RimWorld

RimWorld

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Everybody Gets One - Continued
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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558.445 KB
20 Jul @ 7:00pm
2 Aug @ 8:14am
6 Change Notes ( view )

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Everybody Gets One - Continued

In 1 collection by Meme Goddess
Uuugggg's Continued Mods
13 items
Description
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

Original Mod
Github[github.com]

Original Description

Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases.

Features
- "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but two people (* See warning below)
- "X per colonist" : Set X to "4" to keep 4 meals per colonist.
- And why not, there's also do bill "With Surplus" : Does the bill only if you have extra ingredients, more than X. Includes all resources that are checked to use for the bill. (Doesn't work on multi-ingredient bills, since, y'know, that's another layer of complication)

Highly-customizable target counts thanks to the TD Find Lib. You can edit who counts as a person: Check out the preview images. e.g. you can not only set a bill to craft tribalwear for slaves only, you can set the bill to craft weapons only for your people with the appropriate skill!

You'll want to Check "Count Equipped" for all this, I imagine.

TD Find Lib
This mod uses the framework mod TD Find Lib to allow very detailed filters to find what you want. For more details on how to use its features, check out that mod page.

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Warning for "One per colonist - X"

You can't set negative values in the bill window, only the bill list, with the " - " button.

Opening the bill config window will reset negative values to "+ 0" since the "-10" "-1" <text field> "+1" "+10" interface is very restrictive and assumes the number can't be negative.

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Suggested other mods for workbenches : Better Workbench Management

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This mod would've gone into my TD Enhancement Pack (if it was more easily toggleable and wasn't so ugly to code). Grab that mod for dozens more little game enhancements.

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Original Source (Not current): https://github.com/alextd/RimWorld-EverybodyGetsOne

104 Comments
Buddy 17 Aug @ 7:29am 
Respects to Uuugggg and yourself.
Shame that I learned of their passing while checking for an update to one of my most used mods.

Thanks for keeping their work alive!
Meme Goddess  [author] 16 Aug @ 6:57pm 
Hmmm ok, let me know if it happens again. The only thing that I could think that would cause it was the migration from Map to World comps, but that happened with the update over 2 weeks ago, not several days ago.
VitaKaninen 16 Aug @ 1:35pm 
I had the same problem as below where the "Who counts as a person" was reset for all my bills, but it only happened once that I am aware of. I can't replicate it.
SalazarWindriver 16 Aug @ 10:02am 
Yes but I haven't done a direct test. I have created a job several days ago for button down shirts everyone plus 1 and defined it as count only adults and same with kids parka (but for kids) and I notice days later they are both set to make 19 each (15 adults and 4 kids at the moment). I just happen to restart my game but it didn't happen, but I also switched from laptop to desktop so I'm not sure if that changed something as well.
Meme Goddess  [author] 16 Aug @ 6:06am 
@SalazarWindriver ~ Had a try at replicating this issue, but haven't been able to. I set up a bill, added a filter for Age Group and set it to a value, then saved and loaded. Is that where you're saying the issue is happening?
SalazarWindriver 16 Aug @ 4:48am 
Just FYI filters for who should be counted (Kids vs Adults) keep getting reset. I think it is on load that is the problem.
emsee 7 Aug @ 4:33pm 
mod url leads to Uuugggg's mods page, pls update to this page
Meme Goddess  [author] 7 Aug @ 2:07am 
@Öffentliches Ärgernis Ohhhh yep, I get what you mean. A filter for assigned loadout allows weapon/item
Öffentliches Ärgernis 7 Aug @ 1:04am 
@Meme Goddess Combat Extended adds "Loadouts" to specify which weapons, Ammo, Medicine, Drugs etc. pawns should carry on them. They are assigned similiar to Apparel policies.
I just want to search/filter for those Loadouts as for Apparel, so i.e. that every pawn who has assigned the "Short Bow" loadout is counted.
While I'm writing this, I realize that this is more of a feature for the underlying search mod, but I think I'm adressing the right person.
OceanicOxen 7 Aug @ 12:09am 
Would it be possible to make the with surplus bill have a limit on how many it makes? IE only make chemfuel from rice if there is atleast 300 rice and we have less than 1000 chemfuel.