RimWorld

RimWorld

529 ratings
Guarding Pawns
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.435 MB
14 Dec, 2023 @ 5:45pm
8 Sep @ 12:04pm
38 Change Notes ( view )

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Guarding Pawns

Description
This mod adds 3 different jobs to protect your colony and pawns from possible threats.

Features:
  • Guarding and Patrolling Spots inside the Security category.
  • A Guard tab to handle all the mod's features.
  • Options to stop rendering both Guarding Spots and Patrolling Spots, for aesthetic purposes.
  • Compatibility with Biotech, allowing mechanoids to guard.


UI Content:

Only Pawns assigned to the Guard job in the Work tab will be shown here!
  • Select Job will allow you to assign your pawns to different jobs. Currently, the options are:
    1. Unassigned - The pawn will do nothing. This is the default choice.
    2. Guard Spot - The pawn will sit at one of the spots of the designated color, constantly looking for enemies.
    3. Protect Pawn - The pawn will constantly follow the designated pawn, protecting them from threats.
    4. Patrol - The pawn will follow a route made of the spots of the designated color, looking for enemies along the way.
  • Extra options for the selected job. These change depending on the selected job:
    1. Unassigned - No button will be shown.
    2. Guard Spot - Lets you to change what set of spots where you want the pawn to stand, differentiated by colors.
    3. Protect Pawn - Lets you choose the pawn you wish to protect.
    4. Patrol - Lets you change the route color the pawn will follow when patrolling.
      It also includes a checkbox to indicate wether the pawn should return to the first spot after reaching the last one (1 - 2 - 3) or loop back when reaching the last spot ( 1 - 2 - 3 - 2 - 1).
  • The Show Patrolling Spot and Show Guarding Spot checkboxes will stop the respective spots from rendering.


Future plans:
  • Ideology and Anomaly support


Preview Credits:
DetVisor - Big Pillars.
Oskar and the Vanilla Expanded Team - Janissary and nobility apparels, furniture.
gomi - Vertical walls, handrails, fences and stairs that gives it the Z-levels illusion.
kongkim - The bridges' floor decoration and stairs.
Mad Catter and chitoseender - The different weapons used by the pawns


Special Thanks
Code_Infinix for providing my early textures.
ItsHalno for being wonderful to commission.


REPORT BUGS WITH A HUGSLIB LOG IN MY DISCORD[discord.gg].

COMMENTS ARE CLOSED. BE GRATEFUL TO THE PEOPLE THAT COMPLAIN WITHOUT A LOG.


Want to support my mods?
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302 Comments
下回合就睡 1 Oct @ 9:42pm 
Why can't slaves do it?
Wrath 30 Sep @ 11:31pm 
Logs at initialization of the game says the patch is broken. Doesn't work, especially on mechs.
Thekiborg  [author] 29 Sep @ 12:33am 
I made this mod with performance in mind, should be faster than guarding pawns
NerffffF 28 Sep @ 8:52pm 
Hi, not to be rude but what is the difference between this mod and Guard for Me mod? It seems like they do the same function.
Naturtok 8 Sep @ 5:04pm 
That's not quite what I'm looking for, but still a really neat mod I'll have to check out! Thanks!
тетеря, блин 8 Sep @ 4:17pm 
@Naturtok:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2442908208

not sure if it solves your problem, but…
Naturtok 8 Sep @ 4:06pm 
Fair enough! :)
Thekiborg  [author] 8 Sep @ 3:55pm 
Sorry, no way, I didn't find a way to integrate it properly. And the guarding pawn refused to change size when i wanted last time i tried
Naturtok 8 Sep @ 3:05pm 
Any way to control patrol speed similar to the Guards for Me mod? I like the idea of doing a slow prison guard walk for some patrols and a faster colony perimeter sweep for others.
Thekiborg  [author] 8 Sep @ 12:04pm 
Pushed a fix, try after resubbing