RimWorld

RimWorld

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Upgrade Quality
   
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Mod, 1.4, 1.5, 1.6
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477.950 KB
9 Mar, 2024 @ 2:19am
9 Sep @ 2:57pm
26 Change Notes ( view )

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Upgrade Quality

Description
Allows to upgrade Quality of everything that has one.
Upgrading costs a lot of resources and need to be available for upgrading.

The factor for the costs can be changed in the mod settings. At default they are:
From awful to poor: 1
From poor to normal: 2
From normal to good: 3
From good to excellent: 4
From excellent to masterwork: 5
From masterwork to legendary: 6
This affects materials and time to build/craft.

Additionally it is possible to limit the maximum quality a building or item can be upgraded to.
For items you need to pay special attention, they are limited to the quality of the workbench (can be disabled in options)

Buildings are upgraded in place.
A frame will be placed on top of the building and your colonists will build it like a normal building.
Once the frame is finished construction, the building will be upgraded.

Items are upgraded at the upgrade workbench.
The item filter for the bills will affect the items that will be upgraded.
The materials required for the upgrade will be decided by the recipe of the item.
This mod has the same detection mechanism as the base game for the ingredients stat.
If no recipe is detected as fallback the same item with the same quality is required as ingredient.

Support for RIMMSqol
If you change a recipe or building it will be picked up for new upgrades. Already in progress ones still have the old costs.
Popular Discussions View All (1)
2
10 Sep @ 3:12am
Here's the Launch Error.
Lemniscate_Mike
62 Comments
Yogs 21 Sep @ 8:45pm 
Nevermind, for those having the same problem, check the mod options for where the workbench quality limits the item upgrade quality.
Yogs 21 Sep @ 8:42pm 
I cant work out how to use the upgrade bench. I have a pawn with a weapon that is allowed in the bill and I right click on the bench and it says "no items to upgrade found". Am I doing it right?
Anker 14 Sep @ 6:32am 
The settings menu itself says if an item costs 100, then it'll take 10 to upgrade at default. It costs 50 and my pawns are consuming 1000. Something's wrong with the math, here. Something stack related, perhaps?
Anker 14 Sep @ 6:11am 
Oh, nevermind. It appears to have consumed thousands and thousands of wood. ... I think the math behind the materials-required scaling is busted. The default 10% cost improvement should not compound to, what, a 50 wood item costing 5000 wood at 300% cost at most?
Anker 14 Sep @ 6:06am 
I have some all wood tools, thousands of wood, ignoring bench quality... Nothing's getting upgraded for 'missing ingredients', even though it's stockpiled on the floor right next to the bench.
清晨鸟儿硬邦邦 12 Sep @ 11:16pm 
There is a bug that prevents upgrading equipment
Hyndis 10 Sep @ 9:08pm 
Looks like the upgrade bench no longer works for anything other than books. It upgrades books instantly for free, zero resource cost, but you can no longer upgrade weapons or apparel anymore. It used to work up until a few days ago.
anton.livehand 9 Sep @ 3:42am 
doesnt work
Lemniscate_Mike 30 Aug @ 11:27am 
I get an error on launch "Transplier for Frame.GetinspectString did not find ending instruction."

I'll post the error in a discussion and try to get a full log(Keeps failing for some reason currently).

I also drop to 5 FPS if I have the upgrade frame selected.
Rakros  [author] 4 Aug @ 10:24am 
It is not a mod conflict it is straight up an error in my mod. But how did you achieve that? Did you schedule an upgrade for a building and then remove the quality for the building?