RimWorld

RimWorld

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Shuttle Start for Rich Explorer
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Mod, 1.6
File Size
Posted
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175.515 KB
7 Aug @ 7:54am
24 Sep @ 4:58pm
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Shuttle Start for Rich Explorer

Description
This patch mod exchanges the Rich Explorer scenario's drop pod approach with a start that has the explorer standing expectantly near their shuttle after exhausting its fuel to reach the location. Nothing else in the Rich Explorer scenario is altered by this mod. For the most exemplary exploratory experience, I exhort you to start near ancient buildings to extract chemfuel expediently to begin your exploits.

It was brought to my attention that the way scenarios work was causing shuttles to not be considered the player's shuttle. To counter this, I made the shuttle claimable by the player. This could have unforeseen side effects, but I didn't personally encounter any issues when I tested it.

If you want to use the shuttle in your own scenario through the in-game editor, you will unfortunately have to build off of this scenario to have the shuttle. What I'm doing in this mod is basically just tricking Rimworld's code into not doing the check to see if the shuttle can be added via scenario parts, but I don't do anything to the check itself so the shuttle is still normally banned.

Mechanitor Version
The preview and mod icon were made by Elseud

[github.com]
[ko-fi.com]
39 Comments
bingus 6 Oct @ 7:18pm 
Gotcha, that's no problem. Thanks for letting me know!
Alite  [author] 6 Oct @ 5:23pm 
Unfortunately you'll have to build off of the rich explorer start to have the shuttle. What I'm doing in this mod is basically just tricking Rimworld's code into not doing the check to see if the shuttle can be added via scenario parts, but I don't do anything to the check itself so the shuttle is still normally banned
bingus 6 Oct @ 4:50pm 
Just wondering, does this add the shuttle as an option in the scenario editor? I haven't been able to see it yet but it's possible I'm blind. Would I just have to build off of the rich explorer start?
Alite  [author] 25 Sep @ 5:35pm 
Huh, my best guess was right. The scenario editor isn't coded to use the thing's default stuff, so it was exploding due to my pre-patch xml not containing one. I'll have to make a note so I remember that in the future if I end up doing any other scenario stuff. It is interesting that your passenger shuttles are stuffable though. I failed to account for someone making a mod for that
Revolver Ocelot 25 Sep @ 5:04pm 
It lists it as Steel Passenger Shuttle
Alite  [author] 25 Sep @ 4:45am 
That's good to hear. Out of curiosity, does your game list the rich explorer's shuttle as just Passenger Shuttle or as Steel Passenger Shuttle?
Revolver Ocelot 24 Sep @ 7:18pm 
Verifying the game files seems to have fixed it, thanks for your help
Revolver Ocelot 24 Sep @ 7:01pm 
allright, ill give those a go and let you know if it works. if not, its fine since its only affecting the vanilla starts, not the scenarios ive made based on the shuttle start rich explorer and mechanitor. thanks for your support
Alite  [author] 24 Sep @ 5:04pm 
It doesn't look like there's any mods using harmony patches on the scenario stuff I'm using, so I'm still not entirely sure why you're getting errors. I uploaded a patch with my best guess, but if the issue persists the only idea I have is to have steam verify file integrity, followed by forcing steam to reinstall the shuttle start mods if the issue still insists on sticking around.