RimWorld

RimWorld

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Encounter Baby Animals
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
699.465 KB
7 Oct, 2021 @ 3:28am
15 Aug @ 9:57am
20 Change Notes ( view )

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Encounter Baby Animals

In 1 collection by Yoann
Yoann's modlist
230 items
Description
Description
This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader...), they will no longer only spawn as adults.
It's uncommon to encounter them, but it does happen (most often when life expectancy is short).

Be careful, hunting can become much more difficult due to the presence of cute babies!

Supported mods
Mods are now automatically patched using XML Extensions.

Animals are patched if they follow vanilla structure @ParentName="AnimalThingBase" with a node <lifeExpectancy>, and no custom node <ageGenerationCurve>; Insects are excluded as they have @ParentName="BaseInsect".

If you find an animal who should absolutely never spawn as baby or juvenile, you can report it with animal name and mod link.

Here is the old mod support without XML Extensions:
As they are patched manually by XML, mod support will be slow.

Mods supported:
_Vanilla Animals Expanded (13 mods, from 20/10/2021).
_Alpha Animals (66 animals patched (others are insects of Black Hive, mechanoids, dryads or can't reproduce), from 20/10/2021).
_ReGrowth Remastered: Extinct Animals (from 18/06/2022).
_Gulden Mod (not the Gulden Rune Bear, from 18/06/2022)
_Erin's Final Fantasy Animals (from 10/11/2022)
_ReGrowth: Extinct Animals (from 10/11/2022)
_Vanilla Animals Expanded (from 10/11/2022)
_Vanilla Animals Expanded — Endangered (from 10/11/2022)
_Vanilla Animals Expanded — Caves (from 10/11/2022)
_Vanilla Factions Expanded - Vikings (from 10/11/2022)




Take a look at my others mods, in particular the last update of Some more jobs
Popular Discussions View All (2)
1
26 Jul @ 6:41am
Faster Patch Loop
Imranfish
9
18 Apr, 2023 @ 11:50pm
Mod support
Fargotroniac
71 Comments
Yoann  [author] 27 Aug @ 12:13pm 
@Miguelh1020 You can try to delete the content of the 1.6 folder, to try to use the unupdated version.
Miguelh1020 27 Aug @ 10:10am 
It seems like this mod is preventing me from generating a new map
llunak  [author] 14 Aug @ 10:17pm 
@Yoann I guess adding me as a contributor is the simplest solution.

I have already implemented my change at https://github.com/llunak/rimworld-EncounterBabyAnimals .
Yoann  [author] 14 Aug @ 1:41pm 
I haven't a git repo, but I can add you as contributor if you want. Or you are free to release a better version.
llunak  [author] 14 Aug @ 10:11am 
@Yoann I can do it. Do you have a git repo somewhere? I'd prefer to not have a mod for a mod, especially for something this simple. I can even make it configurable for your baby muffalo.

BTW, your mod works only (apparently) because of a RimWorld bug. Code for creating animals usually asks only for adult pawns, but a function which should return life stage returns always adult for animals. If Ludeon ever fixes that, your mod will most likely stop doing anything.
Yoann  [author] 13 Aug @ 10:54pm 
It could be done, but not by me. It would require more than xml patch.
llunak  [author] 13 Aug @ 10:21pm 
@Yoann I'm pretty sure it could be done. Little babies should stay at home with their mothers, not be exploited for child labour. (You monster)
Yoann  [author] 13 Aug @ 10:29am 
@llunak I can't do that. And I bring babies mufallo in caravan, to teach them the job and don't separate them from parents. (You monster)
llunak  [author] 13 Aug @ 5:31am 
Visiting caravans arriving with baby pack animals is this mod's doing I assume? It'd be nice if you excluded those, nobody sane should use a slow tiny baby mufallo as a caravan animal :).
It would be cute if you could find abandoned/orphaned baby animals and rescue them. And since they're babies they're easier to tame, like in real life.