RimWorld

RimWorld

112 ratings
Bonded Animals RNG
   
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Mod, 1.5, 1.6
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448.823 KB
22 Nov, 2024 @ 11:53am
11 Jun @ 2:57pm
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Bonded Animals RNG

Description
Discord: steveo.o
steam: Scurvyez

[ko-fi.com]

[github.com]




This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its bond/master.
Check the mod settings to allow any colony animal with a master to receive buffs instead of only bonded animals along with other options.

The stats that can be affected are...
  • MarketValue
  • MaxHitPoints
  • MoveSpeed
  • ToxicResistance
  • PainShockThreshold
  • MeleeDPS
  • MeleeArmorPenetration
  • MeleeHitChance
  • MeleeDodgeChance

The capacities that can be affected are...
  • Moving
  • Manipulation
  • Sight
  • Hearing
  • Breathing
  • BloodFiltration
  • BloodPumping
  • Metabolism




FAQ...

Q1. How does this work with existing saves, will already bonded creatures be fine, or will the buffs only be applied to new bonds?
A1. Animals already in the colony will have buffs applied along with any animals acquired afterwards.
21 Comments
Pelagia 14 Oct @ 2:04pm 
I found that the same thing happened when I added the mod. Every pawn now has a new "toxic resistance" stat at 100%. It's separate from the toxic environmental resistance stat but I tested it and it does make every single human and animal immune to toxic fallout.
Luma 11 Oct @ 1:15pm 
@Scurvyez This is incorrect. I even reinstalled the game to make sure it was no conflict.
Scurvyez  [author] 11 Oct @ 11:40am 
@攝影屍 You also have a poor mod interaction then. This mod doesn't do anything to or with joy.
Scurvyez  [author] 11 Oct @ 11:39am 
@Luma You have another mod interacting poorly with mine then. It doesn't happen on it's own. I've tested with vanilla, and with vanilla + all DLC's, and it's fine.
恰似宛然一笑生花 6 Oct @ 6:52am 
Hello Scurvyez, that's an interesting mod. So I created a mod "Bonded Animals RNG_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
攝影屍 12 Jul @ 9:10am 
This mod work error with pawn joygiver cause pawn will not do joy,after I remove this mod and fix it (1.6)
Luma 17 Jun @ 5:01am 
This mod is quite buggy and does really weird stuff to pawns and animals with hediffs changes - for example it makes all pawns immune to toxic buildup. Would not recommend installing. Cool idea though
Scurvyez  [author] 15 Mar @ 11:22am 
@Andreas Probably not though others are more than capable too. This wasn't a hard mod to make lol I make mods for me and this mod functions how I want it too. I won't be changing it nor making another version. I'll gladly help others make another version if they want though! :)
belirahc 24 Feb @ 1:06pm 
I've had the same issue as Rione but i did notice that if i look at my colonist's descriptions it said that they have 100% toxic environment resistance, which is what animals have a base of 50%, and it does say toxic resistance is something that can be affected by a bond, so maybe something 's off in the mod that's doing it? (Though i will say that i have zero idea how to mod Rimworld so lol)
Andreas 3 Jan @ 7:03am 
Would you consider making a version where you get to pick the bonus once the animal gets bonded, instead of it being random?