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The other thought I had on a duration timer was to shove it into character Bio, along with the ones for "last human meal" for cannibals, but I figured that would be even more work XD
Adding the current duration to the tooltip is a nice idea, but takes too much work to do however. You need to make a transpiler to edit the tooltip dynamically, which is a pain.
Anyway, a couple of things:
Any chance you could add the current duration to the tooltip for terror?
Also, can we get an option to adjust the maintain level?
My mechanitor has other things to do that run around after temporary slaves all day. She's a solo, but anyone foolish enough to attack who survives gets imprisoned, then enslaves, and forced to work until they can be sold to a trader.
Problem is, with the default set to 100% - that's fine for slaves one wants to keep, but in her case it's a burden keeping her from her other work.
Sorry for the long wait. I've been in a different country for the last several months, so very low on time as you can imagine.
I don't have time to extensively test, so tell me if there's any new content/mechanics in the DLC that the mod isn't quite working with or newly introduced issues!
The mod can be added in the middle of a saved game, so no need to restart.
Also to a question asked a long while ago, mod load order doesn't matter. This mod doesn't have any interdependencies with other mods, so it will behave identically no matter where it is. In general, just obey the load order suggestions of other mods, like performance mods that suggest to be loaded last.
Have fun~!
I've been in a different country for the last several months, so very low on time as you can imagine, but I brought the source code along
I'll try to get my mods updated in the next few weeks.