Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well this mod doesn't touch reward items outside of the loot tables. I added a books node to a couple loot tables that didn't have one and I allowed tomes in the book node where it was present. However the Book node itself is a bit less common than other common loot and including tomes there's about 5 types of books that can be chosen. When the loot drops it grabs from those 5 types but there's nothing stopping it from dropping multiple tomes or skill books. So overall you'd have to encounter a string of weird RNG to get lots of books with a large amount of them being tomes.
It enables the ability for random resources to spawn on encounter maps. Those are maps generated by things like camps, caravan ambushes and probably mineral scanner sites. In vanilla normally you can only get resources spawning on gravship landing sites or tiles you settle on. I'll be adding a mod option sometime soon to disable it since some people don't like it.
Yes it's a compilation of all of them and how I will be releasing them going forward. Hence the preview images.
Oh of course I expect it to be kept in by default. But a simple option menu to tweak which elements you want enabled would be great to include.