RimWorld

RimWorld

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Simple Sidearms - Switch Weapon
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Mod, 1.3, 1.4, 1.5, 1.6
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264.956 KB
12 Nov, 2021 @ 3:31pm
26 Aug @ 2:13pm
25 Change Notes ( view )

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Simple Sidearms - Switch Weapon

Description
Description:
Expands Simple Sidearms to allow easy switching of drafted colonists's weapons.

Pawns can be made to switch to ranged weapons regardless of their preferred setting or forced to use melee or unarmed fighting via four simple buttons.

This works for multiple selected pawns at once with a single click, no longer requiring you to select and switch the weapon for each pawn one by one.

Requires Simple Sidearms!

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Compatibility:
No known incompatibilities.

Please report any issues and include the HugsLib log (CTRL+F12) when reporting bugs,
it helps immensely tracking down what went wrong, thank you!

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Simple Sidearms: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=927155256

GitHub: https://github.com/XT-0xFF/SimpleSidearms_SwitchWeapons

If anyone feels like implementing this into Simple Sidearms, feel free to do so, please tell me though, as I will then remove this mod.
197 Comments
Syrus  [author] 26 Aug @ 3:20pm 
Made the non-lethal icon look like what somehow reminded me of a flashbang. If anyone has a better idea, I'm open to suggestions. Making icons feels like it always takes the most time for me, never know what would be best...
Syrus  [author] 26 Aug @ 2:15pm 
Version 1.6.6
Added non-lethal button (can be enabled in settings)
Split next/previous skip dangerous/emp settings and added non-lethal as well
SalazarWindriver 24 Aug @ 4:31pm 
as long as my teams have the same weapon it is somewhat simple enough to switch to that weapon
Syrus  [author] 24 Aug @ 1:50pm 
Sounds useful to have a button for that. Wish it was vanilla, but I'll note it down and think about whether or not to add a button that only appears when that mod is active
SalazarWindriver 19 Aug @ 3:38pm 
They are from vanilla expanded non-lethal
Syrus  [author] 19 Aug @ 11:59am 
Hm...no, doesn't have a non-lethal weapon button (yet? I don't know whether non-lethal weapons are a thing in vanilla and how to sort them out)
SalazarWindriver 19 Aug @ 3:54am 
Will this work with allowing my colonists to have both lethal and non-lethal ranged weapons? I want to be able to defend against mechs and insects, but be able to stun and capture humans
Syrus  [author] 18 Aug @ 2:09pm 
Version 1.6.5
Fixed switch weapon buttons showing for mechs
VitaKaninen 13 Aug @ 4:29pm 
Thanks!
Syrus  [author] 13 Aug @ 4:18pm 
Oh, and with that setting, if multiple weapons of the same range are found, it will still fall back to "best DPS". If both are equal, chaos probably ensues, who knows?