RimWorld

RimWorld

162 ratings
Cash Register (Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
650.873 KB
26 Jun @ 5:24pm
8 Oct @ 1:23pm
3 Change Notes ( view )

Subscribe to download
Cash Register (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
547 items
The Hospitality Suite
12 items
Description
Original mod by Orion
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2506046833
GNU General Public License
All the same, if the original author requests it, I will remove this update.

packageID of Orion.CashRegister has been retained for compatibility purposes. Please unsub from the original for 1.6.

Github:
https://github.com/Zaljerem/CashRegister

NOTE: Not yet fully Odyssey-compatible; don't build inside the gravship at this time.

--

Highlights:

- Some code cleanup
- Can now have up to 50 pawns assigned as waitstaff (should be more than enough? lol) - still need to tweak the scrolling of the window

--

Original mod notes (1.5):

Build a cash register to control the settings of your restaurant in Gastronomy. Doesn't do anything on its own.

Description:
This mod is a requirement for Gastronomy. I've separated it so I can reuse it in the future. Also, other mods could use it and add tabs to it.

This mod can be added mid-game.

Instructions and more information:
Build the cash register from the production menu. On each register that you build you can set up shifts. Each shift has its own timetable and you can assign qualified colonists to it.

You can also specify a radius. This doesn't do anything by itself, but can be used by mods.

But what does it DO?:
For now, it is only used by the Gastronomy [and Storefront] mod. It stores money earned from guests and you use it to assign waiters (in shifts). Also it serves as the control center for your restaurant.
The radius determines which tables are waited and what food is being included in the stockpile.
Popular Discussions View All (1)
0
25 Oct @ 3:13pm
guests cannot buy things?
Raven Guertena
31 Comments
Pasaway 8 Oct @ 6:56pm 
@GonDragon: I also want a mechanoid waiter.
Zaljerem  [author] 8 Oct @ 1:27pm 
Thanks, updated!
GonDragon 8 Oct @ 12:50pm 
@Zaljerem: Pull request sent 👌
Zaljerem  [author] 7 Oct @ 11:14am 
Mind? Send all the pull requests you can/want to! Greatly appreciated!
GonDragon 7 Oct @ 10:22am 
Hey! I'm improving the UI of the Shift Tab for personal use (and also I'll probably check if the Cash Register support Non-Colonist user controlled Pawns as waiter, I want a mechanoid waiter). Do you mind if I send you a Pull Request when I'm over? Also, what's the issue with Odyssey? I may also take a look at that :p
I blame Earthshaker 28 Sep @ 3:38pm 
Like don't build in the grav ship ever, or just don't launch with it...?
bigd 27 Sep @ 8:25am 
Why are my colonist eating the food I have stored in the areas for visitors? I don't even have it enabled for them to be served. They still use the area to eat and relax.
qux 21 Aug @ 9:46am 
Hi, can you add industrial techlevel tag please ?
I start as a neolithic and I can build this cash register
Proxy 17 Aug @ 12:55pm 
I can't assign a worker.
Louie04k 11 Aug @ 6:16am 
for the shift is the blue inactive or active?