RimWorld

RimWorld

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GonDragon's Tech Tree
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Mod, 1.5, 1.6
File Size
Posted
Updated
43.021 MB
9 Sep, 2024 @ 4:21pm
2 Jul @ 9:45am
19 Change Notes ( view )

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GonDragon's Tech Tree

In 2 collections by GonDragon
The GonDragon Experience [1.5]
307 items
Old 1.5 Stuff
561 items
Description
This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod. It includes support for a many mods, including the entire Vanilla Expanded collection and Ferny's Progression mods. All included mods are optional, you can check the supported mods on the pinned thread.

Additionally, this mod adjusts some research prerequisites and add an optional patch (you can turn it on from the settings) to changes the research costs for technologies introduced by Vanilla Faction Expanded - Classical.

The categories added by the mod are:
  • Main: General technologies needed for progression.
  • Warfare: Technologies related to weapons and defensive systems.
  • Amenities: Covers entertainment, furniture, art, and decorations.
  • Environment: Focuses on agriculture, waste management, and resource gathering.
  • Nutrition: For food related stuff.
  • Medicine: Includes medical technologies, drugs, prosthetics, and genetic engineering.
  • Gear: Covers equipment and outfits.

This mod have some special patches if you have the correct storage mods. For the best experience, please, use all these mods:


Recomended Mod:
Clean Research Sort: Help sort anything not sorted by default by this mod. Just make sure to load my Research Tree before.
Popular Discussions View All (2)
2
17 Oct @ 6:06am
The startup error log
Dealer Mangan
7
25 Oct @ 11:06am
PINNED: Supported mods
GonDragon
60 Comments
Dealer Mangan 16 Oct @ 11:18pm 
Well, there are three errors is in the startup log, but it doesn't fit here. I'll open a discussion.
GonDragon  [author] 16 Oct @ 5:59am 
@Dealer Mangan: There are no error there? I can't see how two mods that I use, that doesn't do anything related to each other, may be incompatible.
GonDragon  [author] 16 Oct @ 4:17am 
@Dealer Mangan: ???
Dealer Mangan 16 Oct @ 2:25am 
Incompatibility with Better Architect Menu
bAhAcAn 8 Oct @ 6:46am 
You, friend, are a god send. Thank you so much.
GonDragon  [author] 8 Oct @ 6:26am 
@bAhAcAn: When in dev mode and the "Edit" is enabled, when a research is selected, on the left column with the research info, it will appear a button labeled "Debug: Change Tab". You can use that button to to move researchs between tabs. If you are not finding the button, go to the "Tech Tree Patch Framework" mod page, I posted an image there with the Button circled in red.
bAhAcAn 8 Oct @ 6:17am 
Thank you for your response. I didn't know I could transfer tech from one tab to another. Can I kindly ask how it is done. I know I can move them with edit in dev mode but wouldn't be able to move to another tab.
GonDragon  [author] 7 Oct @ 12:10pm 
@bAhAcAn: Hey! Yes, at some point I'll probably should update this one, but it probably won't be any time soon, sorry for that... If you turn on the Dev Mode, you can edit and move the researchs between the tabs, when a tabs gets empty is automatically hidden... I'm currently doing that myself because it's faster than properly update the mod... Also, I trimmed down my modlist a lot, and I fear that my new changes collide with the changes another person already made using the framework.
bAhAcAn 7 Oct @ 11:51am 
Hi friend. Really loved the changes you made. But I believe I messed up somewhere as I have sub-categories of tabs from the mods that you specifically mentioned as included such as VCE (Heute cusine), VE (Trench Warfare), Alpha Crafts (bunch of techs), Vanilla Chemfuel Expanded (as a whole) and Dub's Hygene (new odyssey techs) mods. Would it be possible to add them as well? Thanks in advance, kudos to you.