RimWorld

RimWorld

2,327 ratings
Vanilla Factions Expanded - Insectoids 2
98
18
21
28
3
4
7
3
3
5
6
5
5
5
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
24.612 MB
14 Aug, 2024 @ 7:36am
9 Sep @ 4:32am
24 Change Notes ( view )

Subscribe to download
Vanilla Factions Expanded - Insectoids 2

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
[www.patreon.com]



See change notes or GitHub for detailed change lists.


A successor to a very popular Vanilla Factions Expanded - Insectoids, VFE-Insectoids 2 builds up on what made the original mod great. Whilst our focus was on changing the scope of the mod to include only Insectoid-related things and mechanics, this new version features several very extensive and new systems that will add a lot of depth to your interactions with the Insectoid hive.

Get ready for the "Vanilla Factions Expanded - Insectoids 2" and experience a proper expansion of the insectoid theme in the game. Here’s what you can look forward to:

- Summon and Battle New Bosses: Get ready to face off against new and formidable insectoid bosses. Research and build thumpers to summon these bosses and test your combat skills!
- Build and Manage Your Hive: Ever wanted to run your own insectoid hive? Now you can! Harvest resources, breed new types of insectoids, and create a bustling hub of activity. Hivetech offers unusual solutions to some of the game’s problems!
- New Structures and Defenses: From unique walls that only your insectoids can build to defensive structures that protect your colony, this mod introduces a variety of innovative constructions to enhance your gameplay.
- Dynamic Combat Challenges: Prepare for unexpected raids and battles. The mod changes how insectoid attacks unfold, making each encounter a unique challenge.
- Engaging Quests and World Events: Participate in new quests and world events that revolve around the insectoid infestation. Whether defending against a swarm or initiating one, there's never a dull moment.
- Research and Innovation: Unlock new technologies and discover the secrets of the insectoids through dedicated research projects, enhancing your gameplay and giving you the edge in survival.








































































































Real Ruins has been confirmed to mess things up

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and art.

Taranchuk, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Sarg Bjornson, a programmer responsible for animal code.

Reel, master of screenshots.

Storyteller artwork by Vitalii.

Visandar The Unliving, an artist responsible for wall textures and concept art for some of the new insects.

Helldivers 2 for inspiration.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However: You cannot replace Insectoids 1 with Insectoids 2. Insectoids 2 will not work on a save that had Insectoids 1 one it.

Q: Why can’t I swap out Insectoids 1 for Insectoids 2?
A: Because of how extensive the changes are, removing Insectoids 1 from your save will break it. As such, you cannot replace Insectoids 1 with Insectoids 2.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can Insectors walk on creep?
A: Yes.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.

Q: I can't build any of the insectoid structures!
A: Correct, you need to build a basic hive and let your insects build these structures.
2,092 Comments
✚ Mariel ✚ 24 Sep @ 8:22am 
Can I take my insectoids out of the colony to help me fight or raid? I don't see an option when forming caravan
ggfirst 24 Sep @ 3:51am 
Q: What about Plasma Weapons?
A: Those will arrive in Vanilla Quests Expanded - Plasma Forge


;0
kaideg77 22 Sep @ 1:17am 
I think the addiction mechanics around Royal Insect Jelly are incorrect

Safe does interval for adults: Always safe
Min tolerance to addict: 0%
New Addiction chance: 5%

If 0% tolerance has to be met to addict, and there's a 5% chance how can the safe dose interval say always safe? Am i missing something?
ThcGM 20 Sep @ 10:47am 
How do you make insectoids stay loyal to the hive after going into deep and deeper caves?
Sarg Bjornson  [author] 19 Sep @ 10:11am 
What about them?
V∆ŁĶẎŘĒΞ 19 Sep @ 10:06am 
I love you guys, how about the Black Hive boss? And the Hive Bugs?
Bazookabunz 16 Sep @ 6:40pm 
Hello everyone,

I wanted my hunting insects to hunt automatically. I created a patch that allows them to do that instead of the vanilla style. Made it for myself but everyone is free to use as I can see many other people have had the same issue of them wandering around.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3569525992
Sarg Bjornson  [author] 16 Sep @ 9:49am 
You don't remove ANY mods from a running save, or that save is fucked. This is elementary knowledge when modding this game
欧阳修 16 Sep @ 9:23am 
这mod内容是不少,但是没法中途移除,而且说实话用处真不多,我玩了这么久了从来没有用过里面的东西和科技,毕竟机械体省心省力mod还多,今天说反正不用删了算了,存档还进不去了
建议慎重选择

This mod has quite a lot of content, but it **can’t be removed mid-playthrough**. To be honest, it’s not very useful either. I’ve played for a long time and have never used any of its content or technologies. After all, there are plenty of mods for mechanoids that are more convenient and low-effort. Today, I thought I’d delete it since I never use it anyway—turns out I can’t even load my save file now.

**I recommend choosing this mod carefully.**
TACOTONY 16 Sep @ 4:41am 
How do I know if production of resources happened? I have a titantick and supposedly it gives me 15 chemfuel every three days but I'm not sure if I'm supposed to harvest it like milk or it just poops it out