RimWorld

RimWorld

309 ratings
Caravan Mood Buff
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Mod, 1.3, 1.4, 1.5, 1.6
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177.896 KB
12 Dec, 2021 @ 10:20am
14 Aug @ 4:28am
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Caravan Mood Buff

Description
Description
Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?
Ever felt that any normal person would realize they can't expect to be pampered when traveling the world?
Thought that winning a battle should make one happy, even if it came at a cost?

...I have.

I have been annoyed to no end by "run wild", "gave up", "berserker" etc. when trying to clear out ancient complexes and other sites in the fastest way possible because people's mood disintegrates within minutes the moment they get somewhere, forcing a harsh timer on you before everything breaks into total chaos - just for them to be all happy again, the moment you leave.


Using this should make caravan fights less painful when it comes to constant mood breaks.


Adds mood buffs for caravans:
- while forming a caravan
- while traveling in a caravan
- while on a map that is not player controlled, like event sites or battles
- when a caravan site that is being visited has no more enemies
- when winning a caravan battle
All buffs are adjustable in the settings and can be deactivated by setting the buff to 0.

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Compatibility:
No known incompatibilities.

Please report any issues and include the HugsLib log (CTRL+F12) when reporting bugs,
it helps immensely tracking down what went wrong, thank you!

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GitHub: https://github.com/XT-0xFF/CaravanMoodBuff
80 Comments
dominicawb 18 Aug @ 12:35pm 
thank you for updating this, I always wondered if I was just bad at forming caravans, but this really helps to get them LAUNCHED without using dev send instantly
Syrus  [author] 16 Aug @ 1:28am 
Uuh...farily certain this is the wrong mod you posted that on.
It has nothing to do with event letters, mechanoids dropping in or anything like that, just giving mood buffs to caravans. Unless there is a bug I don't know about?
Anker 15 Aug @ 9:44pm 
Gotta drop this one. I could ignore the way it spammed a bajillion event letters- I just went ahead and added another mod to auto clear out the thousand or so letters on autosave automatically- But having mechanoids drop in an hour after battle doesn't let me deconstruct things on the battlefield to take with me, like vehicle wrecks.
Syrus  [author] 14 Aug @ 4:28am 
Another small update...
Fixed caravan forming mood description & made mood buffs able to be set negative
Syrus  [author] 14 Aug @ 4:10am 
Version 1.6.3
Added adjustable mood buff when forming caravans
dominicawb 12 Aug @ 1:24pm 
That's fair, I find its a real life phenomena in my personal experience.
Syrus  [author] 11 Aug @ 5:19pm 
Sounds like a good idea to look into, though I would implement it as its own buff with its own settings...
dominicawb 11 Aug @ 11:42am 
Is it possible to apply the mood buffs DURING formation?? this is when the majority of mental breaks occur, making forming caravans annoying as hell, because they focus on packing instead of taking care of their needs first.
Syrus  [author] 9 Aug @ 10:03am 
Isn't that just a short time of traveling?
Haven't actually played a proper run with this DLC, so I don't know too much about it yet
Klaus Von Wonderstrap 8 Aug @ 6:35pm 
would it be possible to make a setting to have a mood buff for grav ship travel as well? pls and ty <3