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After some amount of time, like a year, replace the specific name of the enemy pawn with their faction's name + their 'pawn kind' eg pirate gunner. This standardizes it with bugs & mechs, where you always understand 'a lancer shot their nose off 1.3 years ago'
So instead of 'random pawn name you don't remember much about' you get (name of specific pirate faction)'s scavenger gunner destroyed their eye, letting you remember who to raid in revenge much easier.
Thanks for making it in the first place, I'm not a modmaker so I can't ever guess how difficult this would be.
Maybe some other display mod for the hediffs might call it more frequently causing a performance problem, I am not sure. But also the modded code is not very different from what the base game does when showing a battle log entry, no potentially inefficient algorithm was added there or anything.
That by the way also happens for at least the wasp traps and maybe some other enemies added with Odysee: They don't add a battle log entry (which I would consider a game bug). Maybe I can do something about that one because it is vanilla content.