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Simple put, this error means: A mod named "Elite Bionics Framework (EBF)" failed to load because it attempted to modify (or "Patch") a method in another mod called "Immortals", but failed to find the target method, causing the entire mod initialization process to crash.
The Dead Man's Switch is now added to the list. Thanks for the report!
re SOS2, I actually don't quite understand for many years: does SOS2 add archotech organs that has extra HP? or is there something about SOS2 modifying body part HP that I don't know about? I kept getting "needs SOS2 compatibility" messages from many people for many years yet I just don't understand the situation.
Dead man's switch (has these bionics)
-Mechaneural limbs
-Biosyntethic limbs
both are compatible with EBF, found myself while trying to patch it cuz i didn't know it was compatible
<comps MayRequire="V1024.EBFramework"> <!-- 部件血量加多少% -->
<li Class="EBF.Hediffs.HediffCompProperties_MaxHPAdjust" MayRequire="V1024.EBFramework">
<scaleAdjustment>0.75</scaleAdjustment>
</li>
</comps>
Known issue. That's their problem. Also see https://github.com/Vectorial1024/EliteBionicsFramework/issues/81
This mod has already declared it does not work with Mechalit Core v2 (and also Cyber Fauna).
Either use this mod or Mechalit Core v2. Not both.