RimWorld

RimWorld

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[FSF] Better Exploration Loot
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Mod, 1.6
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2.109 MB
15 Jul @ 8:52pm
27 Sep @ 1:25am
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[FSF] Better Exploration Loot

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.6
24 items
Description
Description

While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent. This mod revamps the loot tables increasing the rewards, adding new items and adding in rare spawns. The intention is that when you walk away you'll feel the trip was worth it even if Randy curses you you with bad RNG. Lucky people might find quest grade loot, legendary items, high end bionics, archotech Items and all manner of things.

This mod includes loot rebalancing for the Core game and all its DLCs. However, there are no requirements everything is loaded as required so you only need to add it to your mod list.

Core - Ancient Dangers

The loot table for Ancient Dangers has been changed so it no longer works off Maker sum and instead uses the more consistent Random Option. The primary loot of Ancient Dangers has been kept intact but a lot of new things have been added. They should provide a larger variety of interesting rewards.

Ancient Dangers have also been patched to randomly spawn on Encounter Maps which are from Camps or Caravan Incidents. In Vanilla you can only encounter them on tiles you Settle or land on with a Gravship

Core - Bandit Camps

The mapgen loot table used for storage areas such as Bandit Camps has been revamped. Ordinarily this loot table is spawned using threat points and market value with a maximum value of $300 per item. It then spawns a bunch of items that fit within those settings. This mod revamps the loot table removing the threat points and market value. Instead it provides a small high quality reward from a more varied reward pool.

Note: The available loot is locked to the tech level of the defending faction. If you want higher tech items you need to attack higher tech factions. Also higher tech factions can provide much more expensive loot as high tech items are worth significantly more.

Core - Encounter Map Resources

Encounter Maps have been patched so they can spawn resources. These maps are spawned from Camps or Caravan Incidents. In Vanilla these maps are barren but you can get around that by Settling on a tile or landing on it with a Gravship

Ideology - Ancient Complexes

There's three types of containers for Ancient Complexes The Standard Crate, The Better Crate which has improved quantity and higher odds on better loot and the Security Crate. The first two provide everything but with low odds for things like Techprints, Bionics, Neurotrainers, Psylinks, Psytrainers, Quest Loot and Empire Loot. The Security Crates are rare finds so all the cheap generic stuff has been removed leaving only the good loot. If you open a Security Crate you should get something rare or valuable.

Ideology - Mining Worksites

The worksites that can spawn around the world have had new resources added to their selection pool based on the Deep Drill commonality. So its now possible to find worksites mining up Jade, Plasteel or Uranium.

Anomaly - Flesh Sacks & The Gray Maze

The goal of each box has been kept in mind while adding loot and weighting the odds. Gray Boxes come in Low Value and High Value. The Low Value box has high odds of trash loot with a large spread of valuables with lower odds. The High Value box has great loot but has a bit of a slant towards the original theme of Books, Skulls, Organs (newly added), Serums and Shards. The Flesh Sack has great loot with a slant towards the original theme of Armour, Weapons, Special Artefacts and Bionics.

Odyssey

There's many different loot crates in Odyssey all tuned with different intentions and found in different zones. The original intentions have been largely preserved while adding a large swath of new loot and rare finds. The loot for Abandoned Colonies has been overhauled giving them the same kind of loot as Bandit Camps but with half the value. Not much loot will be found but what you find will be worth the trip.

The Loot

So what exactly does this mod add? This mod adds a large amount of loot drops covering a huge assortment of things. It even includes stuff from mods when those mods are active. Below is a selection of things that can be found from these loot tables. This list probably won't include everything available but it should give you a good idea what you can find.

- Misc (Survival Meals, Industrial Components)
- Medical (Medicine, Neutroamine, Penoxycyline)
- High Value Drugs (Luciferium, Go Juice, Double Aged Whiskey (Vanilla Brewing Expanded))
- Artisan Products (With Alpha Crafts)
- Luciferium
- Chemfuel
- Silver
- Gold
- Synthread
- Hyperweave
- Advanced Components
- Glitterworld Medicine
- Books (Textbooks, Novels, Schematics, Tomes, Maps) (Also Alpha Books)
- Techprints
- Neurotrainers
- Special Loot (Reinforced Barrel, Archotech Items, Power Cells, Serums)
- Seeds (Archean, Harbinger, Polux) (With the Appropriate DLCs)
- Bionics
- Art (Small and Large Sculptures)
- Quest Loot
- Empire Loot (With Royalty DLC)
- Unique Weapons (With Odyssey DLC)
- Psylink Neuroformers (With Royalty DLC)
- Psytrainers (With Royalty DLC)
- Mechinator Items (With Biotech DLC)
- Genepacks/Archite Capsules (With Biotech DLC)
- Genetools (With Alpha Genes)
- Research Items (With Research Appropriation)
- Ambrandy (With Vanilla Brewing Expanded)
- Eltex (With Vanilla Psycasts Expanded)

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]

Link to Non-Steam downloads for my mods.
Github[github.com]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Popular Discussions View All (1)
10
4 Aug @ 5:40pm
suggestion: mod options to choose which loot you want to add to loot tables
PlayerEmers
354 Comments
bluesidego 14 hours ago 
thx
FrozenSnowFox  [author] 18 hours ago 
@bluesidego
Yes, it can be added or removed midsave.
bluesidego 19 hours ago 
can this be added mid playthrough
FrozenSnowFox  [author] 24 Sep @ 3:54pm 
@Coolchilion
Try loading my mod afterwards that should fix the issue.
Coolchilion 24 Sep @ 3:52pm 
FrozenSnowFox  [author] 17 Sep @ 1:31pm 
@Fire Dragon
It shouldn't, its a simple xml mod that simply changes the loot tables.
Fire Dragon 17 Sep @ 8:00am 
any thoughts of this would break multiplayer?
[ZSU] PenguinatorBros 15 Sep @ 8:05pm 
Thank you for your timely reply <3
FrozenSnowFox  [author] 14 Sep @ 1:48am 
@Insane Ruffles
Yes it can be added or removed midsave. It's compatible with VE Base Generation however they use their own loot lists which this mod does not change.
Insane Ruffles 14 Sep @ 1:46am 
Is this compatible with Vanilla Base Generation Expanded? Also, is it save compatible?