RimWorld

RimWorld

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Controlled Rituals - Anomaly
   
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Mod, 1.5, 1.6
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975.890 KB
10 Sep, 2024 @ 1:48pm
3 Jul @ 10:36am
6 Change Notes ( view )
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Controlled Rituals - Anomaly

In 1 collection by NuanKi
My Mods
21 items
Description
Bow Before the Masters of the Arcane...

You stand at a crossroads, a mere mortal in the face of unfathomable power. The rituals of the psychic pulse are not for the uninitiated. Defy us, and chaos will consume you.

With Controlled Rituals, you are offered a choice: join our ranks and wield unprecedented control over these arcane rites. Command the rituals' durations and cooldowns to suit your darkest desires.

Reject our offer, and remain a helpless pawn, subjected to random chance and uncontrolled power.
Submit to our dominion, and gain mastery over ritual timings, securing your place among the elite.


The ritual’s grip tightens. Embrace control, or face the dire consequences of your defiance. The choice is yours... for now.

By default, this mod reduces all cooldowns by half.
No game restart is required to apply these changes, except for the descriptions in the rituals.

Supported Modded Rituals
Chimera Creation
Summon Colonist Ritual
PsychicRitual of DeathPall
Attract Creep Joiner Ritual
Corpse Cleanup Ritual: Harbinger Feast
Thaumaphagy Ritual

Recommended Mods:
Controlled Rituals - Ideology

If there’s any mod that adds a custom ritual and you want it included here, feel free to ask.

Support:
[coff.ee]
22 Comments
nknight44300 21 Oct @ 2:53pm 
Ive been looking for a way to add a ritual leader, like a shaman with the ritual meme. any possible way to make something like that happen?
NuanKi  [author] 20 Sep @ 5:14pm 
This mod only modifies durations and cooldowns, but Vanilla Psycsast Expanded can indeed summon all colonist that have a relation with any of your pawns
LukieDukes 20 Sep @ 4:21pm 
Hi, I see you have a mod called Summon colonist ritual which makes them a colonist and skips the recruitment, is it possible to make a summon colonist that has a relationship with your pawns like they get kidnapped and you summon them back?
NuanKi  [author] 6 Sep @ 11:36am 
mod works perfectly fine on my end
Infinitizm 5 Sep @ 5:03pm 
@NuanKi I just checked and it seems only the ritual duration change is applying, the cooldown is just the same. could you check on this?
NuanKi  [author] 27 Jul @ 6:23pm 
Np
Visoth 27 Jul @ 5:16pm 
Thank you for updating!
NuanKi  [author] 19 Jun @ 7:55pm 
I'll see if it's possible
DEATHMARK 18 Jun @ 2:59pm 
can you make this for ideology rituals pls?