115 Comments
Alex 25 Sep @ 10:30pm 
i could no longer look at vanilla rimworld the same without these shaders
Complete Casual 22 Sep @ 11:51am 
it's... beautiful... and cursed Q_Q
Enrico  [author] 22 Aug @ 1:10am 
I recommend using a mod like TerraIn: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3325937371 for terraforming.
Spess Mehreen 22 Aug @ 12:39am 
Not sre if bug or feature missing.
I'm teraforming the ground around my base and the smooth edges dont get transformed.
https://imgur.com/a/2NI3Wst

I've unsmoothed the map and letting it transform, then smoothing the map again, but its a little tedious.
NachtPraise 18 Aug @ 10:03am 
@Enrico thanks for reply first, I install the visible wealth mod, and when I calculate my colony's wealth, it's displayed a quite extreme number for me, somehow every wealth part such as colonists, items, buildings etc.. is correct, and I can simply add them and get a reasonable number, but the total wealth is incorrect at all, for example, colonists: 2000, items: 3000, buildings: 5000, total: 200000. Also colonists' expectation is quite high when starting and need altar. This is the problem I met, and I have a 500 mods playlists so might be mod conflicts? somehow dev mode shows no errors even warning.
Enrico  [author] 15 Aug @ 5:23pm 
@NachtPraise @Clockwork
I've tested with and without the mod. In both cases, a new dev quick-test game starts out with roughly 16k wealth. So it appears to me that the natural diagonal tiles do not get counted into wealth. Is there anything I'm missing? Please elaborate on your issue.

@OrAZion, yeah this mod was made before Odyssey's dynamic terrain changing. I can imagine it breaking with that feature. Will prolly look into it someday to fix it, but might also be unfixable. Might need to disable dynamic terrain changes when using this mod...
Clockwork The Painfully Ok 15 Aug @ 9:38am 
there seems to be a bug with this mod (or unintended behaviour) it seems to be counting all the tiles in the map into the player's wealth, tested it manually by changing the tiles into packed dirt and the wealth started dropping, by default when spawning in the colony immediately has 1 million wealth
OrAZion 12 Aug @ 6:08am 
This module causes the water surface to not freeze
NachtPraise 12 Aug @ 4:07am 
I don't know how, but once I add this mod to my playlist, my colony's wealth multiple 10x or much more. even dev test scenes will have 200000 wealth. No error report
Enrico  [author] 7 Aug @ 8:13am 
NANAME floors is required though!