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For reference, it is technically possible to force compatibility by creating a custom Harmony patch that removes the conflicting patches at runtime, prioritizing Yayo Animation over features like sheath displays. However, this requires programming knowledge and understanding of Harmony patching systems.
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If your combat animations are not working, the most common cause is conflicts with other mods that override weapon drawing. Many race mods include a system called SYS that completely replaces the DrawEquipmentAndApparelExtras method, which blocks Yayo Animation from applying its combat animations.
Common conflicting mods:
- Race mods with built-in SYS weapon systems (Ratkin, Miho, Paniel, and other race mods)
- Ratkin Gene Expanded
- Mods that modify weapon positioning or add sheaths/holsters
- Any mod that patches PawnRenderUtility.DrawEquipmentAndApparelExtras with a Harmony Prefix that returns false
These mods use Harmony patches that skip the original method execution, preventing Yayo Animation's transpiler from working. The recoil animations may still work because they use different hooks, but aiming animations, weapon sway, and rifle drill animations will not function.
you may want to consider updating with a text description.