RimWorld

RimWorld

278 ratings
Minimal Light Control
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
616.010 KB
2 Nov, 2018 @ 2:18am
7 Jul @ 2:45pm
9 Change Notes ( view )

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Minimal Light Control

Description
You have eyes to see, your viewer have the right to know what the heck is in this black mess on screen. So if you can't see s..t in Rimworld, this mod is for you!

Mod changes visible ambient light levels during night or bad weather. Your pawns still may be "in darkness".

Dependencies
This mod depends on Harmony and Hugslib. Load Harmony before Core and Hugslib before this mod.

Links
Ludeon topic[ludeon.com]
Non-steam users download[github.com]
Source code[github.com]

FAQ
- Can I add/remove this to existing game?
Yes.
- Is this mod removing "In darkness" condition from game?
No, pawn stil can be in darkness, Mod is changing only displayed brightness.
- Why this exist in the first place?
Sometimes It's hard for me to see what's going on the screen in the night. This could be even worse when you trying to make gameplay video.

Updates
1.0.1
- update for RW 1.1
- added dependencies to xml
1.0.2
- update for RW 1.2
1.0.3
- update for RW 1.3
1.0.4
- update for RW 1.4
1.0.5
- update for RW 1.5
- remember On/Off state (per save)
1.0.6
- added setting for a default state (new save)
1.0.7
- update for RW 1.6
- temporarily remove setting for a default state
- removed HugsLib dependency (mod settings reverted to the defaults)
1.0.8
- restored setting for a default state (new save)
91 Comments
LoakaOfTheWind 2 Sep @ 3:26am 
Oh thank fuck! Why doesn't Rimworld just have a brightness slider?! I'm so sick of squinting when in caves!
VitaKaninen 26 Aug @ 2:20am 
Could you put a line in the about.xml to have this loaded after Realistic Lighting and Shadows? It only works if it is loaded after that mod, and RimSort loads it before.
VitaKaninen 25 Aug @ 4:05pm 
Ok, thanks. I will let them know.
Kapitan Oczywisty  [author] 25 Aug @ 12:52pm 
I think this is a bug with Better Trees, which seems to not advance properly widget position in DoPlaySettingsGlobalControls. It might work fine if it's a single icon in a row.
VitaKaninen 25 Aug @ 9:00am 
There is a bug when using this mod that causes the buttons from 2 other mods to overlap.
If you only load this mod, Cleaning Priority Continued, and Better Trees, the buttons will overlap as shown below.
https://imgur.com/a/ixqWRVn
https://gist.github.com/HugsLibRecordKeeper/dda78a0511bf57dcd118eb31f24731a2
BloodSpartan 19 Aug @ 3:47pm 
My eyes Thank you very much
MrFrog 11 Aug @ 9:05am 
Hello ! Can you update the Github to 1.0.8 plz ???
TurtleShroom 5 Aug @ 9:20am 
THANK YOU!

I do want to ask, though: the "Anomaly" Mod adds a very special pitch-black darkness setting. Is it possible, when THAT (and ONLY that) is in effect, this Mod does not apply. My eyesight isn't geting any better, so I want it otherwise, but it ruins the fun of the Noctolith Event if I can see everything.
Kapitan Oczywisty  [author] 29 Jul @ 12:45pm 
I'm no longer playing nor have any DLC, so I'm mainly testing with Rainy Thunderstorm at night :)
Draignean 27 Jul @ 11:41am 
Ah, my thanks! Through the power of genetic modification I ended up with eldritch horrors capable of piercing the darkest night with their unspeakable gaze - they hated the light and even hated darklight.

Unfortunately I forgot that I did not also have turbo-horror vision, and embarked on a biome of perpetual night, with black ground, and then proceeded to tunnel into the black rock.

Thank you for saving me from eyestrain while looking at my adorable little horrors.