RimWorld

RimWorld

99 ratings
Vanilla Chemfuel Expanded - Odyssey Patch
   
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Mod, 1.6
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20 Jul @ 12:28pm
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Vanilla Chemfuel Expanded - Odyssey Patch

Description
A quick and dirty patch to integrate the gravship engine and vanilla chemfuel tanks into the Vanilla Chemfuel Expanded pipe network.

VCE connects to vanilla chemfuel tanks, but doesn't actually turn them into proper storage tanks (you can pipe chemfuel in, but not out). This patch fixes that, by turning them into proper pipe network chemfuel storage. The gravengine also has to be connected to the pipe network to actually use the chemfuel in it, and it won't glow if it doesn't have access to chemfuel (which totally wasn't an unintended side effect, I'm taking the credit).
This does also mean that you can now use VCE chemfuel tanks, which are much larger than vanilla tanks, to store fuel for your engine. I decided to leave that unchanged, so you can decide for yourself whether or not you want to use them.

As a side effect of this, the gravship at the start of the Odyssey scenario will have empty chemfuel tanks, but I have modified the scenario to provide the player with the same amount of chemfuel in item form, as well as a VCE chemfuel drain to fill the tanks with. Just be aware that you need to fill the tanks to take off initially.

I was able to make sure that this is safe to add to an existing save. Your vanilla chemfuel tanks should have the same amount of fuel they had before this mod was added. I tested this on a few saves of mine, and it seemed to work well, but if you encounter issues, you can unload the chemfuel tanks manually, save, and only then add the mod.

This will probably get taken down if/when VCE updates.
38 Comments
Hazard Maks 16 Sep @ 12:17pm 
The chemfuel settings don't seem to work, increasing or decreasing the sliders do nothing
Tormound 15 Sep @ 10:07pm 
I got no idea what caused this to bug out and break in the specific way it did. The chemfuel connects to the gravcore and it does light up but the pilot console wont register that there's fuel.
Tormound 14 Sep @ 6:13pm 
Also have a similar problem to Lydocia. Chemfuel is full but console wont read it. Says I have no fuel. It was working fine earlier, maybe mod conflict then.
Necirays 23 Aug @ 11:56pm 
Would you be able to boost the chemfuel capacity of base game tanks ? 250 for the small one (2x2) and 750 for the big tank (3x3) compared to 4500 for VCE tanks (2x3) is really unbalanced
Coolchilion 12 Aug @ 8:18am 
With the post of what vanilla gravship expanded is gonna do, highly doubt they'll add this to base Vanilla Chemfuel Expanded, so thanks for this.
lydocia 9 Aug @ 5:56am 
My gravcore engine says I have 4000+ liters of chemfuel stored, but when I try to take off, it says I don't have enough fuel, and my pilot console shows only 30 stored fuel.
kar5ten 7 Aug @ 9:14am 
thanks for this much needed.
XGGJI1 3 Aug @ 1:18am 
Thanks for your work!

And a suggestion to others: You should load this mod later in the list, as other mods may have changed the pilot console, which can cause a null reference exception when calling <Building_GravEngine_TotalFuel>, resulting in gizmos/InspectString/FloatMenu not displaying correctly
Corbald 31 Jul @ 1:35am 
I second the Rimefeller request.
Gunseeker 30 Jul @ 1:28am 
Love the mod. Could you potentially make a patch so that this works with the Small Tanks mod?