RimWorld

RimWorld

94 ratings
FriendRivalPatch
   
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Mod, 1.5, 1.6
File Size
Posted
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907.345 KB
21 Apr, 2024 @ 8:08am
31 Jul @ 12:59pm
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FriendRivalPatch

In 1 collection by Side1iner
Side1iners 'Plus' Series
8 items
Description
FriendRivalPatch
This is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'. It's mostly because it's stupid a pawn, living rough on the Rim with all sorts of shenanigans going on, is crying about some hot person was shot they didn't actually spend any time with.
So exactly what does it do?
  • Changes the threshold for when a pawn consider another pawn a 'friend' - from an opinion of 20 to 50.
  • Changes the threshold for when a pawn consider another pawn a 'rival' - from an opinion of -20 to -40.
  • Adjust the threshold for when the thoughts of a friend or rival is allowed (= when they actually are a friend or rival).
  • The mood buff and debuff cap at 30 and -30, meaning the impact if an actual friend or rival dies is considerably stronger.
Incompabilites
There really shouldn't be any issues, unless you have another mod doing the exact same thing and then I guess it's up to load order.

And really, 'Friend Rival Pluatsch'? Well, this mod was made before I started the 'Plus' series more seriously, but it belongs in there. Actually, it's a pretty important piece of that puzzle!
14 Comments
FigFist 28 Aug @ 1:25pm 
pawns that have no rivals as per the adjusted values still get the "Rivals are alive" moodlet according to vanilla
Futstub 28 Aug @ 1:24am 
Any chance there is a mod option to turn off the stronger buffs/debuffs?
VitaKaninen 6 Aug @ 6:25am 
I must just me misremembering, then. I seem to remember it being like -6 or -8, but if all you are doing is capping it, then I must be wrong.
Side1iner  [author] 6 Aug @ 1:31am 
@VitaKaninen: From the description: "The mood buff and debuff cap at 30 and -30, meaning the impact if an actual friend or rival dies is considerably stronger."

Meaning: less rivals, more severe thoughts if rival (and same for friends, of course).
VitaKaninen 5 Aug @ 5:16pm 
What would normally happen in this situation without this mod? I thought the mod would be a nerf to the mood buffs, as well as the mood penalties. Does it only nerf the penalties?
Side1iner  [author] 5 Aug @ 4:51pm 
@VitaKaninen: I guess that could happen. This mod doesn't change the 'stacklimit' for the thought.
VitaKaninen 5 Aug @ 4:34pm 
Maybe I am not understanding the mood buff cap. I got a quest to protect someone for a few days, and it came with 12 cataphracts which all died in battle. All my colonists get a +90 mood buff for 10 days because 3 of them were considered rivals.

Is this what is supposed to happen?
Side1iner  [author] 16 Jun @ 1:14am 
1.6 update pushed.
Side1iner  [author] 12 May, 2024 @ 2:45am 
@jokulimy: Please post it in the discussion thread I created!

I looked a little more at this from my original point of view. I now made it work much better in relation to what I was going for in the first place. Would still be interested in seeing your take on it nevertheless!
jikulopo 11 May, 2024 @ 11:11am 
Yes, example: social tab has them as acquaintance(+25) but when they die my pawn still gets the -10 my friend died mood debuff
I already made the transpiler for myself, i can send it to you if you want