RimWorld

RimWorld

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[FSF] Better Pawn Lending Quest
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
263.774 KB
19 Jul, 2021 @ 1:22am
11 Jun @ 11:21am
9 Change Notes ( view )
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[FSF] Better Pawn Lending Quest

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.6
24 items
Description
Description

The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time. This mod changes a number of things with the quest to make it more viable. It also increases the scaling from a maximum of 4,000 points to 10,000.

How Colonist Value is calculated
- $colonistsToLendCount*$lendForDays*5 (Default $colonistsToLendCount*$lendForDays)

How many Colonists will help
- One Stars 0% to 20% of Colonists (Default 0% to 35%)
- Two Stars 21% to 40% of Colonists (Default 36% to 60%)
- Three Stars 41% to 50% of Colonists (Default 61% to 75%)

Amount of Days to Lend your Colonists
- One Star 5-10 Days (Default 5-10 Days)
- Two Star 5-15 Days (Default 10-20 Days)
- Three Star 5-15 Days (Default 20-30 Days)

This mod is included in [FSF] FrozenSnowFox Tweaks.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]

Link to Non-Steam downloads for my mods.
Github[github.com]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
55 Comments
Dizzy Ioeuy 20 Aug @ 4:25am 
Ok, ty.
FrozenSnowFox  [author] 20 Aug @ 4:12am 
@Dizzy Ioeuy
As far as I can tell it was never changed despite the patch notes. Anyway, this mod also multiplies value formula by 5 so each pawn is considered more valuable when it comes to the final reward.
Dizzy Ioeuy 20 Aug @ 4:07am 
SO patch notes: "Rebalanced the number of pawns required for pawn lend quests (it should generally be lower now)." didnt lower it enough? Anyone check?
horologium 27 Jul @ 3:25pm 
Thanks for letting me know 👍
FrozenSnowFox  [author] 27 Jul @ 2:26pm 
@horologium
No it wasn't. This mod is for a very specific quest. If I added it I would have marked it as incompatible so you can run both without issue.
horologium 27 Jul @ 1:38pm 
Was this mod's content absorbed in the Better Exploration Loot mod or can i run this with that mod?
FrozenSnowFox  [author] 22 Jul @ 5:15pm 
@QiamOnline
I'm afraid those are specified via code and not xml so its beyond my ability to fix them.
QiamOnline 22 Jul @ 5:13pm 
Can you also reduce the pawns required for "Relic Ancient Complex investigation" and "Bandit Camp Assault" quests?
FrozenSnowFox  [author] 13 Jul @ 1:18pm 
@PurpleJeet
Yes, they did say that in the patch notes. Except in the xml file the numbers are exactly the same as 1.5. So unless they changed something in the code I don't think that change was actually done. Anyway this mod also increases the quest value of each colonist making it more worthwhile to undertake these quests.
PurpleJeet 13 Jul @ 9:06am 
They lowered the number of pawns requested in 1.6