RimWorld

RimWorld

287 ratings
Wirehead Style
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.985 MB
17 Aug, 2024 @ 2:33pm
24 Aug @ 10:19am
8 Change Notes ( view )
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Wirehead Style

Description
Do you seek a techy colony vibe, but hexagon-crazed Techist style disappoints you? This mod Introduces a new tech-focused ideoligion style that eschews techist hexagons for exposed cables and messy piles of electronics, for all your techno-cultist, electronics hoarder and post-apocalyptic techie needs. Inspired by 90s anime and the backside of your gaming PC setup.

Features:
• Altars covered in wires and computers! For a command center or gamer cave vibes!
• Lectern now has microphones and the pews are more like auditorium seats!
• Maintenance hatch floor coverings, go great with steel and concrete tiles.
• Tech and transhumanism-themed sculptures!
• New lamps, both wall and standing ones.
• Torches themed to look like gas torches.
• More prototype-looking charge guns.
• 4 cool new ideograms!
• A tad messy tables.
• Club weapon also changed??

Requires Ideology DLC.
Popular Discussions View All (1)
3
25 Aug @ 5:05am
Bugs
Jasser_Arrafat
56 Comments
Gnox 27 Aug @ 1:04pm 
Yeppers
Tleno  [author] 27 Aug @ 7:18am 
You absolutely can do that. Just put Stalker style first, then mine to get all Stalker guns without a few reskins from this style pack. If you wanna add Urbworld too may wanna add it after the two because it adds the most and would prevent most of the other two mods content from showing up. I think a single Ideology can have up to 3 styles, right?
Gnox 27 Aug @ 4:51am 
Hmm, wonder how unique a style combo with this combined with STALKER mod would look. Might have to find a way to combine the Urb style pack into it a well for certain furniture.
Tleno  [author] 24 Aug @ 10:20am 
Update: I have learned I forgot to update one thing for 1.4 and 1.5. My apologies, it's fixed now.
Con 3 Aug @ 4:56am 
sick
Tleno  [author] 23 Jul @ 10:42am 
Update: Flood cover hatches are in :Dorf_Field:
Tleno  [author] 18 Jul @ 3:16pm 
Updated some assets. Expect some unique floor tiles or floor coverings next.
Brybry 16 Jul @ 11:01am 
Sick.
Tleno  [author] 11 Jun @ 3:16pm 
Now compatible with 1.6 :wrench:
Ascendant Flesh 11 Mar @ 1:34pm 
@grave too late now since it's been months but I just remember adding it and it deleted my colonists (????) but imma be real my mod list is so fucking jank it was most def an incompatibility thing. I also think theres something wrong with my game on general as I've gotten bugs and errors from loading up despite not having those same bugs the last time. Could totally try seeing if it'll work now since I've been bummed out since