RimWorld

RimWorld

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Vanilla Genes Rebalanced
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Mod, 1.4, 1.5, 1.6
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166.219 KB
23 Dec, 2022 @ 10:52am
21 Jun @ 9:30am
11 Change Notes ( view )

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Vanilla Genes Rebalanced

In 2 collections by RedMattis
Red's Workshop Mods
45 items
Quality of Life & Base Pack
69 items
Description
[www.patreon.com]

This is a ridiculously light-weight mod that rebalances Vanilla Genes.

It is not going to buff your favorite stronk genes, it is mostly very minor tweaks to make some underwhelming genes less underwhelming.

Changes:

  • Slow healing reduces healing speed to 65% instead of 50%.
    I doubt anyone intentionally picked this gene

  • Trotter hands no longer reduces general labour speed. This means that the pigkskins will do their work as fast as baseliners; they'll just do it more clumsily.
    The gene should have probably be worth -3 metabolism as written in vanilla. -15% Manipulation is terrible due to the vast number of knock-on effects, but to avoid messing with the metabolism of pigskins a buff was used instead.

  • Toxic Environmental Resistance and Toxic Resistance are both 75% effective instead of 50% effective. There wasn't much of a point to dying slightly slower to toxic effects.

  • Superclotting costs 2 instead of 1. If you need this on a pawn it is probably worth far more already anyway.

  • High/Low Temperature Tolerance now give 30C of resistance instead of 20. You all have Parkas already by the time you're even looking at this gene. This buff actually makes it a bit legit to have cold-resistant furballs in plate armour in cold biomes.

  • Movement Speed Genes gives -8%/+10%/+20% extra base speed. The previous values were a bit too low to even be noticeable. This is more than a double bonus, almost like basic bionic legs if you get the "Very Fast" one. Pros: Impids are better. Cons: Impids are better.

  • Addiction Resistance gives 75% resistance instead of 50% so you can tear your hair out when they get an addiction anyway.

  • Addiction Immune costs 2 instead of 5 because you're probably going to add a Dependency anyway instead if you've got that available, and it was generally agreed that this gene was a pretty bad deal.

  • Naked Speed. Roughly doubled both penalties and made bonuses mirror them (-4%, +2% to -10%, +10%)

  • Slow Study now gives back an additional point of metabolism.

  • Fire Spew: Cooldown reduced from 5 days to 2.5 days. Useful abillity but the cooldown was a bit overkill. Kept it high enough that you don't hunt animals with it, but low enough that it is usually off cooldown when you get the next raid.

  • Foam Spray: Cooldown reduced from 12h to 2h. If you want to pay 2 metabolism for a mobile firefoam popper it could at least let you use it a bit more often.

  • Acid Spray: Cooldown reduced from 1 day to 1 hour. It isn't a deadly enough abillity to be something you should need to conserve.

  • Animal Warcry: Cooldown reduced from 15 days per charge to 5 days per charge. If you have enough animals around to abuse it then you should be permitted to do so. You are paying 3 metabolism for it, that is a huge cost.

  • Very Sleepy: +80% -> +50%. Rimworld is in large part a time-management game, and sleeping most of the day cripples the usefulness of a pawn.

  • Sleepy: +40% -> +30%. Same as above.

  • Perfect Immunity now gives x1.5 immunity gain speed too. Also gives immunity to food poisoning, because frankly, requiring strong stomach just felt like a weird "gotcha" when it gives immunity to nearly every other vanilla disease.

  • Incapable of Violence now gives 5 metabolism instead of 3.

Mod Discord
[discord.gg][ko-fi.com]
76 Comments
RedMattis  [author] 7 Oct @ 3:05am 
@Gabe Knight
What Daemonjax said.

It is a bit awkward-looking but it basically just sets work speed to 100%.

@Flying Lizard
Might be the description here is slightly out of date.

It goes from -0.2 to -0.45. And I apparently made the bonus mirror the penalty.

Regardless it still just amounts to roughly 10% (0.45/4.6 decreased or increased movement instead of 4% (0.2/4.6)

...I'm not sure why Ludeon bothered having a gene that brings such a tiny change to movement.

I suspect Naked Speed is always worth it in vanilla. +2 metabolism for 4% reduced based movement when armored isn't much of a disadvantage, while the benefit for Yttakin is an amazing +2% movement speed.
Daemonjax 3 Oct @ 11:05am 
Because 0.85 * 1.18 = 1.003
Gabe Knight 3 Sep @ 12:54pm 
Okay I just made a try, and concretely, now Trotter hands does add: 85% manipulation/118% global work speed, and still brings metabolic efficiency +1. Pretty sure numbers would be more clear in the paragraph you wrote.
Thanks anyway for the great mod.
Gabe Knight 3 Sep @ 11:16am 
Hey! This looks like a pretty solid and well-balanced mod. However, regarding the changes to Trotter hands, they seem like a rather strong buff, and I'm not sure I fully understand what the intended drawbacks or downsides are behind that
Flying Lizard 23 Aug @ 1:03pm 
A small bug report (is it a bug? or intentional?)
Naked Speed does not do what it says on the tin. Base naked buf is +0.1. Your mod pushes it to +0.45, which is WAY more than "roughly doubled", instead the same as the -0.45 when clothed.
RedMattis  [author] 21 Aug @ 2:17am 
@Realm Imp
Yes. All my mods should be possible to add to ongoing runs.
girk 21 Aug @ 12:15am 
can i add this on a existing save? sorry if this has been axed before
RedMattis  [author] 6 Aug @ 1:43pm 
@Hatsu
Naked speed does have positive metabolism actually.

Also, using it with for example mod-genes that prevent wearing armor (such as the ones I've made), and then stacking up on stoneskin glands and armor genes is a pretty powerful tactic for a fast if somewhat fragile blitzer.

@coochieparade
It is safe to add to existing saves.

And yes, it is updated to 1.6. I've just been lazy about updating my images to some of my mods.
coochieparade 6 Aug @ 12:35pm 
couple quick questions, can this be added to an old save, I assume yes but it won't change the genes just change new ones maybe? or will it retroactively change them? also I assume this works on 1.6 even though the banner hasn't changed? thanks! I love big and small and I did not notice it recommended this at first
Hatsu 4 Aug @ 9:25am 
I'll be real, the only time I'd ever consider actually using naked speed would be if there was little downside tied to the gene effect itself, as being slowed down in armour, not the actual effect of being faster without, is what kills the gene for me. You could give it positive metabolism and I still wouldn't stick it on a pawn.