RimWorld

RimWorld

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VPE - Fleshshaper
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Mod, 1.5, 1.6
File Size
Posted
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3.308 MB
19 Apr @ 5:51am
25 Aug @ 8:56am
16 Change Notes ( view )
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VPE - Fleshshaper

In 1 collection by Sentinel
Too many VPE Paths.
21 items
Description
Github and license here, click on the green code button and download zip: https://github.com/Sentinel297/VPE---Fleshshaper

Manipulate the flesh to form a hive and enhance yourself.

Psycasts:

T1:

Form Flesh Wall: Use biomass located in the deep layers of the Rim to form a wall made of flesh.

T2:

Form Fleshbulb: Use biomass located in the deep layers of the Rim to form a bioluminescent node of flesh.

T3:

Regenerative Mutation: Mutate the flesh inside of the target to grant them a slow regenerative capability.

T4:

Form Harbinger Tree: Gather biomass and shape it into an Harbinger tree.

Form Flesh Hive: Use biomass located in the deep layers of the Rim to form a hive of flesh creatures.

Form Fleshmass Spitter: Use biomass located in the underground layer of the rim to form a Fleshmass Spitter for the colony.

T5:

Summon Fleshmass Regenerator: Gather biomass and shape it into a mini-heart, the heart can be consumed to obtain enhanced regeneration for a day.

Form Fleshmass Meat Node: Shape the local biomass into a node of flesh which will spew out twisted meat every 3 days.

T6:

Mitosis: Separate the target humanoid into two entities of identical composition.

Anomalous Sustenance:
Shape a fleshmass meat node which feeds off psychic energy directly inside of the target, this node will feed the target and negate their need to eat.


T7:

Organ Mutation: Alters a random organ within the target to turn it into its fleshmass counterpart. The process will induce blood loss in the target.

Form Super Flesh Hive: Use biomass located in the deep layers of the Rim to form a hive of Bulbfreaks.

This tree can be found in the "Misc" tab and is CE compatible.

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Popular Discussions View All (1)
3
15 Jul @ 10:33am
This mod is OP, you should try it
Rook
134 Comments
Dust 5 hours ago 
Whats the spawn timer on the fleshmass hives?
Istra 21 Oct @ 9:22am 
hello there
is it possible to disable the death message for summons of this mod?
since I use them as cannon fodder they died a lot and fill message bar up
I have tried with "4M Mehni's Misc Modifications" but and disable animals alerts, but it did not seem to work
but other then that I do like the mod, find it very funny to see a horde flesh things fill the map and then swarm the attackers of the colony
rdm 27 Sep @ 9:54am 
I read somewhere that the creepjoiners from the anomaly that come to your colony have abilities. And there's a very suitable ability that can be slightly modified. It's like when you use it on a corpse, it tears it apart and 2-3 small meat monsters pop out, which is already present in the game. You can simply modify it so that these meat creatures are friendly towards you (probably).
Sentinel  [author] 24 Sep @ 9:11pm 
@Samury242 I could maybe just make it disable the need alltogether, i'm only handling food differently since having no food need prevents you from taking drugs, i'll add that someday if I don't forget about it.
Sentinel  [author] 24 Sep @ 9:10pm 
@Nomit No, it just refills the food need.
Nomit 24 Sep @ 9:07pm 
Does anomalous sustenance have a chance to give pawns food poisoning? I had a colony where I fleshshaped almost everyone with it, and I got mass food poisoning. I'm unsure if it's the fleshshaping, or maybe they're eating something they shouldn't and I haven't noticed.
Samury242 10 Sep @ 8:52am 
Any chance of making Anomalous Sustenance work with the thirst need introduced by Dubs Bad Hygiene?
Sentinel  [author] 28 Aug @ 12:12am 
@Futstub don't plan to change it, it's fine as is
Cyber Witch ~ 28 Aug @ 12:05am 
I have an idea make it so the clone spawns with all kinds of felshshaper mutations
Cyber Witch ~ 28 Aug @ 12:04am 
Nah seems fine