RimWorld

RimWorld

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Inject Genes
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
129.415 KB
14 Jan, 2023 @ 1:16pm
15 Jul @ 11:19am
8 Change Notes ( view )
You need DLC to use this item.

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Inject Genes

Description
Updated to 1.6, should still work with 1.5 and 1.4.




Features

This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes.
However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys the genepack in the process. So if you plan on adding more genes into your pawn, it might be more beneficial to use the gene assembler.

If you wish to change Xenogenes to Germline/Endogenes instead, you can do so in the mod settings. Default is set to Xenogenes. Does not need a restart to take effect.



Compatibility

The mod shouldn't have an issue with other mods.
However, custom made genepacks will not have this function on. I will have to add support for them.


Supported so far:
Alpha Genes.
Split Genes.
WVC - Xenotypes and Genes.

Let me know if there are others I should add support for.



FAQ

Q: Will this overwrite a xenotype?
A: Nope. It will just add in genes without deleting anything.

Q: Can you get duplicates genes on your pawn?
A: Nope. If there is a gene in the genepack that the pawn already has, they will not be able to use it.

Q: Is this a new item?
A: No. This is a feature I added to the genepack already in game. No item has been added.

Q: Can I remove the gene it added, if I accidentally added the wrong one?
A: No sorry, you'll have to use another mod that enables that. Mine just lets you add genes.

Q: Can I switch Xenogenes to Germline/Endogenes and visa versa instead?
A: Yup! Just enable Germline/Endogenes in the mod settings and you are good to go. Does not need a restart. Default is Xenogenes.

Q: Compatibility with HAR (Humanoid Alien Races)?
A: I am not sure. I know HAR now has the ability to block genes on a race but whenever this mod will respect that, I do not not. I don't use HAR and haven't had a chance to test it, sorry.
However, injecting a pawn with a gene is user directed, so just don't inject it into your race.

Q: Can I reduce the Xenogermination Coma?
A: No. My mod doesn't touch that section, you'll need a different mod. You can use this Xenogermination Coma Accelerator.


Changelogs

Added a post in discussion for changelogs. Or you can check the "Change Notes" at the front, beside the image.



Credits:


Please check the "Credits" file in the mod folder for a list of the wonderful people.

Image made by me.
Popular Discussions View All (2)
1
10 Mar, 2024 @ 6:00am
WVC Patch Failed
KΞNTΛR
125 Comments
Wistala  [author] 2 hours ago 
@FotisP68n It looks like the person is using the in-game's own genes so it should work? If not can you give me the names of the genepacks that isn't working and I'll see what I can do.
FotisP68n 30 Aug @ 2:41pm 
Can you please add compatibility with the new "[SH]Gene Expand" genes? I use this mod a lot and it's essential for my playthrough's and that mod adds very fitting and great genes for me, so if possible please consider update this, thank you!
Wistala  [author] 29 Aug @ 6:36am 
@Aboliax Added a link to your mod on the FAQ page. Let me know if you rather I didn't link to your mod and I'll remove it.

@amm90 It should. As far as I am aware they don't add in any new genepacks but use the ones already in game.
amm90 19 Aug @ 10:56am 
does it work with vanilla races expanded mods?
Aboliax 18 Aug @ 7:00pm 
I came to grab a link to the mod for my description, but noticed the well timed discussion. I just put out a mod that lowers the coma over time: "Xenogermination Accelerator". I often play with Inject Genes and also find I want to reduce the coma time. Right now its hard set to 1/8th reduction but I will add some settings to make it adjustable to the users preference when I get some time.
Wolferus 18 Aug @ 11:53am 
@Wistala thanks for the answer.
And cool that the feature to lower coma time will come some day.

I dont know much about modding rimworld, but would it posible to force the genepack injection to others?
Even if the mod would stays how it is. Thank you for modding this in how it already is <3
Wistala  [author] 18 Aug @ 8:32am 
@Wolferus Oh that's the game. I didn't add the coma I used the game's own. So it's the doctor part is from the game itself or you have a mod for it.

@Atrolysk On the list. No ETA, sorry.

@Quiala On the list as well. Both of you can use turn on the dev mode, then go god mode, then back into the Health menu and you should have an option to remove it entirely. Not optimal and immersive breaking, but better than nothing for the time being.
Quilava 17 Aug @ 7:32am 
Talk about good doctor to lower coma time, i never see that option, but would be nice if we have something like that, or a mod option to lower the coma time, cause the coma time just slow me down in late game tbh :sad_seagull:
Atrolysk 16 Aug @ 2:38pm 
Is there a way to lower/raise the recovery time in the settings, or would you consider adding that?
Wolferus 16 Aug @ 8:28am 
i self injected the gene and then the xeno coma thingy said "With good medical fatility and a good doctor the coma time can be lowered".
And that coma came from the self inject from this mod. Soooo i though that text implies that doctors can inject the genes at others to lower the coma to maybe 1 day