RimWorld

RimWorld

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Gene Fabrication
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Mod, 1.5, 1.6
File Size
Posted
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1.002 MB
21 Oct, 2024 @ 4:35pm
6 Aug @ 3:36pm
8 Change Notes ( view )
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Gene Fabrication

In 1 collection by Happycam
HC's Mods
21 items
Description


Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading? With massive mod lists with hundreds of new genes, is it even worth losing your sanity over it? Your colony could already fabricate advance bionics, so why not genes? Now there is a solution. With the Gene Fabrication bench, you can now craft genes on your own, without the need for the constant grind. This late game bench can now allow players to focus on other game play features, or allow players more leeway to enjoy their role play and/or play style.





Q: Does this replace the need for quests, extraction, and trading to get genes?
A: Yes and No. This is an alternative to the aforementioned, allowing players a way to get genes without the need to rely on getting lucky with Rimworld's rng mechanics. While this very well could be a replacement, this method is relatively costly in both time and resources, as crafting even the cheapest genes would take as much time as crafting late game bionics, with a steep price of neutroamine, a resource that is hard to come by in vanilla mechanics. Keep in mind the research project to unlock the bench is also one of the most expensive in rimworld, and all genes require an intelligence skill check, potentially taking time away from research onto crafting genes.

Q: Do I need to craft the gene in one session?
A: No. This mod also introduces an unfinished genepack, allowing you to stop crafting a gene at any point without needing to worry about lost progress. Now you don't need to worry if your pawn needs to go to bed, or if a raid happens, all crafting progress should be safe.

Q: Are there any ways to modify how the mod functions? Are there any mod settings?
A: Yep, in our recent update, players can now choose to blacklist certain genes from being crafted. You can even adjust the cost of neutroamine and archite capsules, as well as how long it will take to get crafting completed!

Q: Can I craft genes added by other mods?
A: Yes!



French Translation français by Kitka
Simplified Chinese 中文汉化 by 二次元地雷亚比
Russian Translation Русский by cheeseex
Spanish Translation Español by Dskecht



Crafting Coder: AmCh
UI/Crafting Coder: Eragon (Commissioned)
Artist/Project Lead/Commission Payer: Happycam

Code is copyright protected under GPLv3[www.gnu.org]
Art is copyright protected under CC BY-NC-ND 4.0 DEED[creativecommons.org].

[ko-fi.com]
Popular Discussions View All (2)
29
15 Aug @ 1:24pm
PINNED: Bug Reports:
Happycam
3
10 Jul @ 2:04pm
Chance for Grouped Genes in the Choose a Gene to Craft Menu?
Calypso Nate
127 Comments
Pasaway 9 Oct @ 10:58am 
@CallMeShadow: Also check out this mod to make tweaks to complexity and what not (if you want a work around).

[FSF] FrozenSnowFox Tweaks
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2893432492
Pasaway 9 Oct @ 10:57am 
@CallMeShadow: It isn't exactly what you are looking for, but I find it helpful:
Random's Gene Assistant.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2882497271
CallMeShadow 4 Oct @ 2:13am 
(2) Some genes require three capsules in addition to neurotamine. For example, to craft an immortality gene, you need neurotamine and something else. I understand this resource can only be obtained through quests. Is it possible to craft it in a workbench, but using a very expensive formula? Plasteel + crafting components + gold + luciferium?
CallMeShadow 4 Oct @ 2:13am 
Hey, buddy! Thanks for the mod.
I bought the DLC with genes, but it turned out that in my nearly 600 hours of playing, I never touched this mechanic because I found it too arcane and complicated.

I have two requests:

(1) The list of genes in this mod isn't very user-friendly. For example, I chose positive genes to make pawns stay awake, have low regeneration, and have strong skin. I can't create this set of genes because the gene difficulty must be less than 6. I have to take negative genes to balance it out. The main problem is that scrolling through the negative genes from the general list is very inconvenient.

Is it possible to separate genes into positive and negative on the workbench?
Happycam  [author] 2 Oct @ 10:09pm 
Honestly its been a while since I've touched rimworld and played it, so I don't remember. Whatever you see when loading the mod by itself with no other mods is how it is supposed to look like.
ESCHUFLI 2 Oct @ 10:56am 
Are the settings in the settings menu supposed to not show the mutliplier values, or is it a bug? I can scroll and the titles are there, but I can't know the values of the things I am changing
Happycam  [author] 19 Sep @ 4:48pm 
From what I gathered, you aren't supposed to craft VRE: Android genes as they do not function the same way for humans, and are supposed to be interacted in a different way. We used to have players be able to craft it but we removed that function upon request.
mëghr 19 Sep @ 10:20am 
could you make compability with vre androids? i mean removing all the android genes from gene fabrication bench its really anyoning to make a gene and it shows at the end as a android one which you cant even use
Happycam  [author] 9 Sep @ 10:17pm 
Nope. Good question, never even thought about that.
Tone-DEAF 9 Sep @ 8:06pm 
not sure if this has been asked before, but the dark archite genes from Resplice:Core, do those require different resources or anything?