Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What really matters though is the gameplay stuff, not so much the lore bullfuckery, and I'm gonna be honest: I have no idea how to make that happen from the technical side of things. It's probably possible with a custom surgery, but I'll have to learn how to actually make those.
It’d require me to create a custom surgery since vanilla surgeries don’t seem to support removing multiple Hediffs at once, which is not yet something I know how to do. I’ll probably also need some other bits of custom code to make it work.
I do like the idea so I’ll probably see if I can learn how to actually achieve this in the future.
The reason the description alludes to there being a cure is the GitS Stand Alone Complex series, and while I'll avoid spoiling anything here (go watch it if you haven't!) I'd add the canon "cure" to the mod instead of using healer mech serum or whatever else.
the description also mentions that people in the 21st century got close / managed to find a cure so maybe a quest could be received purchasing a specific quest map which leads to the recipe for a cure