RimWorld

RimWorld

163 ratings
Progression: Gravship
   
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Mod, 1.6
File Size
Posted
Updated
434.569 KB
11 Jul @ 10:01am
12 Jul @ 11:38pm
4 Change Notes ( view )
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Progression: Gravship

In 1 collection by ferny
The Progression Modpack | Ferny (1.6)
544 items
Description




Best paired with
- Progression: Core, for tech traversal/advancing entirely within your control.
- Progression: Scenarios, for adding new gravship scenarios, and rethinking how scenarios start and play out.

Compatibility
- Anything in my modpack
- Should work well with most other stuff too

Performance
Should have zero impact. Just patches how the quest is triggered.

FAQ
  • Save compatible? | Probably

Credits
- Taranchuk - C#





[discord.gg]
tags just in case: odyssey, ferny
63 Comments
MatrixVirus 25 Aug @ 1:04pm 
Makes sense. If the actual progression feels right maybe just different categories in the architect menu is all it would need.
ferny  [author] 25 Aug @ 12:58pm 
@MatrixVirus I'm giving myself a bit of time to look over how VE Gravships and SOS2 pan out. I'm not gonna touch cohesion with them until they make their own stances clear.
MatrixVirus 25 Aug @ 12:51pm 
ferny what do you think about separating out gravship stuff and SOS2 stuff? Orbital Tech vs Space Tech or something
Needtopractice 24 Aug @ 10:00pm 
Played with only one colonist and spent 10 years to finally get an engine.But it's all worth it..:steamthumbsup:
Lemniscate_Mike 10 Aug @ 6:36am 
My issue was being caused by "Completely Clueless".
ferny  [author] 10 Aug @ 5:04am 
@Halicade Whoops
Halicade 10 Aug @ 4:55am 
Hello! Just letting you know you never set Odyssey as a dependency in your mods about file.
ferny  [author] 10 Aug @ 2:00am 
@Turkwise This is a mod designed for playthroughs that last months in a tech progression environment. You are not the target audience if thats not your thing.
Lemniscate_Mike 8 Aug @ 7:01pm 
Anyone getting this error on startup?
Mod's basically at the bottom of my list.


[Progression: Gravship - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/FactionDef[defName="Ferny_GravshipSpacers"]/startingResearchTags"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Progression: Scenarios): Error in <match>
[End of stack trace]
Source file: D:\Steam\steamapps\workshop\content\294100\3522893553\Patches\patch.xml
Turkwise 8 Aug @ 2:14am 
Being required to progress to Spacer tech level is way too harsh imo. Especially since you cant even do that without another mod.
Personally I think it should just require a Comms Console to be built, on top of the higher research costs. Microelectronics is already a fairly big hurdle on its own, at least with the way I play.