RimWorld

RimWorld

66 ratings
Anomaly Extraction Upgrade
   
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Mod, 1.5, 1.6
File Size
Posted
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19.477 MB
18 Jun, 2024 @ 4:02pm
13 Jul @ 6:16am
2 Change Notes ( view )
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Anomaly Extraction Upgrade

In 1 collection by MrDeliberto
Anomaly Corporation(Youtube Series) Mr Deliberto
646 items
Description
Adds a surgery to begin the process of extracting an advanced anomaly from the victim, the surgery costs medicine and bioferrite.

After the operation, the subject demonstrates great mental instability that increases over time. It is proven that during the extraction process the subject becomes incredibly more powerful and aggressive.

The procedure requires the death of the subject for full transformation into an advanced anomaly (Base game only)

You must kill the subject when the process is in an advanced stage, this condition in itself is not lethal, when it dies an anomaly will take its place

I still need to make some adjustments soon, but the mod is already functional

Next Update:
Extraction Rework with cogito Distortions(your old save Will not break, relax)
Balance Distortion effects on living pawns(i need your suggestions)
I'm working in making this mod easier to patch with obter mods anomalies
(Maybe)Elite versions of some Vanilla entities exclusive to extractions (i need sometime to learn How to add New entitiesto the game)

I'm new to mod production, so be patient. I am neither a programmer nor an artist

This is not a Lobotomy Corporation Reference

Face the Fear, install the peg legs
45 Comments
dvahmonah2008 30 Aug @ 7:23am 
DISTORT
vexion 26 Aug @ 6:28am 
Got it. Thanks.
MrDeliberto  [author] 26 Aug @ 5:46am 
New entities cannot be extracted.
:steamsad:
vexion 26 Aug @ 3:05am 
Is it compatible with mods that add anomaly creatures?
MrDeliberto  [author] 31 Jul @ 7:50pm 
Beat them
juako 31 Jul @ 6:33pm 
Collecting entities in odyssey with ambient horror has been really difficult, so i hope this mod will help with that. question, do the entities spawn downed or do i have to beat them ?
MrDeliberto  [author] 13 Jul @ 8:04am 
i going to add death refusal to the "Risk upgrade mod" soon
U-boat[BY] 13 Jul @ 7:44am 
How about giving anomalies that was harvested this way some kind of deathless ability? Like real PM/L corp anomalies that can't be killed. I'm kinda tired of entities escaping and leaving just corpse after containment breach, i really want entity that can't die, would become stronger(Waw and Aleph) and would try again and again to escape and bring chaos on whole facility.
Apocalypse Bird 12 Jul @ 7:02pm 
1.6?
Guldflips 27 Jun @ 10:51am 
And 20 social too, she was charismatic, atleast somewhat