RimWorld

RimWorld

111 ratings
Paintable Spots & Objects
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.208 MB
15 Dec, 2022 @ 3:38am
26 Jun @ 1:19pm
22 Change Notes ( view )
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Paintable Spots & Objects

Description
Its my take on a mod that allows you to change transparency on spots between 100%, 50% and invisible.
It also allows you to paint spots to better blend ind, and also add the paintable options to some core objects and mods.

First off a huge tanks to Scurvyez for helping me out with the mod, super nice guy.

And if you like the mod let me know and give it a thumbs-up.
Feel free to suggest spots i can add to the mod or objects i can make paintable.

Overview
Transprant Spots
Invisible Spots
Paintable Spots
Paintable Objects
Mod Compatible

The mod uses Vanilla Expanded Framework as it gives you a button that allows you to choose between textures.
As for now you can choose between the normal spot texture, a 50% transprant, and a invisible texture.
Just be aware that you can't see the invisible texture :D in the select menu.. but its there. So hold the mouse over it and you will see the name of it.

Base game changes
Choose transparency and paint all Core and DLC spots.
Choose transparency on sleeping spots, NOT PAINTABLE.
(Was not able to make sleeping spots paintable as it is hard coded).
Paintable Multi-Analyzer.
Paintable Fabrication Bench.
Paintable Arm Chair.
Paintable Heater
Paintable Couch.
Paintable Animal Bed.
Paintable Cooler.
Paintable Vent.
Paintable Royalty Drape.
Paintable Ideology Ideogram.
Paintable Ideology Kneel Sheet.
Paintable Ideology Kneel Pillow.
Paintable Ideology Floor Coverings.

Added a simple recipe to make Synthetic Dye (Normal Dye) from chemfuel at the Biofuel Refinery, as an alternative to get dye by growing it if you have a lot of spear chemfuel.
Cost x10 chemfuel for 1 dye.

Mod Compatibility
Better Spots: Not compatible.

Should be compatible with most other mods.

[GMT] Trading Spot - Choose transparency and paintable.
Trade Ships Drop Spot - Choose transparency and paintable.
Vanilla Outposts Expanded Drop Spot - Choose transparency and paintable.
Vanilla Factions Expanded - Tribals Research Spot - Choose transparency and paintable.
LWM Deep Storage - All paintable.
Little Storage 2 - All paintable.
Replace Stuff - Over Vent and Coolers all paintable.
Literally just a sofa - Sofa is now paintable.
Dubs Bad Hygiene - Made most objects paintable.
MendAndRecycle - Made mend table paintable.
More Linkables - Made cabinets paintable.
Wall Corners - Made corners paintable.
Vanilla Books Expanded - Made Writer Tables paintable.
RimNauts 2 - Made Steel bridge paintable.
Hospital - Made Patient Spot paintable.
Alternate Vents and Coolers - Made coolers/vents paintable.
Vanilla Ideology Expanded - Memes and Structures - Made Ominous Obelisk paintable.
Vanilla Furniture Expanded - Architect - Made Fine Walls paintable.
Vanilla Furniture Expanded - Made some items paintable.
Vanilla Factions Expanded - Classical - Made Theatre Stage and Thermaebath paintable.
Vanilla Temperature Expanded - All is made paintable. (Except Air Ducts).
Niilo's QoL - Made spots from the mod paintable.

Known issues
None, but let me know.

Update
29-07-2025
I made a successor mod for this one Paint-N-Tweaks, that has the same features and more.
This mod still works for 1.6, but I will not be updating it anymore as the new one will take its place.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536964873

26-07-2024
Made a few objects from Vanilla Furniture Expanded paintable.
Made spots from Niilo's QoL mod paintable.
Made the heater from the core game paintable.
Made heaters from Vanilla Temperature Expanded match the color better when painted.

07-07-2024
Fixed a small problem with standing coolor being upside down in VTE after i patch it.

25-06-2024
Made the base game Couch paintable.

23-06-2024
Made all buildable things in mod Vanilla Temperature Expanded paintable, except for Air Ducts.
(For some reason unknown I was not able to make Air Ducts paintable, if anyone knows how, please let me know).
I also added a list of mods in the files that this needs to be loaded after (Will do automatic now).

My other mods
See all my mods here
111 Comments
kongkim  [author] 28 Jul @ 4:55pm 
I made a successor mod for this one Paint-N-Tweaks, that has the same features and more.
This mod still works for 1.6, but I will not be updating it anymore as the new one will take its place.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536964873
Horhyzon 26 Jul @ 3:36pm 
Just a heads up, this mod is causing Vanilla Temperature Expanded wall heaters and coolers to be drawn facing the opposite intended direction. Changing the texture filenames within this mod, "north" to "south" for example, fixed the issue for me. Maybe they changed the texture names on their mod.
kongkim  [author] 19 Jul @ 3:20pm 
@Ictiv Thx will take a look at it :)
Ictiv 19 Jul @ 2:59pm 
EDIT: To clarify, the error I described only happens if the load order is VFE Tribals > Stepping Stones > This mod, since by the time this mod would do its patch, Stepping Stones already deleted the Research Spot.
If the load order is VFE Tribals > This Mod > Stepping Stones then there are no issues.
Ictiv 19 Jul @ 2:57pm 
Hey!
There's a relatively small incompatibility when both Research Reinvented Stepping Stones and VFE Tribals is used. Namely, Stepping Stones removes the Research Spot, causing this mod's attempt at patching it to throw errors.

I do not think this actually causes any tangible issues, since all that happens from what I can tell is that some patches do not get applied to an item that won't be in the game anyway, but it might be worth listing Stepping Stones as something this mod should be loaded before to avoid people assuming there is a more serious issue with their load order due to the red error on startup.
kongkim  [author] 26 Jun @ 1:29pm 
Now that Vanilla Expanded Framework got updated.
I have updated and fixed some errors in this mod for v1.6
Re-Sub the mod, and let me know it there are any problems :)
kongkim  [author] 11 Jun @ 2:01pm 
Updatet the mod to 1.6
Let me know if there are any problems.
kongkim  [author] 22 Feb @ 12:32am 
@Hakkai Think i pass on that.
The problem is i change the textures to white so they get the right color.
The upscaled textures change every texture in the mod, so i would have to do it on every item and texture. Its one of the things were you have to choose :)
Hakkai 21 Feb @ 10:18pm 
There seems to be a conflict with... probably Vanilla Furniture Expanded - production for the machining table(?) and Gerry's upscaled vanilla textures for the Cooler.
Can you make a compatibility thing so they can be painted but retain the upscaled textures?
kongkim  [author] 16 Jan @ 10:14am 
@KatieDante Np, and glad it worked :)