RimWorld

RimWorld

425 ratings
Better Distress Signal
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Mod, 1.5, 1.6
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435.093 KB
8 Aug, 2024 @ 6:38pm
19 Jul @ 7:44pm
20 Change Notes ( view )
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Better Distress Signal

Description

This mod expands on the Distress Signal quest from the Anomaly DLC. Normally the distress signal events always generate dead pawns on the map, unable to be rescued no matter how fast you arrive. And fleshbeasts are always generated as the anomalous threat. Now if you respond and get there fast enough, you will find that depending on the time of your arrival some pawns might still be alive or wounded. Pawns will try to fight back if you're early enough but will run away if enough of them are downed. Prepare carefully, as the threat is harder than it is in the vanilla game.

If you have the Biotech DLC installed, there is a 5% chance that any pawn at the distress signal will be a child. This can be modified in the mod settings, along with the odds of obelisks spawning at the distress signals, the balance between defending town residents and anomalies in point value, and if certian anomalies even have a chance to show up.

All factions can now call you for help, including permanently hostile ones! If you arrive before twelve hours pass, nobody will be harmed yet at the distress site. But the more time you take, the more residents will be wounded or dead by the time you arrive, with everyone dead if you take longer than three days to arrive.

A quest letter will pop up once you arrive notifying you of the threat present, the tech level of the present faction and how its faring, and if an obelisk is present. Fleshbeasts, sightstealers, shamblers, gorehulks, chimera, devourers, and metalhorrors can all spawn as threats. These variants can be turned on and off in the mod's settings! No need to restart, the options take effect instantly!

Q: I found a bug! How do I report it?
A: We'll need the full error log please, not just a snippet of the error report itself!

Thanks go out to both BlackMarket420 for the art on this mod page and Nalzurin for his work coding the entire mod! And I wrote the dialogue for the events as you arrive at the distress signals, and my name is Tired Guy. If you want to commission Nalzurin or BlackMarket420, they can both be messaged on discord or steam directly. Nalzurin's ko-fi can be found here if you want to support their work: link[ko-fi.com]. And thanks to you for playing!

I haven't been too good with keeping track of the updates, but we have this in place now with the new images!
Popular Discussions View All (3)
4
11 Sep @ 5:42pm
PINNED: Suggestions Thread
Goblins4Lyfe
0
29 Jul @ 6:19am
PINNED: Error Report Thread
Goblins4Lyfe
0
17 Jul @ 8:41am
ERROR LOG - 17.07
👁️⃤Singu ꧅🥲⃤⃞⃟
126 Comments
Reddie 26 Oct @ 11:50pm 
I got bored of distress signal because of it always being fleshbests. This is so much better and adds variety
Hello sir,I encountered an issue while playing your mod. When the colony's wealth is too high (mine has reached 5.7 million), starting a "Call for Aid" quest causes the game to freeze during loading. I have added a mod similar to "Compressed Raids," but it doesn't seem to take effect during the "Call for Aid" quest. Therefore, I suspect that the quest might be generating nearly ten thousand monsters at the start due to the high wealth, leading to the freeze.
I really enjoy your mod, and I would be very grateful if you could look into this issue. Thank you!:marijaonlooker:
pug 7 Oct @ 6:14am 
I really love this mod and how it evolved so much, it's my favorite Anomaly mod. Thank you!
John DeWolf 21 Sep @ 8:26pm 
I HAVE BEEN WANTING A MOD LIKE THIS SINCE ANOMALY CAME OUT.
anaris 17 Sep @ 1:46pm 
(ambient horror if that's important)
anaris 17 Sep @ 1:46pm 
https://gist.github.com/HugsLibRecordKeeper/c9f795ee9f3c693d10037dc358866d82

got to the distress signal within two days, map generation box popped up, then quest failed without the caravan actually entering.

presented mostly so you can mark one of the 530213 different "improved loot at incidents" mods i use as incompatible :p
蘭楓 13 Sep @ 9:55am 
這個mod不吃壓縮襲擊嗎??
我的財富高了進去就直接炸圖了
Readtext 12 Sep @ 3:30pm 
Reduced the difficulty to 0.1. Got 15x15. But didn't find a single fragment.
Readtext 12 Sep @ 3:28pm 
Why is it so gigantic in the default settings?
I came with 5 pawns, and I was met by 70 devourers and 50 raiders.
McLets 11 Sep @ 5:41pm 
You killed Slippin Jimmy nooooooo