RimWorld

RimWorld

6,193 ratings
[NL] Facial Animation - WIP
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
7.415 MB
26 Jan, 2019 @ 7:58am
7 Sep @ 6:45am
136 Change Notes ( view )

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[NL] Facial Animation - WIP

Description
This MOD provides the following animations. This MOD is currently WIP.
Therefore, specifications and functions are subject to change.

Added animation
- Blink
- RemoveApparel
- Wear
- WaitCombat
- Goto
- LayDown
- Lovin
- Ingest
- SocialRelax
- StandAndBeSociallyActive
- Wait_Downed
- Mine

If you want to use advanced features and better images, please enable the following mod together.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2581693737

Caution
Redistribution of this MOD data is prohibited.

2024/06/22 : I have successfully overhauled it! Faster!
Hello everyone,

First of all, I apologize for the long wait. Due to the major update 1.5, this mod was not working well and had several bugs and performance issues. However, Thank you all for your support and patience. Enjoy!

I have made changes to almost all of the code this time. As a result, there might be new bugs that didn't exist before. If you find any bugs, please report them.
Having resolved the significant slowdown issue, which was the biggest problem, I will continue to fix other bugs.

2021//11/18 :If you want to use this mod with other author's mod that displays hairstyles when using hats
If you want to use a mod that displays hairstyles, and you are having problems seeing hair over your helmet, try using Dubs Apparel Tweaks. In the Hair Visibility section of the mod options, enable the "Alternate hair draw mode" and adjust the hair layer offset.

2021/08/22 : This mod has been separated into two mods.
I decided to split Facial Animation into two mods because it was becoming difficult to try to add new features.
If you want to use advanced features and better images, please enable the following mod together.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2581693737

Bug fixes and feature implementations will be done in "Facial Animation - WIP". However,
Changes that affect compatibility, such as adding textures and animations, will be done in "Facial Animation - Experimentals".





Release Note



2025/09/07
- Added targetGeneDefs property to FaceTypeDef, to enable defining gene-specific FaceTypes.
- Added a toggle in ModSettings to enable or disable the application of gene-specific FaceTypes.
- Fixed an issue where LidTypeDef.colorMode was incorrectly forced to SkinColor.

2025/08/16
- Fixed a bug where colonists' statues would blink.
- Fixed a bug where colonists' statues would appear skin-colored.
- New statues now keep their faces. Unfortunately, due to save process limitations, existing statues cannot be fixed and their faces will still change randomly. If you want to preserve a statue’s face, you will need to make a new one.

2025/07/06
- Added provisional support for version 1.6.

2025/02/24
- A new highlight texture is now available for headBlank.
The base color of the headBlank's highlight texture is white (255,255,255,255) instead of skin color.
- To minimize game speed reduction, the base color for eye highlights was set to white (255,255,255,255).
Of course, the transparency can be changed to match pawn's eyesight and the eye color can be selected.

2024/10/09
- Removed unnecessary log output.
- Added Chinese language files.

2024/10/06
- Added a threshold option when enabling red tint correction for low-brightness skin tones in Mod Settings.

2024/10/05
- Added an option to enable red tint correction for low-brightness skin tones in Mod Settings.
- For modders. Added an new layer to mouthShape, _cover based white color, not skin color.
- Improved TPS by omitting transparent images to preserve the drawing layer.

2024/09/14
- Fixed an issue where the eyes of Pawns with a specific color became invisible.
- Disabled unnecessary rendering of facial parts for desiccated corpses or desiccated shamblers.

2024/09/09
- Fixed an issue where the skin tone of xenohumans with colorful skin became reddish head. Now, shaderColorOverride parameter in TypeDef has been corrected.

2024/09/08
- Fixed a issue that eye highlighting are not disabled when Pawn died

2024/08/25
- Optimized animation merge processing
- Optimized sorting process for rendering order
- Removed unnecessary settings in mod settings
- Reverted : Added a new feature in mod settings to *hide all vanilla eye textures* that hide FA's eyes.

2024/08/16
- Re-enabled the feature that fixes the beard position misalignment in the mod settings.
- Re-enabled the feature that fixes the hair position misalignment in the mod settings.
- Added some codes for new features.

2024/08/04
- Added the necessary code for upcoming new features.
- Added a feature to automatically hot reload when saving Def files in the FA UI.
- Changed the layout of the FA UI.

2024/07/21
- Added a feature to partially disable FA for races and xenotypes with FA enabled in the mod settings.

2024/07/13
- Fixed an error when the pawn became invisible.
- Fixed a warning after game startup.

2024/07/10
- Improved compatibility with animation mods from other authors.

2024/07/06
- Fixed an issue that sleep animation was not playing correctly.
- Optimized processing during fast speed play. more comfortable.

2024/06/29
- Fixed a problem with head and hair misalignment in some HAR races.

2024/06/27
- Fixed a issue that eye color did not change when the eye color gene was changed.

2024/06/25
- Fixed hair issues for some races with facial animation supports.

2024/06/24
- Fixed the issue that pawn's head with certain hairstyles to be hidden.
- Fixed the issue that pawn portraits not updating when they not displayed on the main screen.

2024/06/23
- Fixed the issue where the order of the Eyeball and Lid parts was different from before the overhaul. Probably.

2024/06/22
- Significantly improved performance.
- Fixed issues where Pawn's head would not be displayed when used with some another author's Animation Mod.
- Fixed issues where Pawn's head skin color would appear like a dead man's under certain conditions.
- Significantly improved performance

2024/05/19
- Fixed gene options that enable/disable facial gene parts in mod settings.
- Resolved the conflict where the scale up and scale down buttons for the colonist image did not work in tab when used with HAR Mod.
- Fixed the issue where the width of the face did not change according to value, headType.narrow.

2024/04/21
- Fixed an issue what FaceAdjustmentDef setting was not being applied for some HAR races.
- Fixed 3 mod options that enable/disable the FA features for each gender was not working.

2024/04/07
- The Mod has been updated to be compatible with version 1.5 of the game.
- Some features may not function properly.
- You may experience heavier performance. Improvements are planned for future updates.




Popular Discussions View All (79)
6
3 Jul @ 1:55pm
1.6 workarounds and hacks
Fixins
14
1 Jul @ 8:22pm
the mod makes the characters invisible to me
Isori
1
8 Sep @ 7:34am
no face bug report
白金trigger
1,628 Comments
神说万岁 23 hours ago 
The misalignment of the head is an issue with RJW Animation. Deleting the NL folder inside the mod will restore normal functionality
[Br] Nasid 26 Sep @ 10:57pm 
This mod breaks the mods for other races.
OgnirRats 21 Sep @ 12:58pm 
anyone having issues with gene eye color, [BT] EyeGenes2 | Base - [NL] Facial Animation | fixed it for me
OgnirRats 20 Sep @ 10:23am 
playing with a modded xenotype from dragonbond mod, issue with solid colored eye being imposed over the eyes, showing even when pawn is sleeping, or misalignment when pawn turns sideways. Xenotype has a gene for red eyes.
Burger Bob 19 Sep @ 9:25pm 
Thanks for the awesome mod. The vanilla eyes look so dull and ugly, this just make everything better. Except it costs heavily on performance, especially all performance mods are down right now. When there are more than 10-20 pawns it constantly loses many fps and tps, even with human corpses. But it's worth it.
NinjaBeest 16 Sep @ 8:22pm 
So after a bunch of testing, I am not getting any invisible heads for mine. Mine is fine. Idk what is going on.
SimplyNikki24 16 Sep @ 7:06pm 
Invisible heads for me seem limited to Square heads on female colonists. When manually switching them to Pointy or Normal, their heads show up normally. Doesn't seem to affect male colonists in my experience.
NinjaBeest 16 Sep @ 4:39pm 
I want to get this but are the pawns still headless?
Turu D. Sleep 14 Sep @ 7:43pm 
The new update makes some of my pawns headless
free kill 13 Sep @ 5:53pm 
wake up