RimWorld

RimWorld

1,661 ratings
Guards For Me
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
19.830 MB
6 Sep, 2019 @ 5:12pm
12 Apr, 2024 @ 6:38pm
48 Change Notes ( view )

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Guards For Me

In 1 collection by aRandomKiwi
aRandomKiwi's mods
12 items
Description






WORKS WITH EXISTENT SAVES

Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).
Fully customizable.

Guards can kill all wild animals in range ( need to enable the "Exterminate mode" in mod settings ).

Fully customizable.

[ko-fi.com]



Latest Dropbox link[www.dropbox.com]






How to remove a patrol path ?
When you select the patrol waypoint (of the color of the path you want to delete) in the security tab of the architect menu, press the "Del" key to remove it.

The work priorities are not applyed and when i enable a guard job all other works are ignored
Checks if the setting "Present the function of 'Guard' as a job" is enabled.

How to remove the last placed waypoint without having to remove the whole path ?
Simply hit the "backspace" key

When i affect a colonist to a patrol path he can go on forbidden area
To prevent weird behavior ( patrols go forward and backward), when a colonist is affected to a patrol path he ignore his area assignation, to stop that simply unaffect it from his patrol path

My colonists dont want to do their guard job (bodyguard, standing guard, patrol guards)
Your colonists only work as guard when they are not too wounded (health > 55%), and their needs (food, rest, recreation and mood) is greater than 25% (customizable in settings).
If you enabled the guard duties as job setting, then you need in addition to assign guard colonists to "Guard" job, they will guard based on job priorities you configured.


Can i slow down patrolling guards, make them walk instead of run their routes ?
Yes in mod settings "Walking mode for patrols" you have the choice between (walk, jog (by default), sprint).

When patrol guards reach the end of the path i want them to go back to the first waypoint instead of starting from the opposite direction
You can order it in the mod settings "When a guard reaches the end of a patrol", set it to "He goes back to the first waypoint"

Weirds behaviors happens (ex : cannot delete waypoints path, ...)
Some errors related to other mods can sometime break some harmony patchs, so you should try to put the mod just after HugsLib in your mod list and retry, it can fix this kind of issues.



Should be compatible with all mods



Note : Gears used in the screenshots are from the Vanilla Armour Expanded mod and the flags from the Flags and Banners mod



3.0.9

Enjoy my mods and like me to continue updating ?
Please consider buying me a kiwi on Ko-Fi or at least put a like :)

[ko-fi.com]

[github.com]
Popular Discussions View All (4)
58
20 Oct, 2024 @ 3:44am
PINNED: [Features Request]
aRandomKiwi
41
12 Nov, 2024 @ 6:18am
PINNED: [Bugs Reports]
aRandomKiwi
0
6 Aug, 2023 @ 2:52pm
Guard/Patrol schedule recommendations.
dave 🎄
432 Comments
blazezierhiz 25 Dec, 2024 @ 5:10am 
nevermind its the setting "show guards job"
blazezierhiz 25 Dec, 2024 @ 5:07am 
My problem is that it says that the patrolling guard is "idle."
Huppias 2 Dec, 2024 @ 8:15pm 
I found that if I used VEF_BodySize_Multiplier(VEF_BodySize_Multiplier), the Pawn name and title would be overlap.
Zaljerem 29 Nov, 2024 @ 8:53pm 
Tim_Killer_09 5 Oct, 2024 @ 4:46am 
is it just me but when i use alpha mech mechs they don't go to the gaurd spot
󠀡󠀡 4 Sep, 2024 @ 2:30am 
will they starve if i leave them to guard or will then stop and get food then go back to guarding without me needing to do anything?
McLets 28 Aug, 2024 @ 5:37pm 
The fog of war mod gave this mod purpose. May it rest in peace. o7
Spikeyy_ 15 Aug, 2024 @ 9:33pm 
Unfortunately it doesn't work with Androids Expanded for RW 1.5. Can you fix this please? :steamhappy:
DarthMalak 26 Jun, 2024 @ 11:37am 
Mod doesn't work and seems the author abandoned it or is too busy.
katgotback 15 Jun, 2024 @ 8:54am 
Want to let you know that this mod was working and then today it broke the devmode ability to spawn items. I removed all mods except this one and it still happened.